Category Archives: Virtual World

360 Degree Snapshots in Second Life and OpenSim

This is a resource area for experimentation with the production and publishing of 360° snapshots in virtual worlds such as Second Life and OpenSim. Blog Posts Panoramic 360 Degree Image Capture Coming to Second Life Viewer – Blog Post 2016-10-08 … Continue reading

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Ferd’s NPC Dog Avatar for OpenSim

Fred Beckhusen (aka “@Ferd_Frederix” of http://www.outworldz.com/) has provided many fine open source contributions in OpenSim, including a range of animated non-player characters (NPCs). One is a dog called “Cindy”, which can be used as an NPC or avatar. It is … Continue reading

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Ai Austin @ 10

Ai Austin is 10 years old in Second Life today (joined on 6th August 2006)… Here are Ai’s outfits built up over the period in Second Life… Ai’s skin was a gift back in 2006 from a fellow educator who … Continue reading

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Halcyon MOSES Grid Testing

Halycon is the virtual world server code base used by the InWorldz grid. The code is a branch of the OpenSimulator code, and has been contributed back to the wider OpenSimulator community (see this InWorldz blog post). Halcyon is being … Continue reading

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Second Life and OpenSim in VR using VorpX

While CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim, there is another way to explore virtual worlds in VR – through VorpX. VorpX allows some applications and games not specifically designed for … Continue reading

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Supercar in VR

This is Gerry Anderson’s Supercar mesh model (with non-physical flight scripts) in Second Life viewed in VR via the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1. The Supercar mesh has a “prim equivalent” of 705. More information on … Continue reading

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Watercolour Wander in Second Life

“A Watercolour Wander” by Ceakay Ballyhoo (CK) is an installation artwork in Second Life sponsored by the “Linden Endowment for the Arts” (LEA) who provide in world space donated by Linden Lab for artists to create and show their works. … Continue reading

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Roller Coasters in VR using CtrlAltStudio

Now here is a nice test of the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1 for Second Life and OpenSim. On OSGrid’s Cuteulala Park region which includes a range of theme park rides and roller coasters. hop://login.osgrid.org/Cuteulala Park/148/81/22 … Continue reading

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Migration of Openvue to a New Server

These notes are to document the steps taken to migrate an existing OpenSim grid (Openvue) to a new Windows server. There are basically two mechanisms: Via a SQL transfer (mysqldump and load) which is the method documented here. Via OpenSim … Continue reading

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VRLand – A Community and Test Region for Virtual Reality in Virtual Worlds

“VRLand” is a region on the OpenSim-based OSGrid provided to act as a meeting place and community hub for those wanting to test virtual reality in virtual worlds like OpenSimulator (OpenSim) and Second Life. hop://hg.osgrid.org:80/VRLand/128/128/20 You can visit over the … Continue reading

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VR Campfire in OpenSim

A number of “Social VR” applications like vTime are now appearing for the Oculus Rift and HTC Vive which provide a meeting space in which a small number (4 to 8 typically) people can meet via avatars in a scene … Continue reading

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Testing CtrlAltStudio Viewer 1.2.6.43402

CtrlAltStudio Viewer 1.2.6.43402 is an early test version that has been replaced with the updated CtrlAltStudio Viewer 1.2.6.43412 to address some issues, support the X-Box One controller, and provide further graphics experimentation options for the Oculus Rift. These notes were … Continue reading

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Second Life Visual Outfits Browser

A version of the Second Life Viewer which support a visual gallery of avatar outfits is being tested. The Outfits tool is extended to include a “Visual Outfits Browser” (VOB). Thumbnails (typically 256×256 or 128×128 images) can be created in … Continue reading

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Avatar JellyDolls

From Second Life Viewer 4.0.5 (18-May-2016) a capability to increase performance by rendering some highly complex avatars as “JellyDolls” was introduced. When set appropriately, the viewer will render avatars with a complexity score that are over some preset limit as … Continue reading

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Lord of the Rings Role Play

Lord of the Rings Online (http://lotro.com) is a MMORPG to allow for quests to be undertaken with the role of Man, Hobbit, Elf or Dwarf. It is free to play for the initial levels, and then is based on subscription. … Continue reading

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Sim-on-a-Stick for OpenSim Development and Testing

Ener Hax’s “Sim-on-a-Stick” (http://simonastick.com) is a very useful prebuilt setup that allows a local copy of OpenSimulator to be quickly used for a new development or test environment. It can be used to create a fresh setup each time tests … Continue reading

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MOSES Office Hours 13-May-2016

The MOSES military metaverse grid members hold regular weekly “office hours” presentations and discussion meetings. At this specific meeting there was a discussion of the “Redmine” Wiki used for development and community contributions within team members of the MOSES project, … Continue reading

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OpenVCE Region on MOSES Grid

The OpenSimulator-based OpenVCE region has been reactivated on the MOSES Military Metaverse OpenSim grid to make this example of a virtual collaboration environment accessible for demonstrations to US federal and other agencies. The region contains a range of meeting facilities … Continue reading

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Unity, Photon MMO and IMVU Avatars

There are Unity3D packages available to add Photon multi-user networking support and IMVU avatar connections. Photon Realtime multiplayer networking support is available using their Photo Cloud free for up to 20 concurrent users, or you can host a Photon MMO … Continue reading

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MOSES OpenSim Assets

The MOSES (Military Metaverse) Project has produced some assets, sample regions in OpenSimulator Archive (OAR) format, avatars and wearables. They are licenced under Creative Commons Attribution-ShareAlike 4.0. LIDAR Scanned Region Creation The US Army Research Labs Simulation Technology and Training … Continue reading

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MOSES Office Hours 29-Apr-2016

The MOSES military metaverse grid members hold regular weekly “office hours” presentations and discussion meetings. At this specific meeting there was a discussion of using virtual environments for training and review of training exercises, and giving greater training time in … Continue reading

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Project Sansar – Alpha Signup

On 26th April 2016, Linden Lab invited developers to sign up for invitations for early alpha access to Project Sansar. Update 31st August 2016: Change of Logo and Domain Name Linden Lab announced in a press release on 31st August … Continue reading

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Fish4Knowledge at Virtual Worlds Best Practices in Education 2016

Jessica Chen-Burger (as avatar Skye Gears) presented the Fish4Knowledge project outreach pavilion and underwater aquarium project in Second Life and OpenSim at the Virtual Worlds Best Practices in Education 2016 online conference (VWBPE-2016). More details of the F4K Exhibition gallery … Continue reading

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Roller Coasters in OpenSim

I previously wrote about the roller coasters on OSGrid’s Recreation Plaza created by Cuteulala Artis and colleagues. Cuteulala has also provided a free access roller coaster that anyone can use. But everyone is asked to respect the open source nature … Continue reading

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OpenSimulator Varregion Tests

Normally Second Life and OpenSim have regions which are 256m X 256m in size. Regions can be placed alongside one another to make up larger land masses, as is done with the Virtual University of Edinburgh (Vue) regions which can … Continue reading

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High Fidelity – Chat and IM

High Fidelity themselves have decided (at the moment) to not include a text chat/IM tool directly into the Hifi Interface. Third party solutions can be added. This note is to keep a record of the URLs used and other information. … Continue reading

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OpenSimulator Community – Animation of Code Commits

Nebadon Izumi (Michael Emory Cerquoni) has created an animation of code commits to the OpenSimulator project for the OpenSimulator Community Conference 2015. It is produced from the OpenSim Git commit repository using Gource. The YouTube video of the commits in … Continue reading

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2015 Virtual University of Edinburgh Graduation – School of Education

For seven years since 2009 the University of Edinburgh has offered its distance education and remote new graduates the option to graduate in Second Life, alongside the real world ceremony in the graduation hall, which his year is in Edinburgh’s … Continue reading

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The Man – One of the Earliest Objects in Second Life

“The Man” on Natoma/63/206/50 in Second Life is a destination I discovered through an interesting InfoGraphic about the scale of the land area in Second Life. The Man sculpture was created by “oldjohn Linden” on 19th July 2002. “The Man” … Continue reading

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Second Life Avatars

Second Life has a new set of “mesh attachment” avatars called “Classic” available through the initial account creation page at http://join.secondlife.com and through the “Me -> Choose an Avatar” in the viewer. It is interesting that Linden Lab chose to … Continue reading

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