OpenSimulator Community Conference 2018 – OSCC18

The OpenSimulator Community Conference (OSCC18) ran again this year on December 8th to 9th, 2018 and was once again organised and run by Avacon.

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High Fidelity – Futvrelands

On 17th November 2018 High Fidelity ran a Futvrelands event in honour of VR Day.

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Clamavi De Profundis – Tolkien Poems

Image from
Clamavi De Profundis is a family that loves to sing together and record inspiring and uplifting music. Their music is influenced by classical and fantasy literature as well as cinematic, traditional, religious, and classical music. In particular they have created some wonderful songs and videos based on poems from Tolkien’s Lord of the Rings and The Hobbit.

Far Over the Misty Mountains Cold (from The Hobbit) –

Song of Durin (Complete Edition) (from The Hobbit) –

The Song of Beren and Lúthien

Image from Clamavi De Profundis

Clamavi De Profundis have a Patreon Page where support can be given to the production of their music.

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Internet Shopping circa 1995 – Comments to the Press

I was amused to come across a press clipping of a 1995 article in the Edinburgh Evening News (“Keying in a spot of lunch” by Lindsay Reid, Evening News, 29th April 1995) in which I am quoted with several comments about the early emergence of Internet shopping…
Edinburgh Evening News 1995-04-29 Lindsay Reid Internet Shopping

Edinburgh Evening News 1995-04-29 Lindsay Reid Internet Shopping - Extract

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WordPress Blog Export and Import

I have been experimenting with export and reimport of WordPress blog posts and media content. If the Dashboard -> Tools -> Export (or under Dashboard -> Settings -> Export) was used to export “All” content and then the new destination site import occurred then I had believed that media such as images were taken over and put in the media library, but that the links/URLs in blog posts continued to point to the previous site. I now think there must be a two stage process to a full import of the posts and media.

  1. Import of the blog posts and media/images into the media library. [Takes a few minutes after which you are informed the import is complete.]
  2. Redirection of all the internal image URLs to the new local media library content. [Was completed overnight and no notice was sent to indicate this.]

An export and reimport of later content will just add new posts and media and not make duplicate entries. This is important bas the WordPress exporter seems to only allow a selective (e.g. data range) export of specific content such as posts and media, while the “All” export copies the entire blog to the export file (which is XML based). Unfortunately there can be a limit on the target site importer (15MB for the export/import file in the case of and 10MB for My own blog is close to that limit as of today.

I note that my image rich blog of around 700 posts when imported to a blog uses up about 1GB of space (of the 3GB limit allowed there for free accounts).

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Robert Adams (Misterblue) has created the “Convoar” tool to convert OpenSim OAR files into glTF (GL Transmission Format). The following blog post goes into more detail.

Robert explained to me that Convoar grew out of his personal project on virtual world scene simplification that he felt is needed for viewing OpenSimulator content in web browsers. Convoar is a stopping point on the way. He chose GLTF format because it is being used by Cesium and other web viewer projects. Today, the 3dWebWorldz project is using these OAR conversions to import into their web browser virtual worlds since there is a loader bundled with ThreeJS. There are also importers for most of the 3D editing tools.

Example converted regions (including our own OpenVCE OAR) are listed and available at

That OARs page includes links to view the 3D content via the “Simple Basil” viewer intended to act as a web viewer for virtual world content including from OpenSimulator.

glTF (GL Transmission Format) and GLB (GL Transmission Format Binary)

There are 3D modeller importers, exporters and converters for various 3D Model formats such as Autodesk FBX and Collada (.DAE) available.

The Khronos Group has provided a Blender add-on which enables glTF import and export via

The Khronos Group have also created a Unity import and export tool available via along with an included ready to open Unity project called “UnityGLTF” (not working on a test in Unity 2018.3.0b2).

IO-glTF is an open-source FBX importer/exporter plug-in that converts FBX file (and any file format that FBX can read such as obj, collada, …) to glTF. This plug-in can be used by any FBX based application to import/export glTF files. It needs to be installed in the Blender scripts/add-ons/ directory and then enabled under the Files -> User Preferences -> Addons tab.

There are also a range of online converters, such as:

A “glTF Binary” file is a .GLB file such as used in Oculus Home 3D model content. Facebook/Oculus provide a precompiled FSX to glTF converter at and there is a glTF to Binary glTF packer via

See instructions at and more detail at

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Elf Clan

Elf Clan Gem Header - image from Elf Clan
Elf Clan is one of the oldest and largest virtual world fantasy role play groups. It has held lands in Second Life and various OpenSim grids. Its most recent home is on OSGrid but with affiliated Elf-themed regions on any other Hypergrid connected OpenSim grid as described in this blog post.

More information about Elf Clan and its activities is available on

Elf Clan on OSgrid is on the ElfClan region (note no space), with hypergrid address hop:// or use in the viewer map. (In October 2018 the region was named ElfClan-Sandbox).

To Join Elf Clan, search for the ELF CLAN group on OSGrid or the various Affiliate Grids (e.g. Kitely, DigiWorldz, etc.), and JOIN. It’s open-join on all affiliate grids. You can join on multiple grids if you wish.

ElfClan on OSGrid

Elvenworld on OSGrid – Affiliated to Elf Clan

Ai Avatar with Orcrist

Update on 10-Jan-2019 by @Wayfinder Wishbringer

Group website:

Elf Clan is very pleased to announce that we are re-established, set up, and for the most part fully operational on OSgrid (still updating a few scripts here and there). Search for ElvenSong region. We managed to rebuild ElvenSong, ElvenMyst and Replicant City on a 5×5 VAR, with Peter Lioncourt’s ElvenGlen and Koni Lanzius’ amazing ElvenWorld both next door, to form a 75-region continent with lots of sailing waters.

Visitors are welcome 24/7/365. ElvenSong and Replicant City are highly-interactive regions. Looking for awesome fantasy freebies? ElvenWorld is one of the best resources I’ve seen. ElvenGlen takes us back to the original Elf Clan region where it all began, re-built to the best of our ability. It’s been a real head-rush to re-create these regions on our own servers with full back-up capability, running as fast and smooth as ever. Opensim rawks.

Also check out Moontan Valeeta’s 2×2 Ithil Dae, a peaceful Elven fantasy region on Kitely grid.

Elf Clan is very pleased to be part of the OpenSim community. The “closed wall blinders” have been removed and we have expanded beyond our greatest dreams. The storm is not completely over (most ex-Inworldz members have still not received their OAR file creations even at this late date), but Elf Clan has weathered the storm and is as visitor-friendly as ever. We’re still unpacking boxes and working on some scripts here and there, but for the most part our lands are operational. Family-friendly, General-rated regions (please dress and act modestly as befits Elven lands). Feel free to bring your kids and grandkids. Have fun at the secret Dwagon Playground (if you can find it), visit the Elf Clan Crystal Museum, sail rezzable ships throughout the region, or explore the highly-interactive multi-genre science fiction world of Replicant City in high-sky ElvenSong. Bring your friends and explore, role play, pick up some freebies. Elf Clan welcomes you.

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High Fidelity – Load Test – 7 Sept 2018

A load test of the High Fidelity virtual world platform took place on 7th September 2018 and at least 356 avatars were in world in the same location at peak. A lot of different tests and exercises were run, including a trivia game. The performance was very good with only a couple of losses of the sound and one or two scene drop outs when logged on from Edinburgh Scotland.

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Sintel Resources

This page acts as a resource for the Blender Durian Open Source Movie Sintel Project and its Sintel character 3D models and avatars.

Blender Sintel Avatar Model

The Open Source Blender Project “Sintel” avatar has been used in a number of open source projects and a version is available to use as an avatar or character in environments such as Unity. by SaNEк [local copy]


It can be use to replace the Ethan visual model as described above. Just delete the Ethan visual model elements (EthanBody, EthanGlasses and EthanSkeleton) and insert the Sintel model instead. Then select the original Ethan “ThirdPersonController” and in the Unity Inspector change the Animator -> Avatar to the “SintelAvatar” you have included.

2015-09-08-Unity-Sintel-2 2015-09-08-Unity-Sintel-Run

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Pisten Bully 3D Models

Kässbohrer Pisten Bully Models imported via Unity3D and into a range of environments…

Original Models via

Pisten Bully 100 via by Tomme123456789

Pisten Bully 100 by Tomme123456789 Pisten Bully 300 by Digital Impressions

Pisten Bully 300 via by Digital Impressions

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Fallingwater in southwestern Pennsylvania is a vacation home designed in 1935 by architect Frank Lloyd Wright and often thought to be one of the finest buildings of the 20th Century.

Fallingwater 3D Model by Myles Zhang

Fallingwater PlanA lovely 3D openly accessible and modifiable model of the house and environment was created by Myles Zhang on [ Download Resources ] using 3D model source files originally by nottamun on

Fallingwater in Unity3D

I extracted the Collada (DAE) model of Fallingwater with its associated textures and imported those to Unity3D adding in some surrounding terrain. The trees and bushes were mostly replaced using Unity3D free assets and waterfall details were added and animated. Building and ground lighting was added, along with a day/night cycle. Doorways are not animated, so some of these were made into phantom (non-colliding) objects so an avatar can walk through them. Some pathways, corridors, doors and stairs in the house are not accurately modelled and can cause an avatar to get stuck, so some invisible barriers were put in place to help prevent this.

Fallingwater in Unity3D

Fallingwater in Sinespace

The build was then loaded in the multi-user virtual world Sinespace… it can be visited by searching for “Fallingwater” in the “Explore” panel in the Sinespace viewer.

Fallingwater in Sinespace Fallingwater in Sinespace

Fallingwater in Sinespace Fallingwater in Sinespace

Fallingwater in Sinespace via a Browser/WebGL

A WebGL version may work for some via this link…

Fallingwater Plans

These diagrams are included with the Fallingwater model by Myles Zheng and nottamun…

Fallingwater Cross-section


Fallingwater Interior Model by Miles Zheng

A compatible interior model for Fallingwater is also provided by Miles Zheng on Sketchfab.

Fallingwater – Frank Lloyd Wright – Bear Run, PA
Myles Zheng
CC BY 4.0

Tucked away in the sleepy forests of southwestern Pennsylvania sits one of the world’s most famous buildings: Frank Lloyd Wright’s Fallingwater. Commissioned by wealthy department store owner Edgar J. Kaufmann and completed in 1937, the home’s cantilevered tiers hang suspended atop a 30-foot waterfall — Wright’s ingenious way of melding the man-made structure with its natural surroundings.

Fallingwater Exterior

Additional Files

Fallingwater Interior

Additional Files

Import to Unity3D

Obtain the models from the Sketchfab links above. You may need to be logged in to obtain these. This gives you zipped .kmz (Google Earth) format files. For each do the following:

Unzip the contents. Then take the .kmz file from that. You can ignore the textures which are also embedded in the .kmz file. Rename the .kmz to .zip. Unzip again. You will get a .kml file giving Google Earth model positioning inmformation (which you can ignore) and a “models” directory. In there rename the “untitled.dae” (the 3D model Collada file) to “Fallingwater Exterior.dae” and the “untitled” directory to “Fallingwater Exterior Textures”. Drag and Drop the “Fallingwater Exterior Textures” into the Project/Assets area in Unity3D. Then drag and drop the “Fallingwater Exterior.dae” into the Project/Assets area in Unity3D. It will associate the model materials with the textures already added.

Repeat for the Fallingwater Interior.

Copy the Fallingwater Exterior into the Scene/Hierarchy and place at 0,0,0
Copy the Fallingwater Interior into the Scene/Hierarchy and place at 0,0,0
Hide or remove the cylindrical background image named “Ambience”.
Consider making surrounding terrain to fit.
Consider using some of the additional files to add ambient sound, fireplace sounds, etc.

Posted in 3D, Virtual World | Tagged | 1 Comment

OpenSim Castle Cathedral Interior

The Epic Castle region in OpemSim (as described in this blog post) has interiors for some of the buildings created by Leora Jacobus. the cathedral includes an animated pipe organ and other interesting elements.

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Second Life Crystal Fortress

The Crystal Fortress is a gift provided in 2018 to avatars with premium subscriptions to Second Life. It provided a skybox for a 1024sq.m. plot that could be rezzed and placed at any height, interior furniture and a teleportation system all themed as rock or ice crystals. A guardian dragon appears to protect the structure.

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Pontefract Liquorice Festival 2018

Pontefract is a market town in West Yorkshire which was recorded in the Magna Carta in 1217. It sits within the Rhubarb Triangle and is well known for the manufacture of Liquorice and Pontefract Cakes (Pomfret Cakes). It holds an annual Pontefract Liquorice Festival. This years was on 8th July 2018.

Pontefract Liquorice Festival 2018 Poster Pontefract Magna Carta Plinth

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High Fidelity – Load Test – 6 July 2018

A load test of the High Fidelity virtual world platform took place on 6th July 2018 and over 200 avatars were in world in the same location at peak.

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Kässbohrer Pisten Bully Online Training

pistenbully-logoThe Pisten Bully range of snow cats and ski piste grooming machines is manufactured by Kässbohrer in Germany. They have a driver and technician training academy which also includes online training courses for beginners and those interested in Pisten Bully at

I have previously noted my interest in Kässbohrer and follow their products via their newsletter and using Giant’s Ski Region Simulator 2012 with its many user-created add-on “mods” which give a wide variety of Kässbohrer Pisten Bully snow groomers to try in the simulated ski resort setting. See

Pro Academy

I signed up for their “PRO ACADEMY Online Training Demo English” to try out the online training courses, and after verification you can start the course.

[Images from, Pisten Bully 600 Polar Brochure PDF]

Ski Resort Simulator 2012

Giant’s Ski Resort Simulator 2012 has been available for some time and I have previously written a blog post on this. A Steam version is now available.

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Moving Content between Virtual Worlds

This article is published as: Tate, A. (2018) Moving Content from Second Life/OpenSimulator via Unity3D to new Social Virtual Reality Platforms, Virtual Education Journal (VEJ), Summer 2018, Special Issue on “What if…”, pp.30-35, (ed. Roseanne Vojtek). Published by Edovation. [Online via ISSUU: VEJ in ISSUU, Summer 2018 Issue via ISSUU] [PDF Format]

Moving Content from Second Life/OpenSimulator via Unity3D to new Social Virtual Reality Platforms

Vue Experiments with other Virtual Worlds Platforms

Even before Second Life began to be used across the University of Edinburgh, groups in Business Studies, Education and Artificial Intelligence had been exploring virtual worlds platforms for a range of educational and research project uses.

Platforms (now long gone) such as “There” and commercial virtual world simulators such as “Forterra” had been in use, and Second Life itself had been used even in its very earliest incarnation.

When we began using Second Life for Virtual University of Edinburgh (Vue) purposes back in 2007 we could not have imagined the platform would remain stable for such a long period (over a decade and it is still available and being actively developed).

Even at the earliest stages we envisaged moving onto new platforms as they arose and experiments have taken place with quite a lot of potential platforms, Many we were involved in at closed alpha and open beta testing stages. Not all of the platforms tried made it to full open public release. A number of these experiments are documented in my blog posts at

Current platforms under investigation include:

Moving Content to New Virtual Worlds Platforms

We have used or been involved in the creation of a number of tools to assist in moving content across various virtual world platforms…

  • Where possible content was originated in tools such as Paint, Paint Shop Pro and PhotoShop and more recently in 3D mesh modelling tools such as 3D Studio Max or the open-source Blender to create Collada DAE or FBX meshes.
  • Second Inventory – was a useful tool to back up Second Life and OpenSimulator inventory items owned fully by a specific avatar. This tool is no longer available, but at the time was helpful to archive and reload builds (e.g. of the Vue buildings).
  • OpenSimulator Archives (OARs) and Inventory Archives (IARs) have been a very useful aid to preserve regions and inventory content.
  • The OAR Converter tool has provided a route to export content from OpenSimulator into Collada DAE (a portable 3D model format) and via that to allow its import to Unity3D. See
  • Unity3D is a widely used development platform and a useful conduit to transferring content into newly emerging virtual worlds and social virtual reality platforms. Unity has add-on tools available to export FBX format meshes even when the original content is in other 3D formats. See

Virtual Worlds Development Paths

OpenSimulator to Unity3D Conversions

Tokyo University of Information Sciences and Virtual University of Edinburgh OpenVCE

Appearance in OpenSim

Appearance in Unity3D Editor

Appearance in Sinespace

Issues in Moving Content between Platforms

  1. One of the biggest issues in making content portable (even when full permissions are available and content is built by teams working together) is that unless one avatar owns all the content and the various textures archiving and externalizing content can be a problem).
  2. 2D image formats and the ways in which transparency handling works may vary between different platforms.
  3. The 3D model formats used in transferring content between platforms, such as Collada DAE and Autodesk FBX do have many variants and some platforms may limit the number of vertices or polygons that can be included in models, or the ways in which sub-meshes can be hierarchically included.
  4. Ways in which 3D meshes are textured, or limits on the number or type of textures that can be used may be imposed.
  5. Dynamic and scripted behaviours need to be recreated in the new environment.

More Information

More information at and

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Seven Dales Heritage Run 2018

DLMC-Logo-sThe De Lacy Motor Club (D.L.M.C) in Yorkshire has been running rallies, car trials and driving tests for over 50 years as noted in my previous blog post. My wife Margaret and myself joined some other family members and entered the Seven Dales Heritage Run again this year for a nice run through the Yorkshire Dales…

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GDPR for Vue

Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh.

The Vue web site is at More information on the use of virtual worlds in the University of Edinburgh is available at

The OpenSimulator-based Openvue grid has only a few local avatars who have regions and creator roles. Most use is as an openly accessible Hypergrid destination to allow users with avatars on other OpenSimulator grids to visit. All local (creator) users for Openvue have been notified and given contact information for the grid manager ( if they have any queries or issues. A section has been added to the Openvue Terms of Service (ToS) to give the grid manager contact details and to explain what is logged for any visitor and for how long this is retained.

The European Union General Data Protection Regulation (GDPR) applies to any system which stores personal data. To allow for diagnostics in the case of technical issues Openvue creates logs which record the avatar name, home grid and viewer IP address for any visitor. These logs are not shared with others and are not kept when the grid software is updated. If you have any concern about such logs and their contents please contact <>, the grid manager. is a mailing list used to communicate occasionally between those interested in the Virtual University of Edinburgh (Vue). This list is normally internal to members of the University of Edinburgh and members are added manually (by Austin Tate on request) and each message allows for unsubscription. Austin Tate can also handle manual unsubscription for anyone requesting it. The mailing list is moderated for posts and non-member posts are removed before being sent to members to keep the number of posts low and encourage people to stay on the list while it may be useful to them.

An article on how various OpenSimulator-based grids are handling GDPR is at

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Virtual Worlds Technology for University of Edinburgh

Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh.

This post summarises some of the virtual worlds technology that is in use within the Virtual University of Edinburgh (Vue) community. It is provided as a single post to bring together some of the notes and blog posts for the convenience of the School of Informatics Educational Technology team.

Virtual World Platforms for Vue

  • Second Life – a commercial grid run by Linden Lab in California. Vue regions have been in place since 2007. From 2018 no paid-for regions have been retained but alternative educational spaces are available. See this blog post for advice.
  • OpenSimulator (or OpenSim) – an open source community platform. There are Vue regions on grids run by the open source community for testing and educational uses (OSGrid) and within the University of Edinburgh on servers maintained currently by Austin Tate (Openvue). A suggestion is that you use the FireStorm Viewer which works for both Second life and OpenSim.
  • Sinespace – a new platform with VR headset, desktop and mobile clients. Vue regions are maintained on this platform having been converted from the Second Life/OpenSim content via the OAR Converter tool into the Unity3D development environment for delivery in Sinespace.
  • Other platforms: Vue has used a range of platforms from “There” and “Forterra” some 15 years ago to more recent newer technology platforms such as High Fidelity, Sansar, etc.

Meetups in Virtual Worlds

Meetups can take place in facilities such as The Venue@Vue, the OpenVCE amphitheatre, and various I-Rooms (Virtual Spaces for Intelligent Interaction).


Class meetups, mixed reality workshops and conferences, seminars, etc are run in Second Life, OpenSim and on other platforms…


Virtual Graduations

Graduates (especially those achieving distance education degrees) who cannot attend physical graduations in Edinburgh can in some schools take an active part in the ceremony via participation in a virtual ceremony linked via two way video links to the McEwan hall graduations. See for more details, sample images and other information.

YouTube Video (6 Minutes)
YouTube Video (6 Minutes)
[MPEG-4 Download 720p 62MB]

Educational & Training Simulations and VR

Schools such as business studies, Informatics, Education and the Dick vet have made use of simulations and experimental setups for projects and teaching in Second Life, OpenSim, Sinespace and other platforms.

2014-11-28-OpenSim-Oil-Rig 2014-11-28-OpenSim-Oil-Rig-BOP

Some of these are very effective when used with Virtual Reality (VR) headsets such as the Oculus Rift or Vive.

2014-11-28-OpenSim-Oil-Rig-VR 2014-11-28-OpenSim-Oil-Rig-BOP-VR

Virtual Art Galleries, Expo Pavilions and Demonstration Areas

A number of projects linked to museums and art galleries have created facilities to showcase their work in the Vue virtual worlds platforms. Art created by University members has also been displayed in a number of facilities… see for a summary For example the Infromatics Forum InSpace Gallery with artwork related to its construction period and other artwork associates with Informatics and its members, the Forum, and Vue…

An active expo pavilion and underwater gallery showcasing work on monitoring fish off a coral reef in South-East Asia was also created for the EU Fish4Knowledge project…

F4K on Openvue

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Orcrist is an elf created sword found during the journey of Thoren Oakenshield, a dwarf, in Middle Earth… and features in the Hobbit movies. I handled the Orcrist prop used for the movie while on a visit to Weta Workshop in Wellington, New Zealand and saw one of the limited edition weapons-grade replicas at the Royal Armouries in Leeds, Yorkshire, UK. As of September 2018, I have my very own United Cutlery Orcrist replica.

3D Model Import to OpenSim

I made use of a Blender model by VoltaJack_ from Sketchfab which is licenced CC-BY.

Orcrist – LOTR
License: Creative Commons Attribution CC-BY-4.0
Author must be credited. Commercial use is allowed.
Model: .blend

Poly reduction and tidy up for OpenSim was done by Fred K. Beckhusen (Ferd Frederix) of Micro Technology Services, Inc. and I did the final texturing, adjustment of scale and wearable positioning and packaging.

The mesh reduction method as described by Fred is as follows.

  1. Starts at 236K triangles – about 10 X the limit. I applied a Decimate Modifier at 0.1 ratio (90% reduce) and it went to about 25K tris. Still over 4 avatars worth of triangles and more than the 21K limit. Did a 10X again (a total of 100X reduction) and it came in at 3,440 tris, looks acceptable, still a lot more than a custom build from scratch, but that what you get when you start with a high poly model.
  2. Then select all the vertexes in Edit mode with ‘a’, and do a Vertex (Ctrl-V)->Remove doubles. This drops extra vertexes.
  3. The other wise thing to always do is Mesh-Cleanup Delete-Loose to get rid of any lines or points. Opensim/Sl hates them ( there are none)
  4. Last one is Mesh->Cleanup->Limited Dissolve. This gets rid of extra dots and lines by collapsing them away.
  5. Added a smooth shader and an edge split modifier to get the blade smooth but with a sharp edge. Adds geometry, but it looks much better.
  6. Final is 3.5k tris, versus 236K. I can get it to 1.5K, but it would need more manual cleanup. I did clean up some few tris the distorted in it.
  7. Separated the end of the sword so you can add a texture.

The Blade normal map was produced using

Other Swords

Swords for Download:

KangaroOz 3D
Sting Sword Lowpoly
License: Creative Commons Attribution CC-BY-4.0
Author must be credited. Commercial use is allowed.
Model: .fbx converted to Collada .dae via Blender 2.78

Jason Brenton
Orcrist Sword – Lord of the Rings
License: Creative Commons Attribution Non-commercial CC-BY-NC-4.0
Author must be credited. Commercial use is allowed.
Model: .fbx converted to Collada .dae via Blender 2.78

Orcrist in Second Life and OpenSim

For a while my Second Life avatar has had an Orcrist sword purchased from the Second Life Marketplace. This is shown below alongside the new Orcrist in OpenSim.

Orcrist in Scabbard

A little adjustment of the blade texture allowed a scabbard to be produced…

Orcrist Sword Prop Replica by United Cutlery

As of September 2018 I now have an Orcrist Sword Prop Replica made by United Cutlery.

United Cutlery Orcrist

Posted in Games, OpenSim, Virtual World | Tagged , , , | 1 Comment

Sansar Sit

At long last avatars can be made to sit down in Sansar… see this blog post for details. Currently just cross-legged on the ground. Sitting can be initiated using “/sit” typed into local chat tool in desktop mode. A very nice lead in and return to standing animation is used that looks very natural.

The full list of “/emote” commands are given in You can exit sitting (and other animations that play indefinitely) by using a motion control to move your avatar.

Its not currently possible still to sit on chairs, sofas, vehicles, etc. There is a good discussion in Inara Pey’s blog post on 31-Mar-2018 relating to the technicalities behind this.

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Somnium Space

Somnium Space (“Dream” or “Fantasy” from the Latin “somnus” for “sleep”) is a new virtual world from developers in Berlin aimed at virtual reality headsets.

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Bank of High Fidelity

High Fidelity now has a cryptocurrency “Wallet” in which High Fidelity Coins” can be deposited, paid out and transferred to other avatars. To seed the currency early alpha tester users can obtain a starter amount of coins by visiting the “Bank of High Fidelity” during certain times when a banker is present…

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Second Life – Isle of May

The “Isle of May” created by Serene Footman and Jade Koltai is on the “Weed” region in Second Life and can be accessed via this SLurl:

Anchored on the Firth of Forth in Scotland, the Isle of May is a magical mix of sea birds (cormorants, guillemot, puffins, etc) and sea animals such as orcas and dolphins. The island is a perfect home to artists and photographers.

The region has wonderful “Windlight” environmental and lighting settings. Off region cliffs, sea stacks and waves created by Antreas Alter of Real Waves make the region appear much larger and more dynamic.

Images captured with the Second Life 360° snapshot project viewer (click on thumbnail to view via Flickr in a suitable browser)…

Serendipity Dyrssen created a nice machinima for a visit to the Isle of May region…

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Magic Leap – First Leap

Magic Leap opened its web site for creators on 18th March 2018. This blog post brings together some resources, links and screenshots from a first “leap”…

Following the Magic Leap tutorial for Unity 2018.1.0b8 MLTP1 integration.. and its initial “Hello Cube” example…

And then trying one of my Gerry Anderson test meshes (Supercar).. which leaps in fine…

And, why not, the Space Station and Orion Shuttle from the movie 2001: A Space Odyssey… also checking out a custom virtual room created with the Virtual Room generator (a 12m x 12m x 6m space with no furniture, the maximum the room generator tool allows), Unity object rotation scripts for the objects and eyepoint movement using an Xbox Controller…

Magic Leap One – Creator Edition Released 8/8/2018

The Magic Leap One – Creator Edition was released on 8/8/2018 initially in limited US locations.

Image from Web Site for Magic Leap Creators Edition 8/8/2018 Image from Web Site for Magic Leap Creators Edition 8/8/2018
Image from Web Site for Magic Leap Creators Edition 8/8/2018 Image from Web Site for Magic Leap Creators Edition 8/8/2018

Testing the sample 2001 and Supercar scenes with the latest Lumina SDK 0.16.0 and Unity 2018.1.6f1-MLTP7 (64-bit)…
Sample Unity Application for Magic Leap 8/8/2018
Sample Unity Application for Magic Leap 8/8/2018

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Sansar – Space Experiences

Linden Lab’s Sansar has two featured experiences related to the Apollo Moon Missions..

Some free space suits are available to customise your avatar (need to select a male base at present)…

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Pandora in the Real World

Pandora now exists “for real” at Disney’s Animal Kingdom… and you can travel there with Alpha Centauri Expeditions (ACE)…

It looks like two people came with Alpha Centuari Expeditions (ACE) to visit from Earth…

See also Pandora in the Virtual World.

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Pandora in the Virtual World

I have blogged before about the Pegase region for the Pandora Universe group in Second Life which offers role play based on the “Avatar” film directed by James Cameron and based on Pandora, a moon of Alpha Centauri.

The Pegase area arrival/vendor area offers a number of free na’vi starter avatars, an RDA (scientists) outfit and a flyable ikran.

After visiting the Pandora region at DisneyWorld in February 2018 I revisited the regions as “Ai’tswayon” (Ai wing) and took to the air again on my ikran “Ai’tsyal” (Ai fly).

And with a new (free) golden ikran from the Pegase vendor area … also called “Ai’tsyal”…

I tested a new version of the Linden Lab Second Life 360° snapshot project viewer (version which now adds the proper metadata to show with 360 degree capabilities in Flickr

See also Pandora in the Real World.

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The ( web site used Drupal for its content.  The underlying data base was turned off for security in 2017. The site now just has a number of key links active, such as the download and resources pages.

Some pages archived by the Internet Archive Wayback Machine and web archiving sites may be used to recover some content when necessary.


The * in the URL is a wild card and the first indicates “any date” with the second meaning any tail end to the URL.

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