Category Archives: Oculus

Supercar in Second Life through VR

CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim. VR Performance using Oculus Debug Tool With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or … Continue reading

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On AiLand Black Rock Region with Supercar via VorpX

As described in this blog post virtual world viewers can be used to visit Second Life and OpenSim grids and regions in VR on Oculus Rift and HTC Vive using VorpX. These are images of Gerry Anderson’s Supercar in the … Continue reading

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Second Life and OpenSim in VR using VorpX

While CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim, there is another way to explore virtual worlds in VR – through VorpX. VorpX allows some applications and games not specifically designed for … Continue reading

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Supercar in VR

This is Gerry Anderson’s Supercar mesh model (with non-physical flight scripts) in Second Life viewed in VR via the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1. The Supercar mesh has a “prim equivalent” of 705. More information on … Continue reading

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Roller Coasters in VR using CtrlAltStudio

Now here is a nice test of the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1 for Second Life and OpenSim. On OSGrid’s Cuteulala Park region which includes a range of theme park rides and roller coasters. hop://login.osgrid.org/Cuteulala Park/148/81/22 … Continue reading

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VRLand – A Community and Test Region for Virtual Reality in Virtual Worlds

“VRLand” is a region on the OpenSim-based OSGrid provided to act as a meeting place and community hub for those wanting to test virtual reality in virtual worlds like OpenSimulator (OpenSim) and Second Life. hop://hg.osgrid.org:80/VRLand/128/128/20 You can visit over the … Continue reading

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VR Campfire in OpenSim

A number of “Social VR” applications like vTime are now appearing for the Oculus Rift and HTC Vive which provide a meeting space in which a small number (4 to 8 typically) people can meet via avatars in a scene … Continue reading

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Oil Rig Training Environment in VR

To be honest, this blog post started out as a test of the performance with various graphics options to try CtrlAltStudio viewer with an NVidia GTX1080 GPU. But the performance even on maximum “ultra” graphics settings with shadows was so … Continue reading

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CtrlAltStudio Viewer 1.2.6.43412 Performance Testing

As noted in an earlier post CtrlAltStudio Viewer 1.2.6.43412 was released by David Rowe on 18th July 2016 to allow VR access to Second Life and OpenSim via the Oculus CV1 and DK2 using Oculus SDK/Runtime 1.5.0/1.6.0. This blog posts … Continue reading

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Testing CtrlAltStudio Viewer 1.2.6.43412

CtrlAltStudio is a version of the virtual worlds viewer for Second Life and OpenSim created by David Rowe. It has been updated to CtrlAltStudio 1.2.6.43412 to run with the Oculus Rift CV1 (as well as the previously supported DK2) under … Continue reading

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Testing CtrlAltStudio Viewer 1.2.6.43402

CtrlAltStudio Viewer 1.2.6.43402 is an early test version that has been replaced with the updated CtrlAltStudio Viewer 1.2.6.43412 to address some issues, support the X-Box One controller, and provide further graphics experimentation options for the Oculus Rift. These notes were … Continue reading

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Testing Second Life Oculus Rift Viewer 4.1.0.313313

On 1st July 2016 Linden Lab released a first version of their Oculus Rift Viewer version 4.1.0.313313 which is meant to work with the newer Oculus runtime 1.3 and hence to support the CV1 consumer version of the Oculus Rift. … Continue reading

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vTime – Social Gatherings in Virtual Reality

vTime (http://vtime.net) provides a facility where up to four participants can connect in VR (e.g. via the Oculus Rift) and voice in a range of 3D environments which include a campfire in a cave, an outer space scene, underwater, a … Continue reading

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Ocean Rift VR Experience

Ocean Rift (http://ocean-rift.com) is a virtual reality experience for Oculus Rift and other VR headsets. The controls are as follows:

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X-15 VR Experience in Unity3D

As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added a 3D model of the X-15A-2 by TaffGoch. Although, of course, the X-15 was not an orbital craft (See … Continue reading

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2001 VR Experience in Unity3D

As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added 3D models of the 2001 Space Station by Filip and the Orion III PanAm Shuttle made by Daniel M. … Continue reading

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Supercar Take Two: Avgas, Will Travel

The “Supercar: Take Two” project (“Take 2” for short) is a collaborative venture, originally started in 1998, involving a number of Supercar enthusiasts and those with an interest in Gerry Anderson productions. Its aim is to develop an on-line multi-media … Continue reading

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Thunderbirds in VR

And just because we can… instead of using NASA ISS and spacecraft models as in the ISS VR Experience, I substituted Gerry Anderson Thunderbirds models obtained from the 3D Sketchup Warehouse (search for Gerry Anderson). Try the web player version … Continue reading

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Eve Valkyrie Pre-Alpha Testing

Eve Valkyrie from Iceland-based CCP Games is a multi-user space shooter style game based on the Eve Universe but designed for next generation virtual reality headsets and input controllers such as the Oculus Rift. “Pre-alpha” testing for those with appropriate … Continue reading

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Apollo 11 VR Experience

Immersive VR Education have produced a virtual reality (VR) “experience” for the Apollo 11 Moon Landing. The full experience is still under development, but a free short demonstration for the Oculus Rift is available via http://immersivevreducation.com/the-apollo-11-experience/.

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Flight Simulator in Virtual Reality with Flyinside FSX

Virtual Reality comes to Microsoft Flight Simulator today as Flyinside FSX (https://flyinside-fsx.com/) reached its first full version 1.0 release. It has been created by Daniel Church with Kickstarter backing and is now available for Microsoft Flight Simulator boxed versions and … Continue reading

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Eve Valkyrie in VR – Pre-alpha Testing

Eve Valkyrie from Iceland-based CCP Games is a multi-user space shooter style game based on the Eve Universe but designed for next generation virtual reality headsets and input controllers such as the Oculus Rift. “Pre-alpha” testing for those with appropriate … Continue reading

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Virtual Reality for Gerry Anderson Locations

Gerry Anderson locations for the TV series Supercar, Fireball XL5 and Stingray have been recreated using fan produced 3D models of the buildings, scenery and vehicles used in the TV shows. These have been used in OpenSimulator to create 3D … Continue reading

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Virtual Reality in Second Life and OpenSim using the CtrlAltStudio Viewer

David Rowe’s CtrlAltStudio Viewer allows 3D stereoscopic and Oculus Rift Head Mounted Display (HMD) viewers of Second Life and OpenSim-based Virtual Worlds. It supports gamepad controllers too, such as the Xbox gamepad. Version 1.2.5.43397 (3rd October 2015) had been updated … Continue reading

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OpenVCE in Unity and VR

As described in this blog post, the OpenVCE region as it appears in OpenSim including its I-Zone/I-Rooms has been converted to Unity compatible assets via the OpenSim OAR Converter and combined with an earlier I-Room Unity application using the Smart … Continue reading

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OpenVCE and I-Room in Unity with VR

The Open Virtual Collaboration Environment (OpenVCE) initially created in Second Life and OpenSim along with its I-Room (virtual space for intelligent interaction) have been available for some time as OpenSim Archive (OAR) files and assets available in Second Life and … Continue reading

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Unity and VR

This blog post documents some simple steps to get an initial Virtual Reality (VR) application built in Unity 5 to display and be controlled via the Oculus Rift DK2 Head Mounted Display (HMD) using Windows 10, Unity 5.2 and Oculus … Continue reading

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Using FlyInside FSX for Oculus Rift

Daniel Church has produced an early version of an improved way to use FSX with the Oculus Rift called “FlyInside FSX” and a Kickstarter campaign is raising funds to improve and test that… see http://flyinside-fsx.com. The good news is that … Continue reading

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3D Stereo Photography

Harlyn Baker, a long term colleague and friend, visited Edinburgh on 19th June 2015. Harlyn did his M.Phil at Edinburgh, supervised by Prof. Donald Michie and Dr. Harry Barrow, my own supervisors. He completed his PhD at the University of … Continue reading

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Using vorpX for Oculus Rift with FSX

This blog post describes tests of trying to use the “vorpX” (http://vorpx.com) drivers to allow games and applications on Windows to run on the Oculus Rift to provide a 3D virtual reality experience. Flight Simulator X (FSX) from Microsoft and … Continue reading

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