Supercar in OpenSim

A recent check on the 3D models of Gerry Anderson’s Supercar and Black Rock Laboratory in OpenSim, on Black Rock region on OSGrid



The models used in OpenSim are based on the original Cinema 4D models created in the late 1990s by Mick Imrie (mostly) and Austin Tate, and subsequently ported to Studio 3D Max by Mateen Greenway. See the Supercar 3D Models Page and these Construction Notes by Mick Imrie for more details.

Technical Limits on mesh that can be uploaded to Second Life/OpenSimulator:
http://wiki.secondlife.com/wiki/Mesh/Technical_Overview
http://wiki.secondlife.com/wiki/Mesh/Exporting_a_mesh_from_Blender

Over 20 years ago Austin Tate worked with Shane Pickering in New Zealand to try to cerate the interior technical details for Supercar, consistent with the TV shows and annuals, etc. Shane had aerospace engineering knowledge and was a pilot…
http://www.aiai.ed.ac.uk/~bat/GA/supercar-cutaway.html

The detailed internals are described in this PDF…
http://www.aiai.ed.ac.uk/~bat/GA/CUTAWAYS/SC/sc-cw-21nov99.pdf

Austin Tate’s efforts to explain the Supercar “control plans” is here…
http://www.aiai.ed.ac.uk/~bat/GA/supercar-control-plans.html

We also worked on a detailed dash texture using Mick Imrie’s Supercar model as a start and adding more controls as found in TV series and annuals…
http://www.aiai.ed.ac.uk/~bat/GA/SC-MODEL/IMRIE/BP/bat-dash-bp4.jpg
http://www.aiai.ed.ac.uk/~bat/GA/SC-MODEL/IMRIE/BP/bat-dash-bp3.jpg

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