Category Archives: Oculus

Digital Education Visit to Informatics Virtual Wonderland

The Digital Education team in the School of Education and the School of Informatics at the University of Edinburgh have worked together over the last decade on a range of virtual worlds and immersive experience activities relevant to research, learning … Continue reading

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VRChat Experiment

Testing VRChat for Oculus Rift and 2D monitors… in virtual worlds style chat/voice rooms or interaction spaces… Usage instructions can be found currently at http://vrchat.net/instructions.php Select a username and avatar type from a predefined list, or select a “custom” avatar … Continue reading

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IS Visit to Virtual Reality Facilities in Informatics

A visit to Informatics of those interested in virtual reality and virtual worlds for education in the University of Edinburgh Information Services (IS) took place on 1st December 2014. One of the visitors was Fiona Hale (nee Littleton) who helped … Continue reading

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2014 Virtual University of Edinburgh Graduation – School of Education

For six years since 2009 the University of Edinburgh has offered its distance education and remote new graduates the option to graduate in Second Life, alongside the real world ceremony in the McEwan Hall on Edinburgh’s campus. Such Virtual Graduations … Continue reading

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Oil Rig in Virtual Reality

A realistic Oil Rig 3D mesh model used by Robert Gordon University (RGU) Oil & Gas Centre in Aberdeen for training purposes and as an educational resource has been provided in the Virtual University of Edinburgh (Vue) hosted OpenSimulator-based OSGrid … Continue reading

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OpenSim – Visit to Ingen Labs – Vehicles, Physics and Varregions

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Unity Project – OpenVCE and I-Room

In preparation for some testing of the free version of Unity 4.5.5 and the Oculus Rift integration, I have updated some of my earlier tests of Unity3D from 2010-2011. Several of these builds are demonstrated at http://www.aiai.ed.ac.uk/~ai/unity/… OpenVCE The OpenSim-based … Continue reading

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RGU Diver Avatar on AiLand

Colin Hetherington, who produced the Robert Gordon’s University (RGU) oil rig training facility, has also created mesh attachments and a diver wet suit for OpenSim and Second Life. 3D mesh parts are imported to the virtual world platform via the … Continue reading

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High Fidelity Alpha Tests – Importing the Tuscany Villa Demo

An alpha test of importing the Oculus Rift Unity3D-based Tuscany Villa Demonstration to the hifi://alpha/TuscanyAlpha location proved very successful. As Tuscany Villa Appears in Oculus Unity Demo As Tuscany Villa Appears in High Fidelity (27-Oct-2014) HiFi Snapshot including Window Surround … Continue reading

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Oculus Rift DK2 – Helix Roller Coaster

Helix in VR image above by The Virtual Dutchmen For those with the stomach, there is a well modelled VR experience of riding the Helix Rollercoaster situated at Liseberg’s amusement park in Gothenburg, Sweden, produced by the Virtual Dutchmen (part … Continue reading

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Oculus Rift DK2 – Oil Rig on OpenSim in CtrlAltStudio Viewer

Using David Rowe’s CtrlAltStudio Viewer (1.2.2.41206 Alpha 3), a variant of Firestorm 4.6.5 with added Oculus Rift DK1 and DK2 and Stereoscopic 3D display modes, on the AiLand grid based on OpenSimulator. hop://ai.vue.ed.ac.uk:8002/Oil%20Rig/128/128/20 Visiting the Robert Gordon’s University (RGU) oil … Continue reading

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Oculus Rift DK2 – Supercar at Calton Hill

More testing of the Oculus Rift DK2 in Second Life using the Linden Labs Project Viewer 3.7.18 (295296). Check if a later version has been released. This version uses Oculus SDK 0.4.2 Beta so still works with the Rift DK2 … Continue reading

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Oculus Rift DK2 – Project Viewer 3.7.18.295296

On 15th October 2014 Linden Lab released an Oculus Rift compatible version of the Second Life “Project Viewer” which can be installed alongside the main official released viewer. The Rift viewer has version number 3.7.18.295296. At present the Rift DK2 … Continue reading

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Oculus Rift DK2 – Second Life Viewers

The viewers which support the Oculus Rift DK2 for use in the Second Life and OpenSim virtual worlds are making progress. At the time of writing the latest Oculus Rift SDK (version 0.4.2, 4-Sep-2014) does not yet properly support OpenGL … Continue reading

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Oculus Rift DK2 – Linden Lab Rift Project Viewer

The Linden Lab Rift project viewer is being updated by “VoidPointer Linden” to work with the Oculus Rift DK2 and testing is now taking place. VoidPointer is an enthusiast about the possibilities of the Rift with Second Life and also … Continue reading

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High Fidelity Alpha Tests – Experiments with Oculus Rift DK2

The HiFi Interface supports “VR Mode” in which the display can be shown on the Rift full screen when using “Extended Desktop” mode. It is not yet functioning with the “Direct to Rift” mode due to issues with the current … Continue reading

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Oculus Rift DK2 – Others in VR Space

With the availability of an early alpha version of the CtrlAltStudio Viewer from David Rowe, it is now possible to enter a populated and content-rich virtual world and interact with others via voice in Second Life and OpenSim… no more … Continue reading

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Oculus Rift DK2 – Fallingwater

The Frank Lloyd Wright Fallingwater building in OpenSim (this one by Inara Pey is on the Kitely Grid – see blog post) is worth exploring in 3D via the Oculus Rift DK2 with the CtrlAltStudio Viewer. Inside Fallingwater

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Oculus Rift DK2 – CtrlAltStudio Viewer Tests

David Rowe (twitter: @CtrlAltDavid) has released an early experimental version of his CtrlAltStudio Viewer for Second Life and OpenSim which can support the Oculus Rift DK2. The viewer already supported 3D stereoscopic displays for the NVidia 3D Vision (with active … Continue reading

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Oculus Rift DK2 – Alone in VR Space

Many reviewers and bloggers rave about the Oculus Rift and the amazing immersive feeling that the “games” and 3D “experiences” available give. After a week or two with the Oculus Rift DK2 and trying a range of the experiences and … Continue reading

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Oculus Rift DK2 – Undersea, in Flight and in Space

A list of Oculus Rift DK2 games and experiences is maintained, along with download links, at: http://www.theriftarcade.com/oculus-rift-dk2-supported-games/ As tests of the Oculus DK2 there are some excellent 3D immersive environments to try… Undersea with Ocean Rift http://llyrie.blogspot.co.uk/2014/07/ocean-rift-demo-for-dk2.html Image from Llyr’s … Continue reading

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High Fidelity Alpha Tests – Oculus Rift Intial Test

Oculus Rift mode via “View” -> “Enable VR Mode” appears not to work yet with the Oculus Rift DK2… An avatar attachment is available to wear on the “head” position to indicate you are using a VR headset in the … Continue reading

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Oculus Rift DK2 Setup and Test

Prior to using the Oculus Rift DK2 headset, the firmware in the delivered headset must be updated to version 2.11 using the “Oculus Configuration Utility”. This also allows “per user” profiles to be set up to fine tune use of … Continue reading

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High Fidelity Alpha Tests – Improved Mesh Handling

Mesh handling has improved significantly (at for example Windows Build 928) with an “Edit” -> “Edit Properties” capability accessible by “holding” the mesh object after it is rezzed (left or right click on it seems to work) and hitting the … Continue reading

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Oculus Rift DK2 Arrives

After being ordered on 19th March 2014, the Oculus Rift DK2 finally arrived in Edinburgh on 29th July 2014. Testing now begins. Image from Oculus VR, LLC SDK 0.4 Beta

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