Tag Archives: Oculus Rift

X-15 VR Experience in Unity3D

As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added a 3D model of the X-15A-2 by TaffGoch. Although, of course, the X-15 was not an orbital craft (See … Continue reading

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2001 VR Experience in Unity3D

As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added 3D models of the 2001 Space Station by Filip and the Orion III PanAm Shuttle made by Daniel M. … Continue reading

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Supercar Take Two: Avgas, Will Travel

The “Supercar: Take Two” project (“Take 2” for short) is a collaborative venture, originally started in 1998, involving a number of Supercar enthusiasts and those with an interest in Gerry Anderson productions. Its aim is to develop an on-line multi-media … Continue reading

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VR Spacewalk at ISS

Scroll down to the “Try the ISS VR Experience” section for the web demonstration link and the download link for the Windows standalone version which will work in flat screen mode or in VR if you have an Oculus Rift … Continue reading

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InSpace Gallery – January 2007 Artists Walkway

OpenSimulator-based Openvue grid Informatics virtual InSpace gallery with images and art from the external walkway that was in place in January 2007 during construction of the Informatics Forum. Visit with any OpenSim hypergrid enabled grid avatar, e.g. one from OSGrid. … Continue reading

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Virtual Reality for Gerry Anderson Locations

Gerry Anderson locations for the TV series Supercar, Fireball XL5 and Stingray have been recreated using fan produced 3D models of the buildings, scenery and vehicles used in the TV shows. These have been used in OpenSimulator to create 3D … Continue reading

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Virtual Reality in Second Life and OpenSim using the CtrlAltStudio Viewer

David Rowe’s CtrlAltStudio Viewer allows 3D stereoscopic and Oculus Rift Head Mounted Display (HMD) viewers of Second Life and OpenSim-based Virtual Worlds. It supports gamepad controllers too, such as the Xbox gamepad. Version 1.2.5.43397 (3rd October 2015) had been updated … Continue reading

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OpenVCE in Unity and VR

As described in this blog post, the OpenVCE region as it appears in OpenSim including its I-Zone/I-Rooms has been converted to Unity compatible assets via the OpenSim OAR Converter and combined with an earlier I-Room Unity application using the Smart … Continue reading

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Using FlyInside FSX for Oculus Rift

Daniel Church has produced an early version of an improved way to use FSX with the Oculus Rift called “FlyInside FSX” and a Kickstarter campaign is raising funds to improve and test that… see http://flyinside-fsx.com. The good news is that … Continue reading

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3D Stereo Photography

Harlyn Baker, a long term colleague and friend, visited Edinburgh on 19th June 2015. Harlyn did his M.Phil at Edinburgh, supervised by Prof. Donald Michie and Dr. Harry Barrow, my own supervisors. He completed his PhD at the University of … Continue reading

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Using vorpX for Oculus Rift with FSX

This blog post describes tests of trying to use the “vorpX” (http://vorpx.com) drivers to allow games and applications on Windows to run on the Oculus Rift to provide a 3D virtual reality experience. Flight Simulator X (FSX) from Microsoft and … Continue reading

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Ringworld in Celestia

I have previously written in a blog post about the wide range of educational space and spaceflight simulators that have been created by educators, scientists and open source user communities. One of these was Celestia and its many educational and … Continue reading

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Battletech in the Virtual World – circa 1990 versus 2015

Entering a “mech” robotic exoskeleton and joining an arena with friendly and enemy mechs and robots has been a favourite virtual worlds entertainment theme for many years. Software based systems for personal computers, games consoles and physical simulators have all … Continue reading

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Digital Education Visit to Informatics Virtual Wonderland

The Digital Education team in the School of Education and the School of Informatics at the University of Edinburgh have worked together over the last decade on a range of virtual worlds and immersive experience activities relevant to research, learning … Continue reading

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VRChat Experiment

Testing VRChat for Oculus Rift and 2D monitors… in virtual worlds style chat/voice rooms or interaction spaces… Usage instructions can be found currently at http://vrchat.net/instructions.php Select a username and avatar type from a predefined list, or select a “custom” avatar … Continue reading

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Spacecraft Simulators

A number of educators have provided some superb space simulation environments released on a free to use basis. Community support to these has provided many add-ons with richer textures, further destinations, improved spacecraft and educational tour support. Orbiter – Space … Continue reading

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IS Visit to Virtual Reality Facilities in Informatics

A visit to Informatics of those interested in virtual reality and virtual worlds for education in the University of Edinburgh Information Services (IS) took place on 1st December 2014. One of the visitors was Fiona Hale (nee Littleton) who helped … Continue reading

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2014 Virtual University of Edinburgh Graduation – School of Education

For six years since 2009 the University of Edinburgh has offered its distance education and remote new graduates the option to graduate in Second Life, alongside the real world ceremony in the McEwan Hall on Edinburgh’s campus. Such Virtual Graduations … Continue reading

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Oil Rig in Virtual Reality

A realistic Oil Rig 3D mesh model used by Robert Gordon University (RGU) Oil & Gas Centre in Aberdeen for training purposes and as an educational resource has been provided in the Virtual University of Edinburgh (Vue) hosted OpenSimulator-based OSGrid … Continue reading

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NoLimits Roller Coaster Simulator

NoLimits is a roller coaster simulation that lets you experience in virtual reality real existing coasters, or build rollercoasters to your own specifications using a comprehensive built in editor. 3D mesh models for parts of the build can be imported … Continue reading

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Unity Project – OpenVCE and I-Room

In preparation for some testing of the free version of Unity 4.5.5 and the Oculus Rift integration, I have updated some of my earlier tests of Unity3D from 2010-2011. Several of these builds are demonstrated at http://www.aiai.ed.ac.uk/~ai/unity/… OpenVCE The OpenSim-based … Continue reading

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High Fidelity Alpha Tests – Importing the Tuscany Villa Demo

An alpha test of importing the Oculus Rift Unity3D-based Tuscany Villa Demonstration to the hifi://alpha/TuscanyAlpha location proved very successful. As Tuscany Villa Appears in Oculus Unity Demo As Tuscany Villa Appears in High Fidelity (27-Oct-2014) HiFi Snapshot including Window Surround … Continue reading

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Oculus Rift DK2 – Helix Roller Coaster

Helix in VR image above by The Virtual Dutchmen For those with the stomach, there is a well modelled VR experience of riding the Helix Rollercoaster situated at Liseberg’s amusement park in Gothenburg, Sweden, produced by the Virtual Dutchmen (part … Continue reading

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Oculus Rift DK2 – Oil Rig on OpenSim in CtrlAltStudio Viewer

Using David Rowe’s CtrlAltStudio Viewer (1.2.2.41206 Alpha 3), a variant of Firestorm 4.6.5 with added Oculus Rift DK1 and DK2 and Stereoscopic 3D display modes, on the AiLand grid based on OpenSimulator. hop://ai.vue.ed.ac.uk:8002/Oil%20Rig/128/128/20 Visiting the Robert Gordon’s University (RGU) oil … Continue reading

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Oculus Rift DK2 – Supercar at Calton Hill

More testing of the Oculus Rift DK2 in Second Life using the Linden Labs Project Viewer 3.7.18 (295296). Check if a later version has been released. This version uses Oculus SDK 0.4.2 Beta so still works with the Rift DK2 … Continue reading

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Oculus Rift DK2 – Project Viewer 3.7.18.295296

On 15th October 2014 Linden Lab released an Oculus Rift compatible version of the Second Life “Project Viewer” which can be installed alongside the main official released viewer. The Rift viewer has version number 3.7.18.295296. At present the Rift DK2 … Continue reading

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Oculus Rift DK2 – Linden Lab Rift Project Viewer

The Linden Lab Rift project viewer is being updated by “VoidPointer Linden” to work with the Oculus Rift DK2 and testing is now taking place. VoidPointer is an enthusiast about the possibilities of the Rift with Second Life and also … Continue reading

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High Fidelity Alpha Tests – Experiments with Oculus Rift DK2

The HiFi Interface supports “VR Mode” in which the display can be shown on the Rift full screen when using “Extended Desktop” mode. It is not yet functioning with the “Direct to Rift” mode due to issues with the current … Continue reading

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Oculus Rift DK2 – Others in VR Space

With the availability of an early alpha version of the CtrlAltStudio Viewer from David Rowe, it is now possible to enter a populated and content-rich virtual world and interact with others via voice in Second Life and OpenSim… no more … Continue reading

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Oculus Rift DK2 – Fallingwater

The Frank Lloyd Wright Fallingwater building in OpenSim (this one by Inara Pey is on the Kitely Grid – see blog post) is worth exploring in 3D via the Oculus Rift DK2 with the CtrlAltStudio Viewer. Inside Fallingwater

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