Tag Archives: EDC11

Its Nearly Christmas

Its chilly in Sony PlayStation Home – the central plaza has ice scupltures…

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Lifestream Summary – Digital Cultures 2011

I, Me – Course Introductions I was intrigued by the course introductions and it gave me a change to bring out some of my interests, many of which have involved Internet collaboration on shared digital artworks and models. This kicked … Continue reading

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Lifestream – Week 12

Final Assignements The majority of my work on the course finished last week, and I am now engaged mostly in reading over again selected papers that are relevant to my essays and final assignments on the EDC11, IDEL11 and ULOE11 … Continue reading

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Lifestream Week 11

On my research project related to supporting the OpenVCE communities I was engaged in setting up a new group portal on the APAN (All Partners Access Network) hosted by the US Government for non-classified work between government agencies, NGOs, organisation … Continue reading

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I, PI, … Eye

I have been working on my Digital Cultures course final project for a couple of weeks now. It is a study of Identity, Avatar and On-line Identity, Community Identity and the use of an Analytical Eye over these topics. http://atate.org/ai/pi/ … Continue reading

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Lifestream Week 10

Posthuman Pedagogy I got ahead with my contribution to the posthuman pedagogy and produced my input over the weekend, entitled “Think Like a Robot”. So I was able to provide it to the class at the very start of the … Continue reading

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Posthuman Pedagogy – Think Like a Robot

   See http://atate.org/mscel/think/ When discussing the nature of an individual’s beliefs about intelligence, knowledge or the learning process, I have noticed in a number of discussion forum threads on EDEDC and ULOE11 where it can be a useful device to … Continue reading

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Meta Body – Try an Out of Your Body Experience

A very beautifully designed Second Life region is worth exploring. I suggest you arrive in the Meta_Body area first. Use this teleport link: http://maps.secondlife.com/secondlife/Porto/132/109/703 Look at the (freely available) avatars to explore your identity and see which feel strange to … Continue reading

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Lifestream Week 9

I was pleased that David Richardson (Twitter @_djcr) was able to join in Digital Cultures as my class friend for discussions on “The Posthuman” for the current two week block. After an exchange between us about a couple of the … Continue reading

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AI, Cyborgs and Robots

When discussing the nature of an individual’s beliefs about intelligence, knowledge or the learning process, I have noticed in a number of discussion forum threads on EDEDC and ULOE11 that it can be a useful device to refer to an … Continue reading

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Lifestream Week 8

The work on digital ethnographies dribbled over into this week with continuing comments on the ethnographic studies of others in the class, and feedback to those kindly commenting on my own ethnographic study on the GA-MMA community. I made a … Continue reading

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Spacewar – virtual worlds circa 1972

You may be amused to read an account of virtual worlds and computer gaming circa 1962 to 1972. You needed imagination to play then! As you needed imagination for the MUDs and MOOs of the early 1980s. This is an … Continue reading

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Lifestream Week 7

The EDC11 ethnographic study was completed over the weekend, and provided to allow comments by others on 31st October. It was very interesting to see the other studies as they slowly became available… and I commented on those where I … Continue reading

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GA-MMA Virtual Ethnography

My ethnographic study was of the GA-MMA group… the Gerry Anderson Model Makers’ Alliance. The study is at: http://atate.org/mscel/ethno/ Please leave any comments here.

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B(at), Be, … Z…

It’s Halloween from bat, from AT, and this time its not Ai but from Be… and what’s that about Z? See the Holyrood Park blog entry.

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Lifestream Week 6

There was an excuse provided by the subject of study on IDEL11 in the last week to look at a “Personal Learning Environment (PLE)”, e-Portfolios like “PebblePad” and “Virtual Learning Environments (VLEs)” like WebCT/Blackboard and Moodle. This was actually quite … Continue reading

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Ai, Ai, Ai …

The automated recloning worked just as planned… and after a server upgrade to OpenSim 0.7.2 Dev Master r/17006 the two autoreplacing clones I had set up on the Avatar Identity region reappeared …

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A, B, C … Z

Ai, Be, Clones … Zap. I have been putting off upgrades to the Openvue region that hold the AI – Avatar Identity digital artifact… because I have gown quite fond of all those clones and the amusing and strange positions … Continue reading

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Lifestream Week 5

My lifestream shows continued commenting on Digital Artifact entries for classmates… and I produced a few more images of my own artifact. There were some very amusing visual effects when I entered the OpenSim region on which the artifact is … Continue reading

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Ethnographic Studies on GA-MMA

After some discussion with the group and my tutor, Sian, I have chosen to do my ethnographic study on the Gerry Anderson Model Makers’ Alliance (GA-MMA). I did some preparatory work, got some facts and figures together, etc. I started … Continue reading

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AI – Avatar Identity – Beneath

An ususual view from under the water looking to all the clones and avatars above the water’s surface. Following a rescue trip to bring out stranded avatars (me, he, she, us, them) who had got knocked into the water…

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AI – Avatar Indentity – Machinima

YouTube Video at http://www.youtube.com/watch?v=5Sa8Fdc5U-0

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Lifestream Week 4

“Digital Artifact – AI – Avatar Identity” The week’s lifestream entries reflected the work that went into the production of the digital artifact for the Digital Cultures course at http://atate.org/ai/ai/ and related experimentation with non-player character (NPC) production via scripts … Continue reading

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Aldebaran Nau Demo in Edinburgh

The Aldebaran Robotics Nao European Tour for educators was in town today, and I went along to see the robot and its software interfaces being demonstrated.

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Life Wall Pro – Places as an Anchor for Life Events

I am continuing to explore ideas in using my “Life Wall” for professional and academic purposes, such as presentation of a scientist’s thematic contributions and achievements. I have been testing out ways to describe professional life events as “Placemarks” described … Continue reading

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Exploring the EduNation Regions in Second Life

This is a mixed use and mixed institution educational area, with a number of plots used by a range of Universities, coverages and academic groups. There are a number of “classrooms in the sky” on various levels. http://maps.secondlife.com/secondlife/EduNation/219/231/74 (Castle to … Continue reading

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Avatar to Avatar Chatbots

My two OpenSim avatars using “MyCyberTwin” chatting away together. Part of the creation of a digital artifact for the 2011/12 University of Edinburgh MSc in e-Learning course on Digital Cultures: http://atate.org/ai/ai/res/2011-10-09-chat-log-ai-and-be.txt At least they don’t bicker like some recent chatbot … Continue reading

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Fast, Far, Forever

I have always been fascinated by fast cars, advanced planes and spacecraft and there is a thread running through my interests which I have been able to explore while creating my “Life Wall” – http://atate.org/life-wall.html – as part of the … Continue reading

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Lifestream Week 3

The White Screen of (Slow) Death The week was characterised for me by being on travel and working with mobile devices and a slow 3G connection. It is a time to remember that not all our students and distance learners … Continue reading

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@ – THE symbol of Digital Culture

@ is perhaps the iconic symbol of digital culture and computer use. More so even than the ubiquitous “www.”. The @ symbol we all use in e-mail came about very early on in the development of computer networks and inter-personal … Continue reading

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