Author Archives: bat

Cassini – A Celebration of the Grand Finale

Cassini Grand Finale Event in Sinespace – with NASA JPL Live Stream11am UT/12 noon BST to 12:30pm UT/1:30pm BST on 15th September 2017 For more details and links see this blog post. Timeline 15th September 2017: Final Entry to Saturn … Continue reading

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Sansar Name Label

Avatar name labels are not yet included in Sansar. They are useful as a means to recognise others and initiate social communication with them. So,e users have taken to creating an avatar attachment with their avatar name as a label. … Continue reading

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Sansar Atlas Hop

Sansar is a new virtual world platform allowing for virtual experiences to be visited by multiple users represented as avatars. A group of metaverse explorers meet under the guidance of bloggers and live streamers @Draxtor and @StrawberrySingh (order strictly alphabetical!) … Continue reading

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OpenSim – Resources

OpenSimulator (often shortened to OpenSim) is an open source virtual world platform which implements most of the Linden Lab Second Life virtual world protocols and extends it in some ways convenient for educational and other extended uses. This blog post … Continue reading

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Sansar – Resources

Sansar is a new virtual world platform allowing for virtual experiences to be visited by multiple users represented as avatars. It has an edit or creator mode to build experiences and upload previously created 3D models in an appropriate format … Continue reading

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Sinespace – Resources

Sinespace (previously called Sine Space) is a virtual world platform using Unity3D as the creator/build environment and allowing (via an add-in Unity package) upload to become a space within the Sinespace multi-user virtual world. Spaces are created in Unity and … Continue reading

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High Fidelity – Resources

This page gathers together some resource descriptions and URL pointers for use of the High Fidelity virtual world platform, for both the Interface (viewer/client) and the Sandbox (domain server). High Fidelity Documentation Interface – Default Scripts & Useful Additions The … Continue reading

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High Fidelity – Mesh Tests

High Fidelity (http://highfidelity.com) has been developing as a virtual world platform over the last 3 years and I have been experimenting with the platform since May 15th, 2014. It accepts mesh models in FBX format. My blog posts document progress … Continue reading

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Sansar – Open Beta

On 31st July 2017 Linden Lab’s Sansar virtual world platform was opened to any users in its “open beta” stage. This includes… … removal of the non-disclosure agreement (NDA) that was in place during preview. That means you’re now welcome … Continue reading

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Unity 2017 – Rocks Turn Red

If you have a Unity project in versions up to 5.6.2 and on loading it into Unity 2017.1 or later some of the terrain textures turn reddish… Take a look for an object in the scene or click on the … Continue reading

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Second Life – Bento Avatars

Trying the new richer Bento skeleton avatars… which were released as starter avatars by Linden Lab on 5th July 2017 (see this announcement). Thomas with my old Ai Austin skin and shape works great as “Strider”… and I even get … Continue reading

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Virtual Oil Rig – Enhancing Higher Education

A poster of the work on the RGU Virtual Oil Rig and related educational experiences to enhance learning and training for offshore oil rig workers was presented at the 3rd International Enhancement in Higher Education Conference: Inspiring Excellence – Transforming … Continue reading

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Seven Dales Heritage Run 2017

The De Lacy Motor Club (D.L.M.C) in Yorkshire has been running rallies, car trials and driving tests for over 50 years as noted in my previous blog post. My wife, Margaret and myself joined some other family members and entered … Continue reading

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Drone

I was very pleased to be given a Hubsan FPV X4 Quadcopter (Model H107D) as a retirement gift from CISA members and other friends at the School of Informatics. This page is to gather resources to support my piloting of … Continue reading

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Second Life in Anaglyph 3D using Kirstens Viewer

Back in 2011, Kirstens Viewer for Second Life added an Anaglyph 3D view capability which could be seen with red/cyan 3D glasses. See this blog post. Kirstens Viewer has now been updated by Kirstenlee Cinquetti to include recent Second Life … Continue reading

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Virtual World Best Practice in Education 2017

Ebbe Altberg (avatar Ebbe Linden), the CEO of Linden Labs, provided a Q&A session at the start of the Virtual Worlds Best Practices in Education Conference (VWBPE) 2017 run in Second Life. Ebbe spoke about Second Life and Sansar. He … Continue reading

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Patagonia

Patagonia is somewhere I have wanted to visit for some time, and specifically to try to reach the base of a mountain in the Los Glaciares National Park in Argentina near El Chaltén. I have had an interest in rock … Continue reading

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Sine.space – 2001: a Space Odyssey

As of September 2017, the 2001 Space Station and Orion III Shuttle can be found on the “Space Station” region in sinespace. You arrive at the International Space Station (ISS). It is quite a way off, so look around for … Continue reading

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Second Life – Gardens by the Bay

Maddy (Nibby Riddler) has constructed an artistic build in Second Life that is based on the Singapore Gardens by the Bay with it’s “Supertrees” and night lighting. Visit via http://maps.secondlife.com/secondlife/LEA15/179/122/22 See also Inara Pey’s Blog Post about the location. Our … Continue reading

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Sine.space – RGU Oil Rig Region – Live

The Sinespace RGU Oil Rig region using Colin Hetherington’s meshes, originally in OpenSim and moved via the OAR Converter to Unity3D, is now accessible on the Sinespace live server.. with a few enhancements to align the directional light with the … Continue reading

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Significant Date

Retired, from full time work anyway. Returning part-time in March 2017 to continue to curate AIAI knowledge engineering resources and web site, and to coordinate the Virtual University of Edinburgh (Vue) facilities prior to handover to colleagues.

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Fairy Tree House

OpenSimulator Fairy Tree House and Accessories by Ada Wong on Whimsical Isle, LFGrid… hop://lfgrid.com:8002/Whimsical Isle/245/93/23

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Sea City

TV21 Annual 1971 published a story about a Pilkington Glass Age Development Committee design study of a “Sea City” for a community living offshore. A model was created and cutaways and renderings of the model appeared in the press. Details … Continue reading

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Unity Probuilder – Creating 3D Content in the Unity Editor

Unity ProBuilder is a Unity3D plug in that allows the creation and manipulation of 3D mesh content directly within the Unity Editor. There are basic (free) and Advanced (paid) versions. The advanced version allows for complete UV unwrapping, export of … Continue reading

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Sine.space – Creating Avatar Attachments

As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments… I used the freely available NASA 3D models for the … Continue reading

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Virtual World Platforms – CPU and GPU Load Comparisons

I have done some performance monitor and CPU/GPU load comparisons for established virtual worlds like Second Life (Linden Lab viewer 5.0.0) and OpenSim (Firestorm Viewer 5.0.0) and emerging virtual world platforms like High Fidelity and Sine Space. Windows 10 Xeon … Continue reading

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Sansar

Linden Lab announced a number of community and social network feeds on 4th January 2017 as they prepare for the public opening of the platform sometime in 2017. Sansar.com Website Sansar YouTube Channel Twitter Feed – @SansarOfficial Sansar Forum

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Second Life – Winter Wonderland 2016

@InaraPey has provided an overview of the 2016 Winter Wonderland themed areas in Second Life… https://modemworld.me/2016/12/15/the-all-new-new-portal-parks-open-in-second-life/ Fireworks On the hour, every hour in Winter Wonderland… “Automated” Ice Skating The skating though does take some (keyboard) work! For a more “automated” … Continue reading

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OpenSimulator Community Conference 2016

The OpenSimulator Community Conference 2016 (#OSCC16) took place over the weekend of December 10th to 11th 2016 on the OpenSim-based OpenSim Community Conference grid (grid URI http://cc.opensimulator.org:8002 and WiFi front end http://cc.opensimulator.org:8005/wifi). My report on the experience of attending OSCC13 … Continue reading

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Winter in Second Life

As usual there are some wonderful Christmas and winter regions in Second Life… one of the “Destination Guide” locations in Winter 2016 is the Erebor region by Calaas Galadhon. http://maps.secondlife.com/secondlife/EREBOR/155/106/22

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