Tag Archives: OpenVCE

Sine.space – OpenVCE Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. A previous blog post showed early experiments while the system was in test mode in 2015. The platform is now available to all, and users can add … Continue reading

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OpenVCE Region on MOSES Grid

The OpenSimulator-based OpenVCE region has been reactivated on the MOSES Military Metaverse OpenSim grid to make this example of a virtual collaboration environment accessible for demonstrations to US federal and other agencies. The region contains a range of meeting facilities … Continue reading

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OpenVCE in Unity and VR

As described in this blog post, the OpenVCE region as it appears in OpenSim including its I-Zone/I-Rooms has been converted to Unity compatible assets via the OpenSim OAR Converter and combined with an earlier I-Room Unity application using the Smart … Continue reading

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OpenVCE on MOSES Grid

The MOSES Grid has moved to new servers and avatars or regions that existed on the original grid are being restored or recreated using OpenSim Inventory Archives (IARs) for avatars or OpenSim Archives (OARs) for regions. The OpenVCE region has … Continue reading

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OpenVCE and I-Room in Unity with VR

The Open Virtual Collaboration Environment (OpenVCE) initially created in Second Life and OpenSim along with its I-Room (virtual space for intelligent interaction) have been available for some time as OpenSim Archive (OAR) files and assets available in Second Life and … Continue reading

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Unity and VR

This blog post documents some simple steps to get an initial Virtual Reality (VR) application built in Unity 5 to display and be controlled via the Oculus Rift DK2 Head Mounted Display (HMD) using Windows 10, Unity 5.2 and Oculus … Continue reading

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Unity Project – OpenVCE and I-Room

In preparation for some testing of the free version of Unity 4.5.5 and the Oculus Rift integration, I have updated some of my earlier tests of Unity3D from 2010-2011. Several of these builds are demonstrated at http://www.aiai.ed.ac.uk/~ai/unity/… OpenVCE The OpenSim-based … Continue reading

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OpenSim Regions from the Open Source Community

The OpenSimulator community has made available a wide range of complete regions in OpenSim Archive (OAR) format that are freely available… often via the Creative Commons By Attribution Non-Commercial (CC-BY-NC) use license… meaning they can be used freely, but not … Continue reading

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WhiteCore Version of OpenSim – Update to 0.9.2

Rowan Deppeler (@greythane) one of the core WhiteCore developers has revamped the folders used to store grid configuration, persistent databases and region sim data, and cached/temporary files and data. This is to allow for an easier and less error prone … Continue reading

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Virtual University of Edinburgh Regions in OpenSim

Following the upgrade of the Virtual University of Edinburgh OpenSim grid (Openvue) servers in May 2013, described in this post, some tidying up and improvement to the 3D models and visuals of the regions has taken place, and glitches that … Continue reading

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Vue-Port Replaces Openvue Hypergrid Jump Regions

A recent change to OpenSim variants of virtual worlds viewers (such as Firestorm, Singularity and Kokua) means that the “4096 Bug” is now fixed. The 4096 bug meant that OpenSim avatars could only hop between regions on a grid or … Continue reading

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Update to OpenVCE Region on OpenSim Grids

The OpenSimulator-based OpenVCE region build has been fully checked and scripts improved (especially for presentation screens), the lighting made a bit more subtle to work better in recent browsers and with better GPUs, some problems with amphitheatre seats in one … Continue reading

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Hedlamp Project Area in Second Life and OpenSim

Hedlamp is a joint EPSRC-funded project between Huddersfield University (Lee McCluskey and Lukas Chrpa) and the University of Edinburgh (Gerhard Wickler and Austin Tate). Its formal title is “Machine Learning and Adaptation of Domain Models to Support Real Time Planning … Continue reading

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VCE Region in Second Life Closes

The OpenVCE.net project region in Second Life – “VCE” – is now closed… and the final archiving of its contents has taken place and some snapshots in the sunset taken… The main I-Rooms and other collaboration facilities are still available … Continue reading

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OpenVCE Region in 3D via Kirstens Viewer

While we wait for the Oculus Rift, you might want to get your 1950s-style red+cyan 3D specs out and take a look at this Anaglyph 3D view of the OpenVCE region in Second Life/OpenSim captured with Kirstens Viewer S19 (version … Continue reading

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OpenVCE Virtual World Region on the Move

OpenVCE is a virtual world collaboration region created for the Open Virtual Collaboration Environment (http://openvce.net) in conjunction with Clever Zebra and released as open source assets under the LGPL licence. It has existed in Second Life since May 2009 and … Continue reading

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After Tsunami 2013

Renewable Energy Symposium: Fundraising Event for Fukushima – 11 March 2013 Live event in Appleton Tower, live video stream and relay into Second Life at The Venue@Vue. See http://www.after-tsunami.org/ and http://openvce.net/after-tsunami. The Second Life event relay was for tests of … Continue reading

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Moodle/SLoodle Experiments Issue 14 – OpenVCE.net Moodle and SLoodle 2.1 Beta Testing

We have now updated http://openvce.net/moodle from Moodle 1.9 to Moodle 2.2 since the appropriate up to date PHP version is available on the Linux server used for the site. The site is currently set for manual user registration as it … Continue reading

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Virtual World Open Source Collaboration Space Assets

I have set up an SL marketplace store to make available the (free) assets from the OpenVCE.net project.  The store is at … https://marketplace.secondlife.com/stores/124830 This makes the items more easily and reliably available to anyone without going to specific locations … Continue reading

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Simplified I-Room for DICE Deployed in OpenSim-based MOSES Grid

A simplified design of I-Room has been moved from its original location on the VCE region in Second Life the OpenVCE region on the US Army run MOSES OpenSim Grid. It is available just off the Central Plaza, and across … Continue reading

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Unity3D I-Room with Mulit-User Access, VoIP, and Widgets

The Unity3D I-Room tests now include VoIP. The main window is a Unity3D build of the I-Room in an open terrain. This is delivered using the SmartFox MMO server. Around the 3D view are a number of widgets to provide … Continue reading

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OpenVCE Virtual Worlds Assets moved from OpenSim to Unity3D via Tipodean Collada Converter – Part 2

See http://converter.tipodean.com/unity3d/index.html for details of Tipodean’s OpenSim to Collada for Unity3D conversion service. The Collada translation of the open source OpenVCE assets suitable for import into Unity3D was kindly provided to Austin Tate by Chris Collins of Tipodean Technologies for experiments … Continue reading

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Edinburgh MSc in e-Learning

Experimental page for e-Learning related tools, techniques and culture. Course Description: http://www.education.ed.ac.uk/e-learning/ Holyrood Park Hub: http://www.elearning.education.ed.ac.uk/ HolyRood Park Weblogs: http://holyroodpark.net/ Holyrood Park PBWorks Wiki: http://holyroodpark.pbworks.com Holyrood Park in Second Life Wiki: https://www.wiki.ed.ac.uk/display/VueWiki/Holyrood+Park Social Networking Site: http://edc11.education.ed.ac.uk/ [last year example http://edc.education.ed.ac.uk/] WallWisher Walls: http://www.wallwisher.com/wall/idel11-1  … Continue reading

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ISCRAM Distinguished Service Award for Gerhard Wickler

Congratulations to Gerhard Wickler of AIAI at the University of Edinburgh who was presented with the Distinguished Service Award at ISCRAM 2011 in Lisbon on 11th May 2011. Gerhard has been very active in the International Community on Information Systems … Continue reading

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ScotlandIS Go-Karting Tournament – 25th March 2011

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Trans—~Formation

Trans—~Formation is a trans-media virtual environment interpretation, created by 3 artists and one virtual world avatar, of a formation of modular kinetic objects along with accompanying music and images.  It was originally created in November 2007 by Austin Tate and … Continue reading

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NewVue and NewVCE on New World Grid

The welcome region on new World Grid has teleport posters to get to NewVue (the OpenSim-based Virtual University of Edinburgh region on New World Grid) and NewVCE (the OpenVCE region on New World Grid).

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New World University

The New World University has opened on the OpenSimulator-based New World Grid using the OpenVCE 3D virtual world asset base.

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Tests of Mesh Import to Second Life Beta Grid and OpenSim 0.7.1 Live Grid

Tests on 26-Oct-2010 of Mesh import to Second Life Beta Grid and live 0.7.1 OSGrid using current SL Viewer Beta 2.2 for Mesh Support. See http://wiki.secondlife.com/wiki/Mesh for more information. Tested successfully on both grids with very simple meshes and plain coloured … Continue reading

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Hypergrid Adventurers Club – First Adventure

The first meeting of the Hypergrid Adventurers Club involved 24 intepid adventurers risking all by crossing OpenSimulator-based hypergrid enabled grids and regions. For a full report see http://becunningandfulloftricks.com/2010/10/25/hypergrid-adventurers-club-meeting-1/  

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