Category Archives: VR

Firestorm VR 6.2.4

Peter Kappler <pete@gsgrid.net> [YouTube Channel] (PWNED Magic in Second Life) has created a VR version of the Firestorm Viewer using OpenVR/SteamVR compatible with Vive, Oculus Rift, Windows Mixed Reality and other VR headsets (HMDs). On 23rd September 2019, Peter provided … Continue reading

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Firestorm VR – Visiting OpenSim Virtual Worlds

As noted before in this blog post Peter Kappler has created a VR version of the Firestorm virtual world viewer (based on version 6.0.1.56538). It can work very well indeed for Social VR purposes allowing all the capabilities and content … Continue reading

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Oil Rig Training Experience in Firestorm VR

The RGU Oil Rig enhanced education and virtual training experience created by the Robert Gordon University (RGU) Oil & Gas Centre in Aberdeen, Scotland ported to OpenSim OSGrid has been tested in Peter Kappler’s Firestorm VR 6.0.1. The VR mode … Continue reading

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Social VR using Firestorm VR

As noted before in this blog post Peter Kappler has created a VR version of the Firestorm virtual world viewer (based on version 6.0.1.57000). If the graphics settings, draw distance and scene complexity allow it, this can work very well … Continue reading

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Firestorm VR – Resources

Update 23-Sep-2019: Peter Kappler has provided an updated version of Firestorm VR compiled for Second Life and OpenSim which should fix the “black screen” issue mentioned below for at least some HMDs. More information, download links and tips are provided … Continue reading

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Virtual Worlds in VR

This blog post is a reminder that we can still view OpenSimulator and Second Life content in Virtual Reality (VR) headsets such as the Oculus Rift using the CtrlAltStudio viewer. Though this viewer is based on an older version of … Continue reading

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OpenSim VR Viewer Under Development – Resources

Resources related to a new open source OpenSim content VR Viewer under development by Melanie Thielker of Avination and others… Open Source VR Viewer for OpenSim in Development — Low Cost Alternative for Social VR Projects, Blog Post: December 10, … Continue reading

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High Fidelity – Futvrelands

On 17th November 2018 High Fidelity ran a Futvrelands event in honour of VR Day.

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Somnium Space

Somnium Space (“Dream” or “Fantasy” from the Latin “somnus” for “sleep”) is a new virtual world from developers in Berlin aimed at virtual reality headsets.

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Magic Leap – First Leap

Magic Leap opened its web site for creators on 18th March 2018. This blog post brings together some resources, links and screenshots from a first “leap”… Magic Leap Creator Portal Unity integration with Magic Leap Following the Magic Leap tutorial … Continue reading

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Dueling Dragons Roller Coaster

Dueling Dragons (US spelling) is a two track “duelling” (UK English) B&M suspended roller coaster at Islands of Adventure in Universal Studios Orlando. The ride is themed as two dragons… Chinese Fireball (Fire) and Hungarian Horntail (Ice). It was opened … Continue reading

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Virtual Oil Rig – Enhancing Higher Education

A poster of the work on the RGU Virtual Oil Rig and related educational experiences to enhance learning and training for offshore oil rig workers was presented at the 3rd International Enhancement in Higher Education Conference: Inspiring Excellence – Transforming … Continue reading

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360 Degree Snapshots in Second Life and OpenSim

This is a resource area for experimentation with the production and publishing of 360° snapshots in virtual worlds such as Second Life and OpenSim. Blog Posts Panoramic 360 Degree Image Capture Coming to Second Life Viewer – Blog Post 2016-10-08 … Continue reading

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Engage – Educational VR Platform

Immersive VR Education in Ireland, who have produced the Apollo 11 VR Experience, have created a platform for multiple users to meet and share experiences in a range of environments in VR via their avatars. Engage works with the Oculus … Continue reading

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Unity with OpenVR for Vive and Oculus via SteamVR

It is straightforward to start a Virtual Reality (VR) application using Unity 5.4 for SteamVR which supports both the HTC Vive and Oculus Rift head-mounted VR displays. Getting Started Tutorial: http://unity3d.college/2016/04/29/getting-started-steamvr/ Unity – SteamVR Plugin: https://www.assetstore.unity3d.com/en/#!/content/32647 Follow the above tutorial … Continue reading

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Supercar in Second Life through VR

CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim. VR Performance using Oculus Debug Tool With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or … Continue reading

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Steam VR Destinations Experiment

Destinations lets you create, share and explore different worlds in VR: photogrammetry scenes, game worlds, or anything else that can be represented by a 3D model (using OBJ and FBX formats). Destinations Workshop Tools is the toolkit for creating destinations. … Continue reading

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On AiLand Black Rock Region with Supercar via VorpX

As described in this blog post virtual world viewers can be used to visit Second Life and OpenSim grids and regions in VR on Oculus Rift and HTC Vive using VorpX. These are images of Gerry Anderson’s Supercar in the … Continue reading

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Second Life and OpenSim in VR using VorpX

While CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim, there is another way to explore virtual worlds in VR – through VorpX. VorpX allows some applications and games not specifically designed for … Continue reading

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Supercar in VR

This is Gerry Anderson’s Supercar mesh model (with non-physical flight scripts) in Second Life viewed in VR via the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1. The Supercar mesh has a “prim equivalent” of 705. More information on … Continue reading

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Roller Coasters in VR using CtrlAltStudio

Now here is a nice test of the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1 for Second Life and OpenSim. On OSGrid’s Cuteulala Park region which includes a range of theme park rides and roller coasters. hop://login.osgrid.org/Cuteulala Park/148/81/22 … Continue reading

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VRLand – A Community and Test Region for Virtual Reality in Virtual Worlds

“VRLand” is a region on the OpenSim-based OSGrid provided to act as a meeting place and community hub for those wanting to test virtual reality in virtual worlds like OpenSimulator (OpenSim) and Second Life. hop://hg.osgrid.org:80/VRLand/128/128/20 You can visit over the … Continue reading

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VR Campfire in OpenSim

A number of “Social VR” applications like vTime are now appearing for the Oculus Rift and HTC Vive which provide a meeting space in which a small number (4 to 8 typically) people can meet via avatars in a scene … Continue reading

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Oil Rig Training Environment in VR

To be honest, this blog post started out as a test of the performance with various graphics options to try CtrlAltStudio viewer with an NVidia GTX1080 GPU. But the performance even on maximum “ultra” graphics settings with shadows was so … Continue reading

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CtrlAltStudio Viewer 1.2.6.43412 Performance Testing

As noted in an earlier post CtrlAltStudio Viewer 1.2.6.43412 was released by David Rowe on 18th July 2016 to allow VR access to Second Life and OpenSim via the Oculus CV1 and DK2 using Oculus SDK/Runtime 1.5.0/1.6.0. This blog posts … Continue reading

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Testing CtrlAltStudio Viewer 1.2.6.43412

CtrlAltStudio is a version of the virtual worlds viewer for Second Life and OpenSim created by David Rowe. It has been updated to CtrlAltStudio 1.2.6.43412 [Codeplex Archive] to run with the Oculus Rift CV1 (as well as the previously supported … Continue reading

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Testing CtrlAltStudio Viewer 1.2.6.43402

CtrlAltStudio Viewer 1.2.6.43402 is an early test version that has been replaced with the updated CtrlAltStudio Viewer 1.2.6.43412 to address some issues, support the X-Box One controller, and provide further graphics experimentation options for the Oculus Rift. These notes were … Continue reading

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vTime – Social Gatherings in Virtual Reality

vTime (http://vtime.net) provides a facility where up to four participants can connect in VR (e.g. via the Oculus Rift) and voice in a range of 3D environments which include a campfire in a cave, an outer space scene, underwater, a … Continue reading

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Ocean Rift VR Experience

Ocean Rift (http://ocean-rift.com) is a virtual reality experience for Oculus Rift and other VR headsets. The controls are as follows:

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Project Cars in VR

Project Cars (http://www.projectcarsgame.com/) has been available since May 2015 [Wikipedia] along with regular add-ons and downloadable content. Support for VR headsets has been included for a while. Project Cars “Game of the Year” edition was released on 6th May 2016 … Continue reading

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