Tag Archives: Avatar

Sansar Name Label

Avatar name labels are not yet included in Sansar. They are useful as a means to recognise others and initiate social communication with them. Soe users have taken to creating an avatar attachment with their avatar name as a label. … Continue reading

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Second Life – Bento Avatars

Trying the new richer Bento skeleton avatars… which were released as starter avatars by Linden Lab on 5th July 2017 (see this announcement). Thomas with my old Ai Austin skin and shape works great as “Strider”… and I even get … Continue reading

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Sine.space – Creating Avatar Attachments

As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments… I used the freely available NASA 3D models for the … Continue reading

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Second Life Starter Avatars

Second Life provides a wide selection of avatars to select from when you first join, and these are all available in the Avatar Picker tool or the Inventory “Library” to pick later. Its also possible to mix and match to … Continue reading

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Ai Austin @ 10

Ai Austin is 10 years old in Second Life today (joined on 6th August 2006)… Here are Ai’s outfits built up over the period in Second Life… Ai’s skin was a gift back in 2006 from a fellow educator who … Continue reading

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Second Life Visual Outfits Browser

A version of the Second Life Viewer which support a visual gallery of avatar outfits is being tested. The Outfits tool is extended to include a “Visual Outfits Browser” (VOB). Thumbnails (typically 256×256 or 128×128 images) can be created in … Continue reading

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Avatar JellyDolls

From Second Life Viewer 4.0.5 (18-May-2016) a capability to increase performance by rendering some highly complex avatars as “JellyDolls” was introduced. When set appropriately, the viewer will render avatars with a complexity score that are over some preset limit as … Continue reading

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Unity, Photon MMO and IMVU Avatars

There are Unity3D packages available to add Photon multi-user networking support and IMVU avatar connections. Photon Realtime multiplayer networking support is available using their Photo Cloud free for up to 20 concurrent users, or you can host a Photon MMO … Continue reading

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Second Life Avatars

Second Life has a new set of “mesh attachment” avatars called “Classic” available through the initial account creation page at http://join.secondlife.com and through the “Me -> Choose an Avatar” in the viewer. It is interesting that Linden Lab chose to … Continue reading

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Halloween in Second Life 2015

Ghost avatars in Second Life at Halloween 2015 2015 Second Life Creepy Crawl 2015 Run by Xiola Linden on 30th October 2015, this event visited a number of spooky locations with “appropriate” music for the occasion… see https://community.secondlife.com/t5/Featured-News/Get-Your-Costumes-Ready-for-Friday-s-Inworld-Creepy-Crawl/ba-p/2975298

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Valkyrie Avatar

The Edinburgh Centre for Robotics is to get a NASA Valkyrie Robot in March 2016 as part of its Robotarium. The Valkyrie robotic platform was originally designed and built in 2013 to carry out search and rescue missions inline with … Continue reading

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Getting Started in OpenSim

This blog post is to assist new users to get started quickly with the creation of a new “avatar” in OpenSimulator (also known as “OpenSim”), an open source virtual world server similar to the commercial Second Life service and accessed … Continue reading

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RGU Diver Avatar on AiLand

Colin Hetherington, who produced the Robert Gordon’s University (RGU) oil rig training facility, has also created mesh attachments and a diver wet suit for OpenSim and Second Life. 3D mesh parts are imported to the virtual world platform via the … Continue reading

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Mesh Avatars

Second Life avatars early on were based on an underlying custom mesh (Poser like) with the basic body shape, skin texture, eyes and basic hair. Then a range of “layers” to add clothing and the textures could be applied to … Continue reading

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Okay Venus – Right Lets Go

Experiment with OpenSim Venus avatar and persistent NPC from Gerry Anderson’s Fireball XL5 on Space City region of OSGrid. Visit Venus in Space City on OSGrid at hop://login.osgrid.org:80/Space%20City/222/242/22/ There are some nice colourisations of still frames from the Fireball XL5 … Continue reading

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Robert the Robot Avatar on OpenSim

Message understood… on our way ‘ome… Robert the Robot, co-pilot of Fireball XL5, a transparent robot invented by Professor Matic and Earth’s most advanced mechanical man (voiced by an uncredited Gerry Anderson using an artificial larynx and the only main … Continue reading

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Phaze Demesnes Resources in OpenSim

Ferd Frederix via his Phaze Demesnes web site has provided many fine open source resources, scripts, objects and avatars in Second Life, and has recently been providing the content also in OpenSim. His Ruhengeri savannah style area on the region … Continue reading

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Cloud Party – Virtual World in a Browser with WebGL

Cloud Party has been available for the last year or so and I tried it out when it first appeared. Since, initially, Facebook linked login was required, and I long ago ditched Facebook due to its constant creep on privacy … Continue reading

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AI – Avatar Identity – Digital Artifact

Ai & Be – Avatar Internet Chat Design rationale, background, video, extended artifact and live artifact visiting details: http://atate.org/ai/ai/

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Avatar to Avatar Chatbots

My two OpenSim avatars using “MyCyberTwin” chatting away together. Part of the creation of a digital artifact for the 2011/12 University of Edinburgh MSc in e-Learning course on Digital Cultures: http://atate.org/ai/ai/res/2011-10-09-chat-log-ai-and-be.txt At least they don’t bicker like some recent chatbot … Continue reading

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Who is Me, My Avatar and His Clone

Experiments with avatar cloning facilities as a basis for non-player characters (NPCs) in the latest development versions of OpenSim… for a possible visual artifact as part of the MSc in e-Learning Digital Cultures Course.

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