Tag Archives: 3D

Second Life in Anaglyph 3D using Kirstens Viewer

Back in 2011, Kirstens Viewer for Second Life added an Anaglyph 3D view capability which could be seen with red/cyan 3D glasses. See this blog post. Kirstens Viewer has now been updated by Kirstenlee Cinquetti to include recent Second Life … Continue reading

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Unity Probuilder – Creating 3D Content in the Unity Editor

Unity ProBuilder is a Unity3D plug in that allows the creation and manipulation of 3D mesh content directly within the Unity Editor. There are basic (free) and Advanced (paid) versions. The advanced version allows for complete UV unwrapping, export of … Continue reading

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360° Snapshots in Second Life

A new Second Life “Project Viewer” has been released by Linden Lab that allows for the creation of 360° snapshots in Second Life virtual world scenes. There is also a package of HTML and JavaScript that can be installed on … Continue reading

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Testing CtrlAltStudio Viewer 1.2.6.43402

CtrlAltStudio Viewer 1.2.6.43402 is an early test version that has been replaced with the updated CtrlAltStudio Viewer 1.2.6.43412 to address some issues, support the X-Box One controller, and provide further graphics experimentation options for the Oculus Rift. These notes were … Continue reading

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X-15 VR Experience in Unity3D

As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added a 3D model of the X-15A-2 by TaffGoch. Although, of course, the X-15 was not an orbital craft (See … Continue reading

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SculptGL

A web-based mesh creation tool at http://stephaneginier.com/sculptgl/ Especially for Halloween

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Unity3D Characters

This post provides links and resources related to a number of free to use avatars that can be inserted into Unity 3D projects to provide third person views of a character able to move through a scene. The avatars, scripts, … Continue reading

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3D Stereo Photography

Harlyn Baker, a long term colleague and friend, visited Edinburgh on 19th June 2015. Harlyn did his M.Phil at Edinburgh, supervised by Prof. Donald Michie and Dr. Harry Barrow, my own supervisors. He completed his PhD at the University of … Continue reading

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Using vorpX for Oculus Rift with FSX

This blog post describes tests of trying to use the “vorpX” (http://vorpx.com) drivers to allow games and applications on Windows to run on the Oculus Rift to provide a 3D virtual reality experience. Flight Simulator X (FSX) from Microsoft and … Continue reading

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Mike Mercury at Black Rock Lab via 123D

As a test of the “Autodesk 123D Catch” app, I tested this on a small Robert Harrop figurine [SUF01] of Mike Mercury from Gerry Anderson’s Supercar. The figure was photographed from multiple directions and passed through the app to create … Continue reading

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Oculus Rift DK2 Setup and Test

Prior to using the Oculus Rift DK2 headset, the firmware in the delivered headset must be updated to version 2.11 using the “Oculus Configuration Utility”. This also allows “per user” profiles to be set up to fine tune use of … Continue reading

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Edinburgh 3D Film Festival – Life in 3D Symposium 2014

https://sites.eca.ed.ac.uk/3dsymposium/ http://www.edinburgh-3d-film-festival.com Slide from invited talk by Dhanraj Vishwanath of St. Andrews University on neurology and psychology of 3D The Audience dons the Red/Green Glasses

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Tests of Mesh Import to Second Life Beta Grid and OpenSim 0.7.1 Live Grid

Tests on 26-Oct-2010 of Mesh import to Second Life Beta Grid and live 0.7.1 OSGrid using current SL Viewer Beta 2.2 for Mesh Support. See http://wiki.secondlife.com/wiki/Mesh for more information. Tested successfully on both grids with very simple meshes and plain coloured … Continue reading

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