Search Results for: unity3d

X-15 VR Experience in Unity3D

As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added a 3D model of the X-15A-2 by TaffGoch. Although, of course, the X-15 was not an orbital craft (See … Continue reading

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2001 VR Experience in Unity3D

As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added 3D models of the 2001 Space Station by Filip and the Orion III PanAm Shuttle made by Daniel M. … Continue reading

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Unity3D Characters

This post provides links and resources related to a number of free to use avatars that can be inserted into Unity 3D projects to provide third person views of a character able to move through a scene. The avatars, scripts, … Continue reading

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I-Room in Unity3D with Multi-User Chat, VoIP and Collaboration Tools

A number of people are investigating Unity3D as a 3D graphics engine for virtual worlds. It can be delivered through a web browser on a range of platforms including mobile devices. It might offer a light weight alternative to Second … Continue reading

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Unity3D I-Room with Mulit-User Access, VoIP, and Widgets

The Unity3D I-Room tests now include VoIP. The main window is a Unity3D build of the I-Room in an open terrain. This is delivered using the SmartFox MMO server. Around the 3D view are a number of widgets to provide … Continue reading

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OpenVCE Virtual Worlds Assets moved from OpenSim to Unity3D via Tipodean Collada Converter – Part 1

On my research project related to supporting the OpenVCE communities at http://openvce.net/ I was engaged in setting up a new group portal on the APAN (All Partners Access Network) hosted by the US Government for non-classified work between government agencies, … Continue reading

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OpenVCE Virtual Worlds Assets moved from OpenSim to Unity3D via Tipodean Collada Converter – Part 2

See http://converter.tipodean.com/unity3d/index.html for details of Tipodean’s OpenSim to Collada for Unity3D conversion service. The Collada translation of the open source OpenVCE assets suitable for import into Unity3D was kindly provided to Austin Tate by Chris Collins of Tipodean Technologies for experiments … Continue reading

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glTF

Robert Adams (Misterblue) has created the “Convoar” tool to convert OpenSim OAR files into glTF (GL Transmission Format). The following blog post goes into more detail. http://blog.misterblue.com/2018/2018-07-01-Convoar-and-Converting-OARS Robert explained to me that Convoar grew out of his personal project on … Continue reading

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Pisten Bully 3D Models

Kässbohrer Pisten Bully Models imported via Unity3D and into a range of environments… Original Models via 3DWarehouse.sketchup.com Pisten Bully 100 via 3dwarehouse.sketchup.com by Tomme123456789 Pisten Bully 300 via 3dwarehouse.sketchup.com by Digital Impressions

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Fallingwater

Fallingwater in southwestern Pennsylvania is a vacation home designed in 1935 by architect Frank Lloyd Wright and often thought to be one of the finest buildings of the 20th Century. A lovely 3D openly accessible and modifiable model of the … Continue reading

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Moving Content between Virtual Worlds

This article is published as: Tate, A. (2018) Moving Content from Second Life/OpenSimulator via Unity3D to new Social Virtual Reality Platforms, Virtual Education Journal (VEJ), Summer 2018, Special Issue on “What if…”, pp.30-35, (ed. Roseanne Vojtek). Published by Edovation. [Online … Continue reading

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Virtual Worlds Technology for University of Edinburgh

Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh. This post summarises some of the virtual worlds technology that … Continue reading

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Magic Leap – First Leap

Magic Leap opened its web site for creators on 18th March 2018. This blog post brings together some resources, links and screenshots from a first “leap”… Magic Leap Creator Portal Unity integration with Magic Leap Following the Magic Leap tutorial … Continue reading

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Vue Virtual World Artworks

Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh. A number of virtual world artworks have been created in … Continue reading

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Sinespace – Vue

The Virtual University of Edinburgh regions as they appeared in Second Life at their maximum extent and as they are replicated on the OpenSimuator-based Openvue grid has been converted via the OAR Converter into Unity3D and then provided into the … Continue reading

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OAR Converter

OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity scene. From Unity a range of virtual world or virtual reality experiences can be created. The converter has … Continue reading

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Sinespace – RGU Oil Rig at Night

The RGU Oil Rig is now in a single region which is on a one hour day/night cycle (similar to that used on Second Life). Visit via http://sine.space/locations/oil-rig The RGU Oil Rig 3D model and virtual world environment in OpenSimulator … Continue reading

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Sinespace – Resources

Sinespace (previously called Sine Space) is a virtual world platform using Unity3D as the creator/build environment and allowing (via an add-in Unity package) upload to become a space within the Sinespace multi-user virtual world. Spaces are created in Unity and … Continue reading

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High Fidelity – Mesh Tests

High Fidelity (http://highfidelity.com) has been developing as a virtual world platform over the last 3 years and I have been experimenting with the platform since May 15th, 2014. It accepts mesh models in FBX format. My blog posts document progress … Continue reading

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Sansar – Open Beta

On 31st July 2017 Linden Lab’s Sansar virtual world platform was opened to any users in its “open beta” stage. This includes… … removal of the non-disclosure agreement (NDA) that was in place during preview. That means you’re now welcome … Continue reading

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Unity 2017 – Rocks Turn Red

If you have a Unity project in versions up to 5.6.2 and on loading it into Unity 2017.1 or later some of the terrain textures turn reddish… Take a look for an object in the scene or click on the … Continue reading

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Virtual Oil Rig – Enhancing Higher Education

A poster of the work on the RGU Virtual Oil Rig and related educational experiences to enhance learning and training for offshore oil rig workers was presented at the 3rd International Enhancement in Higher Education Conference: Inspiring Excellence – Transforming … Continue reading

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Sine.space – 2001: a Space Odyssey

As of September 2017, the 2001 Space Station and Orion III Shuttle can be found on the “Space Station” region in sinespace. You arrive at the International Space Station (ISS). It is quite a way off, so look around for … Continue reading

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Sine.space – RGU Oil Rig Region – Live

The RGU Oil Rig is now in a single region which is on a one hour day/night cycle (similar to that used on Second Life). Visit via http://sine.space/locations/oil-rig The Sinespace RGU Oil Rig region using Colin Hetherington’s meshes, originally in … Continue reading

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Sea City

TV21 Annual 1971 published a story about a Pilkington Glass Age Development Committee design study of a “Sea City” for a community living offshore. A model was created and cutaways and renderings of the model appeared in the press. Details … Continue reading

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Unity Probuilder – Creating 3D Content in the Unity Editor

Unity ProBuilder is a Unity3D plug in that allows the creation and manipulation of 3D mesh content directly within the Unity Editor. There are basic (free) and Advanced (paid) versions. The advanced version allows for complete UV unwrapping, export of … Continue reading

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Virtual World Platforms – CPU and GPU Load Comparisons

I have done some performance monitor and CPU/GPU load comparisons for established virtual worlds like Second Life (Linden Lab viewer 5.0.0) and OpenSim (Firestorm Viewer 5.0.0) and emerging virtual world platforms like High Fidelity and Sine Space. Windows 10 Xeon … Continue reading

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Sine.space Regions

As described in an earlier blog post (Sine.space – OpenVCE Region) there is a route to take content created in OpenSimulator, save that as an OpenSim Archive (OAR) file, convert it to Collada mesh via the OAR Converter tool, and … Continue reading

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Sine.space – Castle Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sine.space – RGU Oil Rig Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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