MooonWorld – Initial Experience and Analysis

We can look at MoonWorld from the perspective of Gee’s (2007) 36 Learning Principles.

References

Gee, J.P. (2007) What video games have to teach us about learning and literacy, revised edition, Palgrave Macmillan.

Reese, D. D. (2008) GaME design for intuitive concept knowledge. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in education (Vol. 3, Chapter 2.10, pp. 1104-1126). Hershey, PA: Idea Group.

Ruberg, L., Wood, C.A., Reese, D.D., Lightfritz C. and Harrison A. (2009) MoonWorld: Virtual Fieldwork in Second Life, Proceedings of the 40th Lunar & Planetary Science Conference, March 26, 2009.
http://www.lpi.usra.edu/meetings/lpsc2009/pdf/2229.pdf

Ruberg, L., Wood, C.A., Reese, D.D., Lightfritz C. and Harrison A. (2009) MoonWorld: Virtual Fieldwork in Second Life, Poster presented at 40th Lunar & Planetary Science Conference, March 26, 2009.
http://lpod.wikispaces.com/file/view/SL_poster2_hq.pdf

Keywords: Space-themed Game

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