Author Archives: bat

Unity 2017 – Rocks Turn Red

If you have a Unity project in versions up to 5.6.2 and on loading it into Unity 2017.1 or later some of the terrain textures turn reddish… Take a look for an object in the scene or click on the … Continue reading

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Second Life – Bento Avatars

Trying the new richer Bento skeleton avatars… which were released as starter avatars by Linden Lab on 5th July 2017 (see this announcement). Thomas with my old Ai Austin skin and shape works great as “Strider”… and I even get … Continue reading

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Virtual Oil Rig – Enhancing Higher Education

A poster of the work on the RGU Virtual Oil Rig and related educational experiences to enhance learning and training for offshore oil rig workers was presented at the 3rd International Enhancement in Higher Education Conference: Inspiring Excellence – Transforming … Continue reading

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Seven Dales Heritage Run 2017

The De Lacy Motor Club (D.L.M.C) in Yorkshire has been running rallies, car trials and driving tests for over 50 years as noted in my previous blog post. My wife, Margaret and myself joined some other family members and entered … Continue reading

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Drone

I was very pleased to be given a Hubsan FPV X4 Quadcopter (Model H107D) as a retirement gift from CISA members and other friends at the School of Informatics. This page is to gather resources to support my piloting of … Continue reading

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Second Life in Anaglyph 3D using Kirstens Viewer

Back in 2011, Kirstens Viewer for Second Life added an Anaglyph 3D view capability which could be seen with red/cyan 3D glasses. See this blog post. Kirstens Viewer has now been updated by Kirstenlee Cinquetti to include recent Second Life … Continue reading

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Virtual World Best Practice in Education 2017

Ebbe Altberg (avatar Ebbe Linden), the CEO of Linden Labs, provided a Q&A session at the start of the Virtual Worlds Best Practices in Education Conference (VWBPE) 2017 run in Second Life. Ebbe spoke about Second Life and Sansar. He … Continue reading

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Patagonia

Patagonia is somewhere I have wanted to visit for some time, and specifically to try to reach the base of a mountain in the Los Glaciares National Park in Argentina near El Chaltén. I have had an interest in rock … Continue reading

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Sine.space – 2001: a Space Odyssey

A “2001: a Space Odyssey” Sine.space scene has been created using the Unity3D VR Experience which uses 2001 movie related 3D models of the freely available 3D Warehouse Sketchup Models of the 2001 Space Station by Filip and the Orion … Continue reading

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Second Life – Gardens by the Bay

Maddy (Nibby Riddler) has constructed an artistic build in Second Life that is based on the Singapore Gardens by the Bay with it’s “Supertrees” and night lighting. Visit via http://maps.secondlife.com/secondlife/LEA15/179/122/22 See also Inara Pey’s Blog Post about the location. Our … Continue reading

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Sine.space – RGU Oil Rig Region – Live

The Sine.space RGU Oil Rig region using Colin Hetherington’s meshes is now accessible on the live server.. with a few enhancements to align the directional light with the water reflection and lens flare effects. See this blog post for details … Continue reading

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Significant Date

Retired, from full time work anyway. Returning part-time in March 2017 to continue to curate AIAI knowledge engineering resources and web site, and to coordinate the Virtual University of Edinburgh (Vue) facilities prior to handover to colleagues.

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Fairy Tree House

OpenSimulator Fairy Tree House and Accessories by Ada Wong on Whimsical Isle, LFGrid… hop://lfgrid.com:8002/Whimsical Isle/245/93/23

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Sea City

TV21 Annual 1971 published a story about a Pilkington Glass Age Development Committee design study of a “Sea City” for a community living offshore. A model was created and cutaways and renderings of the model appeared in the press. Details … Continue reading

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Unity Probuilder – Creating 3D Content in the Unity Editor

Unity ProBuilder is a Unity3D plug in that allows the creation and manipulation of 3D mesh content directly within the Unity Editor. There are basic (free) and Advanced (paid) versions. The advanced version allows for complete UV unwrapping, export of … Continue reading

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Sine.space – Creating Avatar Attachments

As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments… I used the freely available NASA 3D models for the … Continue reading

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Virtual World Platforms – CPU and GPU Load Comparisons

I have done some performance monitor and CPU/GPU load comparisons for established virtual worlds like Second Life (Linden Lab viewer 5.0.0) and OpenSim (Firestorm Viewer 5.0.0) and emerging virtual world platforms like High Fidelity and Sine Space. Windows 10 Xeon … Continue reading

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Sansar

Linden Lab announced a number of community and social network feeds on 4th January 2017 as they prepare for the public opening of the platform sometime in 2017. Sandar.com Website Sansar YouTube Channel Twitter Feed – @SansarOfficial Sansar Forum

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Second Life – Winter Wonderland 2016

@InaraPey has provided an overview of the 2016 Winter Wonderland themed areas in Second Life… https://modemworld.me/2016/12/15/the-all-new-new-portal-parks-open-in-second-life/ Fireworks On the hour, every hour in Winter Wonderland… “Automated” Ice Skating The skating though does take some (keyboard) work! For a more “automated” … Continue reading

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OpenSimulator Community Conference 2016

The OpenSimulator Community Conference 2016 (#OSCC16) took place over the weekend of December 10th to 11th 2016 on the OpenSim-based OpenSim Community Conference grid (grid URI http://cc.opensimulator.org:8002 and WiFi front end http://cc.opensimulator.org:8005/wifi). My report on the experience of attending OSCC13 … Continue reading

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Winter in Second Life

As usual there are some wonderful Christmas and winter regions in Second Life… one of the “Destination Guide” locations in Winter 2016 is the Erebor region by Calaas Galadhon. http://maps.secondlife.com/secondlife/EREBOR/155/106/22

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Sine.space Regions

As described in an earlier blog post (Sine.space – OpenVCE Region) there is a route to take content created in OpenSimulator, save that as an OpenSim Archive (OAR) file, convert it to Collada mesh via the OAR Converter tool, and … Continue reading

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NASA Eyes

See the current or historic positions of spacecraft, planets and solar system bodies with @NASA_Eyes app for Windows and Mac. Download from http://eyes.nasa.gov. Checked out the view from Cassini during the flyby of Titan on 29th November 2016… There are … Continue reading

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Sine.space – Roller Coaster

CindyBolero has ported her “Winter Festival Aero Pines Park” content into Sine.space including a roller coaster. A bit more work is needed to sync up the views that each user sees. Apparently, sync on avatar movement is the default, but … Continue reading

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Sine.space – Castle Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sine.space – RGU Oil Rig Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sine.space – ISS Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. I used the Unity3D Sine Space Base prepared as noted in the blog post and installed the International Space Station (ISS) VR Experience content including detailed 3D … Continue reading

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Sine.space – Gerry Anderson Regions

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sine.space – OpenVCE Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. A previous blog post showed early experiments while the system was in test mode in 2015. The platform is now available to all, and users can add … Continue reading

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Van Gogh at Arles on OpenSim

The OpenSimulator-based Littlefield Grid (LFGrid) has a wonderful “Arles” area created by Mudpuddle Cleanslate. It can be visited by any avatar from any Hypergrid-enabled OpenSim grid (such as OSGrid) via this location… hop://lfgrid.com:8002/Arles/177/129/22 Mudpuddle Cleanslate wrote: … Van Gogh’s Virtual … Continue reading

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