Monthly Archives: October 2014

Happy Halloween 2014

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OpenSim Arriba

Arriba is a code fork off the main OpenSimulator master code. I discovered it via a visit to the Shin Ingen’s iTEC Ingen-Lab grid. See this article for more information on Arriba and advice on setting up and using it … Continue reading

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OpenSim – Visit to Ingen Labs – Vehicles, Phsyics and Varregions

Title corrected… go to OpenSim – Visit to Ingen Labs – Vehicles, Physics and Varregions

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OpenSim – Visit to Ingen Labs – Vehicles, Physics and Varregions

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Unity Project – OpenVCE and I-Room

In preparation for some testing of the free version of Unity 4.5.5 and the Oculus Rift integration, I have updated some of my earlier tests of Unity3D from 2010-2011. Several of these builds are demonstrated at http://www.aiai.ed.ac.uk/~ai/unity/… OpenVCE The OpenSim-based … Continue reading

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OpenSim Pirate Lands

Several OpenSim artists have created pirate themed regions and made them available in the form of OpenSim Archives (OARs)… Vue-Port on OSGrid uses the OpenSim Creation “Stonehaven – Port Aurora” OAR previously described in this blog post from July 2014. … Continue reading

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RGU Diver Avatar on AiLand

Colin Hetherington, who produced the Robert Gordon’s University (RGU) oil rig training facility, has also created mesh attachments and a diver wet suit for OpenSim and Second Life. 3D mesh parts are imported to the virtual world platform via the … Continue reading

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High Fidelity Alpha Tests – Importing the Tuscany Villa Demo

An alpha test of importing the Oculus Rift Unity3D-based Tuscany Villa Demonstration to the hifi://alpha/TuscanyAlpha location proved very successful. As Tuscany Villa Appears in Oculus Unity Demo As Tuscany Villa Appears in High Fidelity (27-Oct-2014) HiFi Snapshot including Window Surround … Continue reading

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Oculus Rift DK2 – Helix Roller Coaster

Helix in VR image above by The Virtual Dutchmen For those with the stomach, there is a well modelled VR experience of riding the Helix Rollercoaster situated at Liseberg’s amusement park in Gothenburg, Sweden, produced by the Virtual Dutchmen (part … Continue reading

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Oculus Rift DK2 – Oil Rig on OpenSim in CtrlAltStudio Viewer

Using David Rowe’s CtrlAltStudio Viewer (1.2.2.41206 Alpha 3), a variant of Firestorm 4.6.5 with added Oculus Rift DK1 and DK2 and Stereoscopic 3D display modes, on the AiLand grid based on OpenSimulator. hop://ai.vue.ed.ac.uk:8002/Oil%20Rig/128/128/20 Visiting the Robert Gordon’s University (RGU) oil … Continue reading

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Oculus Rift DK2 – Supercar at Calton Hill

More testing of the Oculus Rift DK2 in Second Life using the Linden Labs Project Viewer 3.7.18 (295296). Check if a later version has been released. This version uses Oculus SDK 0.4.2 Beta so still works with the Rift DK2 … Continue reading

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Oculus Rift DK2 – Project Viewer 3.7.18.295296

On 15th October 2014 Linden Lab released an Oculus Rift compatible version of the Second Life “Project Viewer” which can be installed alongside the main official released viewer. The Rift viewer has version number 3.7.18.295296. At present the Rift DK2 … Continue reading

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Project Spark

Microsoft’s Project Spark is a game or world creator for Microsoft Windows 8.1 and Xbox One. An Xbox Live account is needed to download and use Project Spark. This can be obtained free and linked to any Microsoft Account. See … Continue reading

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High Fidelity Alpha Tests – Metavoxels

High Fidelity supports a general object placement facility called “metavoxels” which allows a brush shape (sphere or cube, etc) to be used to place a voxel of a given size and shape with a given texture on a plane (such … Continue reading

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Orion – Flight Test for Future Journey to Mars

I just sent my name to fly on Orion’s flight test, scheduled to launch December 4th to 6th, 2014! Orion is NASA’s new spacecraft that will carry humans into deep space. A video of the mission and its objectives is … Continue reading

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AiLand – New OpenSimulator Grid

OSGrid is used by many as a freely accessible grid run by some of those involved in OpenSimulator development onto which locally hosted regions can be added. While the main Virtual University of Edinburgh facilities are in Second Life (region … Continue reading

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