Tag Archives: High Fidelity

High Fidelity – Resources

This page gathers together some resource descriptions and URL pointers for use of the High Fidelity virtual world platform, for both the Interface (viewer/client) and the Sandbox (domain server). High Fidelity Documentation Interface – Default Scripts & Useful Additions The … Continue reading

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High Fidelity – Mesh Tests

High Fidelity (http://highfidedity.com) has been developing as a virtual world platform over the last 3 years and I have been experimenting with the platform since May 15th, 2014. It accepts mesh models in FBX format. My blog posts document progress … Continue reading

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High Fidelity – Chat and IM

High Fidelity themselves have decided (at the moment) to not include a text chat/IM tool directly into the Hifi Interface. Third party solutions can be added. This note is to keep a record of the URLs used and other information. … Continue reading

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High Fidelity – One Year In

Its now over a year since I joined in the High Fidelity (HiFi) on 15th May 2014. Here are some images of the current status at 16th June 2015… Interface (Windows Build 2650) Stack Manager (Windows Build 86) and Openvue … Continue reading

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High Fidelity – At the Cafe

hifi://cafe is a place where High Fidelity users are gathering to discuss developments and socialize. Avatar Marketplace The avatar can now be selected via the Interface -> Preferences and using the Marketplace… Avatar Animation Avatar animator can be added to … Continue reading

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High Fidelity – Goes Open Alpha

On 1st April 2015, High Fidelity was opened to anyone interested in an open “early alpha” stage following the developments over the last year with a smaller group. See this invitation blog post. I joined the High Fidelity alpha on … Continue reading

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High Fidelity Public Tests – Place Directory

High Fidelity’s virtual world has been in closed alpha test to invited individuals since May 2014, but occasionally some parts are made public. One is the introduction of a publicly accessible directory of “Places”… part of the commercial model for … Continue reading

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High Fidelity Alpha Tests – Public Place Names

On 9th January 2015, High Fidelity opened up the facility to register “public” metaverse names that can be associated with high fidelity domains and locations. The fee will be $20 US per place name per annum. Just beforehand HiFi alpha … Continue reading

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High Fidelity Alpha Tests – Introductory Videos

High Fidelity is currently in its alpha test stage. Although a number of public demonstrations have been shown and press articles have appeared, the main discussions between alpha testers and developers are taking place on a closed alpha test discussion … Continue reading

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High Fidelity Alpha Tests – Importing the Tuscany Villa Demo

An alpha test of importing the Oculus Rift Unity3D-based Tuscany Villa Demonstration to the hifi://alpha/TuscanyAlpha location proved very successful. As Tuscany Villa Appears in Oculus Unity Demo As Tuscany Villa Appears in High Fidelity (27-Oct-2014) HiFi Snapshot including Window Surround … Continue reading

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High Fidelity Alpha Tests – Metavoxels

High Fidelity supports a general object placement facility called “metavoxels” which allows a brush shape (sphere or cube, etc) to be used to place a voxel of a given size and shape with a given texture on a plane (such … Continue reading

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High Fidelity Alpha Tests – Domains and Places

The HiFi Domain Manager/Stack Manager and Interface client, together with central High Fidelity services now supports the creation of hifi://Name domains and places within such domains. They are available via https://data.highfidelity.io/directory hifi://hifi.aiai.ed.ac.uk is now registered as hifi://Vue and a number … Continue reading

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High Fidelity Alpha Tests – On the AIAI Domain

Ai Austin is the virtual worlds avatar of Prof. Austin Tate at the University of Edinburgh. He is a researcher in Artificial Intelligence with an emphasis on distributed teamwork and collaboration, especially in emergency response. He is involved in distance … Continue reading

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High Fidelity Alpha Tests – Experiments with Oculus Rift DK2

The HiFi Interface supports “VR Mode” in which the display can be shown on the Rift full screen when using “Extended Desktop” mode. It is not yet functioning with the “Direct to Rift” mode due to issues with the current … Continue reading

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High Fidelity Alpha Tests – 1000 Up

I began HiFi testing on 15th May 2014 with Windows Build 587 and using the hifi://sandbox.highfidelity.io domain. This week the 1,000th build of the HiFi Interface was released. Some screenshots are provided here of build 999 and build 1000 to … Continue reading

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High Fidelity Alpha Tests – NPC Bots as Assignments

As an example of providing “assignments” to a domain server, the alphas.highfidelity.io forum provided an example to run a number of NPC “bots” on a domain. Instructions (alpha tester login required) are at: https://alphas.highfidelity.io/t/running-ai-on-windows-with-your-stack-manager/817 The idea is that you use … Continue reading

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High Fidelity Alpha Tests – Oil Rig

As a test of a larger mesh build import to HiFi, the RGU Oil Rig mesh from OpenSim Vue-Rig region was exported through Firestorm 4.6.5 via it’s Collada backup mechanism and through Autodesk’s FBX Converter and then loaded as a … Continue reading

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High Fidelity Alpha Tests – Using 3D Models

3D models, such as the many free models from NASA at http://nasa3d.arc.nasa.gov/models can be converted to FBX format – using for example the Autodesk FBX Converter – Here is an example of the simple International Space Station (ISS) mesh served … Continue reading

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High Fidelity Alpha Tests – Domain Server

Multiple domain servers run on a large number of systems are part of the distributed and scalable design of High Fidelity… Image from High Fidelity https://highfidelity.io/blog/2014/04/high-fidelity-system-architecture/ https://github.com/highfidelity/hifi/wiki/Running-Local-Servers Running a Domain Server On 1st August 2014 a Windows version of the … Continue reading

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High Fidelity Alpha Tests – Oculus Rift Intial Test

Oculus Rift mode via “View” -> “Enable VR Mode” appears not to work yet with the Oculus Rift DK2… An avatar attachment is available to wear on the “head” position to indicate you are using a VR headset in the … Continue reading

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High Fidelity Alpha Tests – Improved Mesh Handling

Mesh handling has improved significantly (at for example Windows Build 928) with an “Edit” -> “Edit Properties” capability accessible by “holding” the mesh object after it is rezzed (left or right click on it seems to work) and hitting the … Continue reading

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High Fidelity Alpha Tests – Currency and Economy

[At 6th June 2014: This blog post is private and created for future visibility. It will only be opened once the alpha test phase is passed.] Credits are available in HiFi (High Fidelity) as a currency that can be exchanged … Continue reading

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High Fidelity Alpha Tests – On the Strip

[At 3rd June 2014: This blog post is private and created for future visibility. It will only be opened once the alpha test phase is passed.] After intial tests on the sandbox and alpha regions on HiFi, Ai Austin was … Continue reading

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High Fidelity Alpha Tests – First Screens

[At 15th May 2014: This blog post is private and created for future visibility. It will only be opened once the alpha test phase is passed.] I have been invited to join in the alpha testing for the High Fidelity … Continue reading

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