Category Archives: Gerry Anderson

Sine.space – Gerry Anderson Regions

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Supercar in Blender

This blog post is a resource area for a project to create good 3D models of Gerry Anderson’s Supercar and Black Rock Laboratory in Blender that can be used for a range of new applications in virtual worlds, flight simulators, … Continue reading

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Supercar in Second Life through VR

CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim. VR Performance using Oculus Debug Tool With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or … Continue reading

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On AiLand Black Rock Region with Supercar via VorpX

As described in this blog post virtual world viewers can be used to visit Second Life and OpenSim grids and regions in VR on Oculus Rift and HTC Vive using VorpX. These are images of Gerry Anderson’s Supercar in the … Continue reading

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Supercar in VR

This is Gerry Anderson’s Supercar mesh model (with non-physical flight scripts) in Second Life viewed in VR via the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1. The Supercar mesh has a “prim equivalent” of 705. More information on … Continue reading

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Supercar Take Two: Avgas, Will Travel

The “Supercar: Take Two” project (“Take 2” for short) is a collaborative venture, originally started in 1998, involving a number of Supercar enthusiasts and those with an interest in Gerry Anderson productions. Its aim is to develop an on-line multi-media … Continue reading

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Thunderbirds in VR

And just because we can… instead of using NASA ISS and spacecraft models as in the ISS VR Experience, I substituted Gerry Anderson Thunderbirds models obtained from the 3D Sketchup Warehouse (search for Gerry Anderson). Try the web player version … Continue reading

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Creating the Supercar Comic

Kez Wilson and Michael Wolff at Misc!Mayhem Comics in the US were fans of Gerry Anderson’s Supercar and other TV shows and in 1999 wrote new stories about Supercar, the team of characters at Black Rock Laboratory, the baddies in … Continue reading

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Flight Simulator in Virtual Reality with Flyinside FSX

Virtual Reality comes to Microsoft Flight Simulator today as Flyinside FSX (https://flyinside-fsx.com/) reached its first full version 1.0 release. It has been created by Daniel Church with Kickstarter backing and is now available for Microsoft Flight Simulator boxed versions and … Continue reading

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Virtual Reality for Gerry Anderson Locations

Gerry Anderson locations for the TV series Supercar, Fireball XL5 and Stingray have been recreated using fan produced 3D models of the buildings, scenery and vehicles used in the TV shows. These have been used in OpenSimulator to create 3D … Continue reading

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Supercar Airborne in Unity

Some time ago I used one of the Unity tutorial examples involving a race track and race car game to try out Unity, and replaced the visual model of the included car with our Gerry Anderson Supercar 3D Model (using … Continue reading

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Supercar Club 2000

The Supercar Club 2000 was launched on 1st October 2000. It’s web site was at http://www.supercarclub.net is no longer active, but was created by Kez Wilson of Misc Mayhem with assistance from Austin Tate. The material is available now at … Continue reading

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Supercar 3D Print

At the suggestion of Chris (corlando52) we tried an experimental 3D print of the Supercar 3D Model. The Studio 3D max model version was used and I split it into the core model with wings extended and a separate part … Continue reading

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Marineville at Sunset

Stingray and Control Tower mesh models on Marineville region on OSGrid. Visit via [hop://login.osgrid.org/Marineville/45/12/21]

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Suters Store Slough – Supercar Window Display in 1962

On February 1, 2015 James Fielding posted an article on the Gerry Anderson/Anderson Entertainment web site showing images taken at the time by a then 11-year old Philip Suter of the windows displays in his family’s Suters Store in Slough, … Continue reading

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International Rescue – Thunderbirds

Gerry Anderson who created Supercar and Fireball XL5 (which feature in my own interests and blog posts) produced a range of TV shows for children (and others) especially using puppets, but also live action shows, and more recently had been … Continue reading

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AiLand – New OpenSimulator Grid

OSGrid is used by many as a freely accessible grid run by some of those involved in OpenSimulator development onto which locally hosted regions can be added. While the main Virtual University of Edinburgh facilities are in Second Life (region … Continue reading

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Mike Mercury at Black Rock Lab via 123D

As a test of the “Autodesk 123D Catch” app, I tested this on a small Robert Harrop figurine [SUF01] of Mike Mercury from Gerry Anderson’s Supercar. The figure was photographed from multiple directions and passed through the app to create … Continue reading

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Gerry Anderson Mesh Models on OpenSim

A range of quite detailed Gerry Anderson 3D mesh models have been used as tests of the (Collada) mesh capabilities of OpenSim and Second life. A number of blog posts have described the experimentation with these meshes and the OpenSim … Continue reading

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Origins of the Design of Supercar by Reg Hill

Could this car have been one of the inspirations for Reg Hill’s design for Supercar from the Gerry Anderson TV series? An image of the 1960 Cadillac Eldorado Fleetwood, taken from a Glenmorangie Scotch Whisky advert in 2011. The 1959 … Continue reading

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Supercar Team Black Rock Laboratory

9,000… 11,000… 15,000… Interlock on… Fire Both… Roof Doors Open… Some detailing has been done on the Black Rock Lab 3D model in OpenSim using images from the TV show at DVD resolution… The storage/fuel tank and pipework gantry to … Continue reading

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Okay Venus – Right Lets Go

Experiment with OpenSim Venus avatar and persistent NPC from Gerry Anderson’s Fireball XL5 on Space City region of OSGrid. Visit Venus in Space City on OSGrid at hop://login.osgrid.org:80/Space%20City/222/242/22/ There are some nice colourisations of still frames from the Fireball XL5 … Continue reading

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Robert the Robot X N

On the Space City region in the OpenSim-based OSGrid near to Venus’s Beach House are some experiments with “Robert the Robot” NPCs, both persistent across server restarts and temporary variants. In addition, a custom pose for the jetmobile rider has … Continue reading

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Venus’s Beach House near Space City in OpenSim

Okay Venus… Okay Steve… Right, let’s go! In a corner of Space City sits Venus’s Beach House… constructed using simple prims and textures in OpenSim… Visit Venus at her Beach House in Space City on OSGrid at hop://login.osgrid.org:80/Space%20City/222/242/22/

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Marineville in OpenSim

Stand by for action! Marineville… I am calling battle stations… anything can happen in the next half hour… The Marineville region in the OpenSimulator-based OSGrid is now complete with the addition of the Marineville Control Tower. The Tower uses Mateen … Continue reading

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Robert the Robot Avatar on OpenSim

Message understood… on our way ‘ome… Robert the Robot, co-pilot of Fireball XL5, a transparent robot invented by Professor Matic and Earth’s most advanced mechanical man (voiced by an uncredited Gerry Anderson using an artificial larynx and the only main … Continue reading

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Space City in OpenSim

A Space City region has been prepared in OSGrid and has on it mesh models of Fireball XL5 and the Space City base, along with some other space related 3D models, all uploaded via the Collada mesh import facilities now … Continue reading

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Black Rock Laboratory in OpenSim

The Black Rock region in OSGrid now has the mesh models of Supercar and the Black Rock Laboratory interior and exterior, along with some miscellaneous other 3D objects all uploaded as tests of the Collada mesh import facilities in OpenSim … Continue reading

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Marineville – the OpenSim Undersea Exploration Region

Combining open source assets from several educational developers, a new OpenSim region is being created… called “Marineville” after the fictional base for Gerry Anderson’s Stingray futuristic submarine. The assets combined are: Undersea Observatory OpenSim Archive by Justin Reeve. Abyss in … Continue reading

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