The RGU Oil Rig is now in a single region which is on a one hour day/night cycle (similar to that used on Second Life). Visit via http://sine.space/locations/oil-rig
The Sinespace RGU Oil Rig region using Colin Hetherington’s meshes, originally in OpenSim and moved via the OAR Converter to Unity3D, is now accessible on the Sinespace live server.. with a few enhancements to align the directional light with the water reflection and lens flare effects. See this blog post for details of the preparation of the region… http://blog.inf.ed.ac.uk/atate/2016/11/18/sine-space-rgu-oil-rig-region/ and this blog post for details of the import of the RGU Diver outfit also by Colin… http://blog.inf.ed.ac.uk/atate/2017/01/11/sine-space-creating-avatar-attachments/.
A Sine.space outfit was also created using the meshes from OpenSim made by Colin Hetherington for his RGU Diver suit for use in training simulations in virtual worlds for training oil and gas drilling rig workers (see this blog post). It is not intended for distribution beyond the demonstrations on the “Oil Rig” region on Sine.space.
Update 3-Feb-2017: The “Oil Rig” region is now available on the live server via
Sine.space Blog post about the Oil Rig Region… http://sinewave.space/blog/oil-rig
Update 21-Aug-2017: Hard hat and ear defenders based on a 3D model by Colin Hetherington at RGU are now available in the sinespace store.
Update: 7-Sep-2017: The Oil Rig region now runs on a day/night cycle of 4 hours and includes more rig lighting on the exterior and in the interior to demonstrate lighting effects.