Category Archives: Virtual World

High Fidelity – Mesh Tests

High Fidelity (http://highfidelity.com) has been developing as a virtual world platform over the last 3 years and I have been experimenting with the platform since May 15th, 2014. It accepts mesh models in FBX format. My blog posts document progress … Continue reading

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Sansar – Open Beta

On 31st July 2017 Linden Lab’s Sansar virtual world platform was opened to any users in its “open beta” stage. This includes… … removal of the non-disclosure agreement (NDA) that was in place during preview. That means you’re now welcome … Continue reading

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Second Life – Bento Avatars

Trying the new richer Bento skeleton avatars… which were released as starter avatars by Linden Lab on 5th July 2017 (see this announcement). Thomas with my old Ai Austin skin and shape works great as “Strider”… and I even get … Continue reading

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Virtual Oil Rig – Enhancing Higher Education

A poster of the work on the RGU Virtual Oil Rig and related educational experiences to enhance learning and training for offshore oil rig workers was presented at the 3rd International Enhancement in Higher Education Conference: Inspiring Excellence – Transforming … Continue reading

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Virtual World Best Practice in Education 2017

Ebbe Altberg (avatar Ebbe Linden), the CEO of Linden Labs, provided a Q&A session at the start of the Virtual Worlds Best Practices in Education Conference (VWBPE) 2017 run in Second Life. Ebbe spoke about Second Life and Sansar. He … Continue reading

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Sine.space – 2001: a Space Odyssey

As of September 2017, the 2001 Space Station and Orion III Shuttle can be found on the “Space Station” region in sinespace. You arrive at the International Space Station (ISS). It is quite a way off, so look around for … Continue reading

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Sine.space – RGU Oil Rig Region – Live

The Sinespace RGU Oil Rig region using Colin Hetherington’s meshes, originally in OpenSim and moved via the OAR Converter to Unity3D, is now accessible on the Sinespace live server.. with a few enhancements to align the directional light with the … Continue reading

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Fairy Tree House

OpenSimulator Fairy Tree House and Accessories by Ada Wong on Whimsical Isle, LFGrid… hop://lfgrid.com:8002/Whimsical Isle/245/93/23

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Sea City

TV21 Annual 1971 published a story about a Pilkington Glass Age Development Committee design study of a “Sea City” for a community living offshore. A model was created and cutaways and renderings of the model appeared in the press. Details … Continue reading

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Sine.space – Creating Avatar Attachments

As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments… I used the freely available NASA 3D models for the … Continue reading

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Virtual World Platforms – CPU and GPU Load Comparisons

I have done some performance monitor and CPU/GPU load comparisons for established virtual worlds like Second Life (Linden Lab viewer 5.0.0) and OpenSim (Firestorm Viewer 5.0.0) and emerging virtual world platforms like High Fidelity and Sine Space. Windows 10 Xeon … Continue reading

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Sansar

Linden Lab announced a number of community and social network feeds on 4th January 2017 as they prepare for the public opening of the platform sometime in 2017. Sansar.com Website Sansar YouTube Channel Twitter Feed – @SansarOfficial Sansar Forum

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Sine.space Regions

As described in an earlier blog post (Sine.space – OpenVCE Region) there is a route to take content created in OpenSimulator, save that as an OpenSim Archive (OAR) file, convert it to Collada mesh via the OAR Converter tool, and … Continue reading

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Sine.space – Roller Coaster

CindyBolero has ported her “Winter Festival Aero Pines Park” content into Sine.space including a roller coaster. A bit more work is needed to sync up the views that each user sees. Apparently, sync on avatar movement is the default, but … Continue reading

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Sine.space – Castle Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sine.space – RGU Oil Rig Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sine.space – ISS Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. I used the Unity3D Sine Space Base prepared as noted in the blog post and installed the International Space Station (ISS) VR Experience content including detailed 3D … Continue reading

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Sine.space – Gerry Anderson Regions

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sinespace – OpenVCE Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. A previous blog post showed early experiments while the system was in test mode in 2015. The platform is now available to all, and users can add … Continue reading

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Van Gogh at Arles on OpenSim

The OpenSimulator-based Littlefield Grid (LFGrid) has a wonderful “Arles” area created by Mudpuddle Cleanslate. It can be visited by any avatar from any Hypergrid-enabled OpenSim grid (such as OSGrid) via this location… hop://lfgrid.com:8002/Arles/177/129/22 Mudpuddle Cleanslate wrote: … Van Gogh’s Virtual … Continue reading

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360° Snapshots in Second Life

A new Second Life “Project Viewer” has been released by Linden Lab that allows for the creation of 360° snapshots in Second Life virtual world scenes. There is also a package of HTML and JavaScript that can be installed on … Continue reading

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DreamWorld – Outworldz OpenSim Installer

DreamWorld is an OpenSimulator world to demonstrate an easy to use OpenSim setup program called the “Outworldz Installer” created by Fred Beckhusen, aka Ferd Frederix. It includes MySQL, the Diva Distribution (“D2”) of OpenSim 0.8.2.1, Diva’s WiFi admin interface and … Continue reading

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360 Degree Snapshots in Second Life and OpenSim

This is a resource area for experimentation with the production and publishing of 360° snapshots in virtual worlds such as Second Life and OpenSim. Blog Posts Panoramic 360 Degree Image Capture Coming to Second Life Viewer – Blog Post 2016-10-08 … Continue reading

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Ferd’s NPC Dog Avatar for OpenSim

Fred Beckhusen (aka “@Ferd_Frederix” of http://www.outworldz.com/) has provided many fine open source contributions in OpenSim, including a range of animated non-player characters (NPCs). One is a dog called “Cindy”, which can be used as an NPC or avatar. It is … Continue reading

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Ai Austin @ 10

Ai Austin is 10 years old in Second Life today (joined on 6th August 2006)… Here are Ai’s outfits built up over the period in Second Life… Ai’s skin was a gift back in 2006 from a fellow educator who … Continue reading

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Halcyon MOSES Grid Testing

Halycon is the virtual world server code base used by the InWorldz grid. The code is a branch of the OpenSimulator code, and has been contributed back to the wider OpenSimulator community (see this InWorldz blog post). Halcyon is being … Continue reading

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Second Life and OpenSim in VR using VorpX

While CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim, there is another way to explore virtual worlds in VR – through VorpX. VorpX allows some applications and games not specifically designed for … Continue reading

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Supercar in VR

This is Gerry Anderson’s Supercar mesh model (with non-physical flight scripts) in Second Life viewed in VR via the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1. The Supercar mesh has a “prim equivalent” of 705. More information on … Continue reading

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Watercolour Wander in Second Life

“A Watercolour Wander” by Ceakay Ballyhoo (CK) is an installation artwork in Second Life sponsored by the “Linden Endowment for the Arts” (LEA) who provide in world space donated by Linden Lab for artists to create and show their works. … Continue reading

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Roller Coasters in VR using CtrlAltStudio

Now here is a nice test of the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1 for Second Life and OpenSim. On OSGrid’s Cuteulala Park region which includes a range of theme park rides and roller coasters. hop://login.osgrid.org/Cuteulala Park/148/81/22 … Continue reading

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