High Fidelity Alpha Tests – Skydome

To give an improved sky appearance rather than the black space and stars background which shows when an avatar is above 10m in altitude and provide some surrounding distance terrain, a large “skydome” sphere can be placed around a scene and a terrain object used to simulate the ground just below the 0m hard base level.

@Judas provided a sample skydome via the URL http://www.danana.webspace.virginmedia.com/land/land2.fbx an this was mounted on the hifi://hifi.aiai.ed.ac.uk domain. A copy is available for backup at http://vue.ed.ac.uk/hifi/fbx/skydome/skydome.fbx

hifi-snap-by-Ai_Austin-on-2014-08-06_12-34-51@18-3508_1-78057_9-5027
hifi-snap-by-Ai_Austin-on-2014-08-06_12-45-11@-0-207597_-0-0102928_0-399362

After placing the mesh in world, it was edited by selecting it and using the ` key and placed at 100,-6.45,100, with no rotations and a scale of 3000. The negative Y value just placed the simulated terrain below the 0m level such that avatar shadows fall on it naturally. Currently in HiFi to select such a large object you have to be well outside the area, at for example hifi://hifi.aiai.ed.ac.uk/2500,15,4500/ (HiFi @ location named “outside”)

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