Tag Archives: Castle

Sine.space – Castle Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Castle on OSGrid

The Castle region from AiLand has been mounted as a region on OSGrid. [Visit via hop://login.osgrid.org:80/Castle/215/145/103] “Epic Castle” is a nice demonstration of a complex mesh model that can be imported into OpenSim, and saved as an OpenSim Archive (OAR) … Continue reading

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Castle in Spring on Ailand

It is now Spring on the Castle region on the Opensim-based AiLand grid. [Visit via hop://ai.vue.ed.ac.uk:8002/Castle/215/145/103] “Epic Castle” is a nice demonstration of a complex mesh model that can be imported into OpenSim, and saved as an OpenSim Archive (OAR) … Continue reading

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Christmas in Second Life and OpenSim

Its Christmas time again, and it looks like Santa, Rudolph and the other reindeer have arrived again… on the Christmas Lane region in Second Life… The Christmas tree is also up outside the I-Room on Vue in Second Life… OpenSimulator … Continue reading

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OpenSim OAR – Epic Castle

[Visit via hop://ai.vue.ed.ac.uk:8002/Castle/215/145/103] “Epic Castle” is a nice demonstration of a complex mesh model that can be imported into OpenSim, and saved as an OpenSim Archive (OAR) file that others can load and use. In this instance the Epic Citadel … Continue reading

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