Monthly Archives: January 2015

Mesh Heads and Bodies in Second Life

Mesh heads and bodies have become more common place in Second Life.. especially as the technology to allow for them to be adjusted by the usual appearance user interface and sliders, and to allow clothing to conform to the underlying … Continue reading

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Coursera AI Planning MOOC 2015 – Virtual World Meeting 27-Jan-2015

The third meeting of the 2015 AI Planning MOOC group session took place in Second Life on Tuesday 27th January 2015 at 7pm UT/GMT.

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Streaming Second Life via Steam Broadcasting

Steam has a broadcast feature that lets others watch you play a Steam game or run a Steam launched application. This can be used to broadcast Second Life activity. You add your choice of Second Life viewer to your Steam … Continue reading

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Disney’s Futureland in Second Life

The Second Life Destination Guide shows interesting or seasonal regions and sites that are worth exploring. In January 2015 the guide included the “Discovery Mark II (Theme Park)” build on a quarter (128m X 128m) of the Meadowlea Isle region. … Continue reading

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High Fidelity Public Tests – Place Directory

High Fidelity’s virtual world has been in closed alpha test to invited individuals since May 2014, but occasionally some parts are made public. One is the introduction of a publicly accessible directory of “Places”… part of the commercial model for … Continue reading

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Flight Simulation in Second Life – DSA Debonair

Flight Simulations exist in Second Life, some with extensive HUDs for control… and example is the DSA Debonair light aircraft. This can have standard gear (chat command: gear standard) or water floats (chat command: gear floats). http://dsa-aircraft.com http://insowork.wix.com/dsa-aircraft

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Coursera AI Planning MOOC 2015 – First Virtual World Meeting

The first meeting of the 2015 AI Planning MOOC group session took place in Second Life on Tuesday 13th January 2015 at 7pm UT/GMT on “The Venue@Vue” meeting area on the Virtual University of Edinburgh (Vue). For more details of … Continue reading

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Battletech in the Virtual World – circa 1990 versus 2015

Entering a “mech” robotic exoskeleton and joining an arena with friendly and enemy mechs and robots has been a favourite virtual worlds entertainment theme for many years. Software based systems for personal computers, games consoles and physical simulators have all … Continue reading

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High Fidelity Alpha Tests – Public Place Names

On 9th January 2015, High Fidelity opened up the facility to register “public” metaverse names that can be associated with high fidelity domains and locations. The fee will be $20 US per place name per annum. Just beforehand HiFi alpha … Continue reading

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