Category Archives: Supercar

Sine Space – Gerry Anderson Region

The Sine Space (now rebranded “sinespace”) virtual world “Space City” region contains 3D models and scenes from a number of Gerry Anderson TV productions… Supercar and Black Rock Laboratory Fireball XL5 and Space City Stingray and Marineville Thunderbirds Space:1999 Visit … Continue reading

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Sine.space – Gerry Anderson Regions

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Supercar in Blender

This blog post is a resource area for a project to create good 3D models of Gerry Anderson’s Supercar and Black Rock Laboratory in Blender that can be used for a range of new applications in virtual worlds, flight simulators, … Continue reading

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Supercar in Second Life through VR

CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim. VR Performance using Oculus Debug Tool With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or … Continue reading

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On AiLand Black Rock Region with Supercar via VorpX

As described in this blog post virtual world viewers can be used to visit Second Life and OpenSim grids and regions in VR on Oculus Rift and HTC Vive using VorpX. These are images of Gerry Anderson’s Supercar in the … Continue reading

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Supercar in VR

This is Gerry Anderson’s Supercar mesh model (with non-physical flight scripts) in Second Life viewed in VR via the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1. The Supercar mesh has a “prim equivalent” of 705. More information on … Continue reading

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Supercar Schematics

Supercar Schematics Shane Pickering and Austin Tate 21-Nov-1999 Supercar Internal Schematics Rear Navigation Lights (2) Port & Starboard, with rear ballast eject through valve surround. Twin Hybrid, Vectored Thrust, Stratified Turbine Ramjets with Afterburners (Turbo Boost), each developing in excess … Continue reading

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Supercar Take Two: Avgas, Will Travel

The “Supercar: Take Two” project (“Take 2” for short) is a collaborative venture, originally started in 1998, involving a number of Supercar enthusiasts and those with an interest in Gerry Anderson productions. Its aim is to develop an on-line multi-media … Continue reading

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Creating the Supercar Comic

Kez Wilson and Michael Wolff at Misc!Mayhem Comics in the US were fans of Gerry Anderson’s Supercar and other TV shows and in 1999 wrote new stories about Supercar, the team of characters at Black Rock Laboratory, the baddies in … Continue reading

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FSX Supercar at Knight Inlet BC

The FSX version of Supercar (latest: version 5.0 1-Jan-2013) has been tested to work in FSX Steam Edition and in Virtual Reality using Flyinside FSX. Here she is in flight and landing in the Knight Inlet area in British Columbia… … Continue reading

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Flight Simulator in Virtual Reality with Flyinside FSX

Virtual Reality comes to Microsoft Flight Simulator today as Flyinside FSX (https://flyinside-fsx.com/) reached its first full version 1.0 release. It has been created by Daniel Church with Kickstarter backing and is now available for Microsoft Flight Simulator boxed versions and … Continue reading

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Virtual Reality for Gerry Anderson Locations

Gerry Anderson locations for the TV series Supercar, Fireball XL5 and Stingray have been recreated using fan produced 3D models of the buildings, scenery and vehicles used in the TV shows. These have been used in OpenSimulator to create 3D … Continue reading

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Supercar Airborne in Unity

Some time ago I used one of the Unity tutorial examples involving a race track and race car game to try out Unity, and replaced the visual model of the included car with our Gerry Anderson Supercar 3D Model (using … Continue reading

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Supercar Club 2000

The Supercar Club 2000 was launched on 1st October 2000. It’s web site was at http://www.supercarclub.net is no longer active, but was created by Kez Wilson of Misc Mayhem with assistance from Austin Tate. The material is available now at … Continue reading

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Supercar 3D Print

At the suggestion of Chris (corlando52) we tried an experimental 3D print of the Supercar 3D Model. The Studio 3D max model version was used and I split it into the core model with wings extended and a separate part … Continue reading

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Suters Store Slough – Supercar Window Display in 1962

On February 1, 2015 James Fielding posted an article on the Gerry Anderson/Anderson Entertainment web site showing images taken at the time by a then 11-year old Philip Suter of the windows displays in his family’s Suters Store in Slough, … Continue reading

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Supercar in Celestia

http://www.aiai.ed.ac.uk/~bat/GA/supercar-celestia.html I have previously written in a blog post about the wide range of educational space and spaceflight simulators that have been created by educators, scientists and open source user communities. One of these was Celestia and its many educational … Continue reading

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Supercar on Flight Simulator X Steam Edition

Dovetail Games has licenced Microsoft Flight Simulator X (FSX) to update and make it more widely available. A version was released by them on the Steam Platform on 18th December 2014. Microsoft Flight Simulator X: Steam Edition is available on … Continue reading

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Oculus Rift DK2 – Supercar at Calton Hill

More testing of the Oculus Rift DK2 in Second Life using the Linden Labs Project Viewer 3.7.18 (295296). Check if a later version has been released. This version uses Oculus SDK 0.4.2 Beta so still works with the Rift DK2 … Continue reading

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AiLand – New OpenSimulator Grid

OSGrid is used by many as a freely accessible grid run by some of those involved in OpenSimulator development onto which locally hosted regions can be added. While the main Virtual University of Edinburgh facilities are in Second Life (region … Continue reading

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My other car is…

There is a fine mesh model of the mid 1960s TV version of the Batmobile in Second Life… A nice complement to the early 1960s Supercar… And in Real Life…

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Mike Mercury at Black Rock Lab via 123D

As a test of the “Autodesk 123D Catch” app, I tested this on a small Robert Harrop figurine [SUF01] of Mike Mercury from Gerry Anderson’s Supercar. The figure was photographed from multiple directions and passed through the app to create … Continue reading

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Oculus Rift DK2 Setup and Test

Prior to using the Oculus Rift DK2 headset, the firmware in the delivered headset must be updated to version 2.11 using the “Oculus Configuration Utility”. This also allows “per user” profiles to be set up to fine tune use of … Continue reading

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WhiteCore Version of OpenSim – Firewall and Mesh Tests

Continuing with testing of the WhiteCore release of OpenSim, I amended the various configuration files to change port 8003 and ports 8010 to 8013 to use their 90xx equivalents, since those 90xx ports are open for region add-on usage through … Continue reading

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Origins of the Design of Supercar by Reg Hill

Could this car have been one of the inspirations for Reg Hill’s design for Supercar from the Gerry Anderson TV series? An image of the 1960 Cadillac Eldorado Fleetwood, taken from a Glenmorangie Scotch Whisky advert in 2011. The 1959 … Continue reading

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Supercar Team Black Rock Laboratory

9,000… 11,000… 15,000… Interlock on… Fire Both… Roof Doors Open… Some detailing has been done on the Black Rock Lab 3D model in OpenSim using images from the TV show at DVD resolution… The storage/fuel tank and pipework gantry to … Continue reading

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Black Rock Laboratory in OpenSim

The Black Rock region in OSGrid now has the mesh models of Supercar and the Black Rock Laboratory interior and exterior, along with some miscellaneous other 3D objects all uploaded as tests of the Collada mesh import facilities in OpenSim … Continue reading

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Supercar and Black Rock Lab in OpenSim – Collada Mesh Tests

Following testing of Collada 3D mesh import to Second Life and OpenSim when mesh uploads were first available in 2010, documented here… I returned to do some further testing of large scale mesh imports using the Gerry Anderson Supercar and … Continue reading

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Supercar in Full Flight

This is the 3D model created in the 1990s of Supercar in collaboration between myself and Mick Imrie. Mick is the expert modeller. I did some simple Black Rock Lab buildings rather than the core vehicle. The model has been … Continue reading

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