Tag Archives: OAR

Outworldz – DreamGrid – Hobbiton

Fred Beckhusen of Outworldz (avatar: Ferd Frederix), David Denny (avatar: Darkness Papp).and his team have done wonders again with another fine OpenSimulator-based region, released as an OpenSim Archive (OAR) licensed only for use on the DreamGrid distribution. Fred’s post on … Continue reading

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glTF Converters

Convoar – OpenSim OAR to glTF Converter Robert Adams (Misterblue) has created the “Convoar” tool to convert OpenSim OAR files into glTF (GL Transmission Format). The following blog post goes into more detail. http://blog.misterblue.com/2018/2018-07-01-Convoar-and-Converting-OARS Robert explained to me that Convoar … Continue reading

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OSCC17 OAR Converter Presentation

OAR Converter presentation at the OpenSimulator Community Conference 2017… YouTube: OAR Converter Presentation [25:51]. More details on OAR Converter at https://blog.inf.ed.ac.uk/atate/oar-conv/. The OAR Converter Expo Booth on OSCC Expo Zone 3… hop://cc.opensimulator.org:8002/OSCC Expo Zone 3/101/58/26

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OSCC17 Preparation for OAR Converter Presentation

In preparation for the presentation on OAR Converter presentation at the Open Simulator Community Conference 2017 a speaker preparation event was held on 11th November 2017 on the OpenSim Conference Grid… Each presentation is also allocated an Expo Booth on … Continue reading

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Sinespace – Vue

The Virtual University of Edinburgh regions as they appeared in Second Life at their maximum extent and as they are replicated on the OpenSimulator-based Openvue grid have been converted via the OAR Converter into Unity3D and then provided into the … Continue reading

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OAR Converter

OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity scene. From Unity a range of virtual world or virtual reality experiences can be created. The converter has … Continue reading

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Sine.space Regions

As described in an earlier blog post (Sine.space – OpenVCE Region) there is a route to take content created in OpenSimulator, save that as an OpenSim Archive (OAR) file, convert it to Collada mesh via the OAR Converter tool, and … Continue reading

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OpenVCE Region on MOSES Grid

The OpenSimulator-based OpenVCE region has been reactivated on the MOSES Military Metaverse (http://militarymetaverse.org – no longer active) OpenSim grid to make this example of a virtual collaboration environment accessible for demonstrations to US federal and other agencies. The region contains … Continue reading

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MOSES OpenSim Assets

The MOSES (Military Metaverse) Project has produced some assets, sample regions in OpenSimulator Archive (OAR) format, avatars and wearables. They are licenced under Creative Commons Attribution-ShareAlike 4.0. LIDAR Scanned Region Creation The US Army Research Labs Simulation Technology and Training … Continue reading

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OpenSim OAR Convert to Unity Scene with Windows Interface

News 19-Nov-2016: The licence for OAR Converter was clarified on 19th November 2016 to ensure users and other developers realised this was intended to be openly and freely usable but to leave the copyright notice, author credits and liability statement … Continue reading

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OpenSim OAR – Epic Castle

Leora Jacobus has a copy of her castle on a region named “Medieval Castle” running on the Craft World grid (craft-world.org:8002). The AiLand grid and OSGrid Castle regions are not normally running in a form accessible to the public from … Continue reading

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OpenSim Pirate Lands

Several OpenSim artists have created pirate themed regions and made them available in the form of OpenSim Archives (OARs)… Cove on OSGrid uses the OpenSim Creation “Stonehaven – Port Aurora” OAR previously described in this blog post from July 2014. … Continue reading

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OpenSim Regions from the Open Source Community

The OpenSimulator community has made available a wide range of complete regions in OpenSim Archive (OAR) format that are freely available… often via the Creative Commons By Attribution Non-Commercial (CC-BY-NC) use license… meaning they can be used freely, but not … Continue reading

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