Tag Archives: Gerry Anderson

A21 News – Supercar

There are a number of Supercar themed stories by Andrew Clements under the “A Gerry Anderson A21 News Story” banner. See https://www.gerryanderson.com/tag/supercar/. Supercar Heads For Space! – A Gerry Anderson A21 News Report Andrew Clements, November 9, 2019 https://www.gerryanderson.com/supercar-heads-for-space/ Supercar: … Continue reading

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Supercar at Norse Auk in Second Life

Supercar 3D model in Second Life at Norse Auk… using the Linden Lab 7.0.1 Physically Based Rendering (PBR) Viewer. Not bad for a model originally made in 1998. http://maps.secondlife.com/secondlife/Norse%20Auk/196/148/20

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Supercar Updated Model

Our original Supercar 3D model was created in Cinema 4D by Mick Imrie with support from Austin Tate back in 1998 (see https://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html) and subsequently converted to a number of other modelling tools by people in the Gerry Anderson Model … Continue reading

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Supercar in Spatial

Visit Supercar in Spatial Here Using the Spatial Creator Toolkit for Unity (see this blog post for resources) I have imported the Blender/FBX version of our Gerry Anderson’s Supercar model into a scene which can be visited by multiple simultaneous … Continue reading

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Master Models – Resources

I was prompted to make this blog post by Simon Atkinson’s own blog post detailing the history of Master Models and Space Models (see this 2023 blog post). Here are some of the links related to Master Models and Space … Continue reading

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Fireball XL5 and Four Feather Falls in Colour

The Network on Air free streaming evening on 28th October 2022, the 60th Anniversary of the first broadcast of Fireball XL5’s Planet 46 opening episode, included colourised episodes of Four Feather Falls (First Train Through) and Fireball XL5 (The Sun … Continue reading

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Supercar in Colour

The Network on Air free streaming evening on 25th November 2021 of Gerry Anderson’s “You’ve Never Seen These”… https://watch.networkonair.com/you-ve-never-seen-these.html (see also gerryanderson.com) included colourised episodes of Supercar (Pirate Plunder) and Fireball XL5 (The Granatoid Tanks). Colourisation was performed by Live … Continue reading

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Space:1999 Moonbase Alpha Technical Operations Manual

Launch video for Space:1999 Technical Operations Manual by Chris Thompson and Andrew Clements… due for release in October 2021 via Anderson Entertainment. Starlog Moonbase Alpha Technical Notebook Released via Starlog Magazine in 1977 as a mail order item.

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Supercar @ 60

This is an extended version of an article which appeared at https://www.gerryanderson.co.uk/ on 28th January 2021 –60th Anniversary of the first broadcast of Supercar on TV. Supercar – The Wonder of the Age for Six Decades! First Broadcast: 28th January … Continue reading

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Supercar in FSX in 2019

Supercar still works great in Flight Simulator FSX nearly 25 years since the first version of the add-on was created for Flight Simulator 5 using Flightshop Aircraft Factory in 1995… http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html And it can be used in the Oculus Rift … Continue reading

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Sine Space – Gerry Anderson Region

The Sine Space (now rebranded “sinespace”) virtual world “Space City” region contains 3D models and scenes from a number of Gerry Anderson TV productions… Supercar and Black Rock Laboratory Fireball XL5 and Space City Stingray and Marineville Thunderbirds Space:1999 Visit … Continue reading

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Sine.space – Gerry Anderson Regions

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Supercar in Blender

This blog post is a resource area for a project to create good 3D models of Gerry Anderson’s Supercar and Black Rock Laboratory in Blender that can be used for a range of new applications in virtual worlds, flight simulators, … Continue reading

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Supercar in Second Life through VR

CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim. VR Performance using Oculus Debug Tool With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or … Continue reading

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Supercar Schematics

Supercar Schematics Shane Pickering and Austin Tate version: 21-Nov-1999. Minor Revision: 9-Mar-2021 Overview of Supercar Schematics (PDF version) More detailed version of Supercar Schematics (PDF Format) Supercar Internal Schematics Rear Navigation Lights (2) Port & Starboard, with rear ballast eject … Continue reading

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Supercar Take Two: Avgas, Will Travel

The “Supercar: Take Two” project (“Take 2” for short) is a collaborative venture, originally started in 1998, involving a number of Supercar enthusiasts and those with an interest in Gerry Anderson productions. Its aim is to develop an on-line multi-media … Continue reading

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Thunderbirds in VR

And just because we can… instead of using NASA ISS and spacecraft models as in the ISS VR Experience, I substituted Gerry Anderson Thunderbirds models obtained from the 3D Sketchup Warehouse (search for Gerry Anderson). Try the web player version … Continue reading

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Creating the Supercar Comic

Kez Wilson and Michael Wolff at Misc!Mayhem Comics in the US were fans of Gerry Anderson’s Supercar and other TV shows and in 1999 wrote new stories about Supercar, the team of characters at Black Rock Laboratory, the baddies in … Continue reading

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Flight Simulator in Virtual Reality with Flyinside FSX

Virtual Reality comes to Microsoft Flight Simulator today as Flyinside FSX (https://flyinside-fsx.com/) reached its first full version 1.0 release. It has been created by Daniel Church with Kickstarter backing and is now available for Microsoft Flight Simulator boxed versions and … Continue reading

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Virtual Reality for Gerry Anderson Locations

Gerry Anderson locations for the TV series Supercar, Fireball XL5 and Stingray have been recreated using fan produced 3D models of the buildings, scenery and vehicles used in the TV shows. These have been used in OpenSimulator to create 3D … Continue reading

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Supercar Airborne in Unity

Some time ago I used one of the Unity tutorial examples involving a race track and race car game to try out Unity, and replaced the visual model of the included car with our Gerry Anderson Supercar 3D Model (using … Continue reading

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Supercar Club 2000

The Supercar Club 2000 was launched on 1st October 2000. It’s web site was at http://www.supercarclub.net is no longer active, but was created by Kez Wilson of Misc Mayhem with assistance from Austin Tate. The material is available now at … Continue reading

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Supercar 3D Print

At the suggestion of Chris (corlando52) we tried an experimental 3D print of the Supercar 3D Model. The Studio 3D max model version was used and I split it into the core model with wings extended and a separate part … Continue reading

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Marineville at Sunset

Stingray and Control Tower mesh models on Marineville region on OSGrid. Visit via [hop://login.osgrid.org/Marineville/45/12/21]

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Suters Store Slough – Supercar Window Display in 1962

On February 1, 2015 James Fielding posted an article on the Gerry Anderson/Anderson Entertainment web site showing images taken at the time by a then 11-year old Philip Suter of the displays in his family’s Suters Store in Slough on … Continue reading

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International Rescue – Thunderbirds

Gerry Anderson who created Supercar and Fireball XL5 (which feature in my own interests and blog posts) produced a range of TV shows for children (and others) especially using puppets, but also live action shows, and more recently had been … Continue reading

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AiLand – New OpenSimulator Grid

OSGrid is used by many as a freely accessible grid run by some of those involved in OpenSimulator development onto which locally hosted regions can be added. While the main Virtual University of Edinburgh facilities are in Second Life (region … Continue reading

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Gerry Anderson Mesh Models on OpenSim

A range of quite detailed Gerry Anderson 3D mesh models have been used as tests of the (Collada) mesh capabilities of OpenSim and Second life. A number of blog posts have described the experimentation with these meshes and the OpenSim … Continue reading

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Origins of the Design of Supercar by Reg Hill

Could this car have been one of the inspirations for Reg Hill’s design for Supercar from the Gerry Anderson TV series? An image of the 1960 Cadillac Eldorado Fleetwood, taken from a Glenmorangie Scotch Whisky advert in 2011. The 1959 … Continue reading

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Supercar Team Black Rock Laboratory

9,000… 11,000… 15,000… Interlock on… Fire Both… Roof Doors Open… Some detailing has been done on the Black Rock Lab 3D model in OpenSim using images from the TV show at DVD resolution… The storage/fuel tank and pipework gantry to … Continue reading

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