Peter Kappler maintains the Firestorm VR Mod Viewer and his source code modifications to allow the Firestorm Viewer to work with VR headsets at https://gsgrid.de/firestorm-vr-mod/ – go there to download his latest version and for usage information, source, advice on trouble shooting, etc. For community support use the Discord Discussion Channel: P373R-WORKSHOP by p373r_kappler [ Invite ].
On that channel @humbletim has created an automated scripted build system with help from @thoys using GitHub Actions (GHA) which merges Peter Kappler’s VR code additions into stock Firestorm and can autobuild a release executable version. He has done that for Firestorm 6.3.9. See https://github.com/humbletim/firestorm-gha/. Look under the Releases tab and the installer is under the “Assets” chevron.
Note that if you want to import existing Firestorm accounts/settings you have to manually copy them over between AppData/Roaming/Firestorm_x64 and AppData/Roaming/FirestormVR_x64 folders. @humbetim says that he is still figuring out how to get the release number working, so it currently identifies itself as 18.104.22.168 which means you might get pop up warnings from the Firestorm home page about updating.
As usual, Ctrl+TAB initially sets up SteamVR (and HMD support as needed), TAB is used to toggle VR mode on or off, F5 lets you select and step through the various VR HMD or user specific settings for IPD, texture shift to register the left and right eye images, and focal distance to change depth perception, etc. F3/F4 are used to increment and decrement each setting selection.
If you see a lot of hover tips showing under the mouse it could be that the debug setting “ShowHoverTips” is set to TRUE (the default) which may show something constantly under the mouse even for inert unscripted objects. You can turn that off via Debug Settings or via Preferences – User Interface – 3D World – Show Hover Tips.
On the Discord channel @humbletim on 28-May-2020 wrote:
For anyone wanting to compile from source I was able to get a combined Firestorm stock + VR Mod built using Github Actions (much thanks to @thoys for helping figure it out!).
Still tweaking the build script but latest windows version is here:
And here are the minimum source changes that seem necessary on top of stock Firestorm_6.3.9_Release to merge in the 6.3.3 VR Mod source, fetch OpenVR as a submodule dependency, and then automatically bundle as part of the generated installer.
For more details and advice on running Firestorm VR Mod see http://blog.inf.ed.ac.uk/atate/2019/11/28/firestorm-vr-mod-6-3-3/.