“Everything you see here is created in high definition in real time” – “Everything else is just… Reality!”
- Blue Mars 2150 Clips on YouTube
- Blue Mars 2150 Movie Overview (52MB QT MOV 640×320)
- Blue Mars 2150 Movie (52MB MP4 1280×720)
- Blue Mars 2150 Movie Hi-Res (1.4GB QT MOV 1280×720)
- Gallery of images from 720p movie
Since that time the Second Life and OpenSimulator servers and viewers have come on by leaps and bounds and readily available systems with excellent graphics cards are now commonplace. 3D mesh import via the Collada 3D model format and materials rendering are in use, and improved “Windlight” visual effects, shadows handling and other atmospheric capabilities are in everyday use. Long draw distances are possible with real time rendering of even very complex 3D scenes. Physics, including for vehicles, has improved with the adoption of Havok in Second Life and Bullet in OpenSim.
It could be timely to look at some comparative images from the Blue Mars 2150 concept movie and the current OpenSim in 2013… first Blue Mars 2150…
And now OpenSim in 2013…
The Blue Mars system was later developed by Avatar Reality as an avatar styling system running on mobile and other devices – see Blue Mars Web Site. Images provided here as a convenient archive.