Tag Archives: Unity

Supercar Updated Model

Our original Supercar 3D model was created in Cinema 4D by Mick Imrie with support from Austin Tate back in 1998 (see https://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html) and subsequently converted to a number of other modelling tools by people in the Gerry Anderson Model … Continue reading

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Unity – Water Scenes

Improved water visuals are available in Unity via new capabilities in the HDRP render pipeline under Unity 2022.2 and Unity 2023.1. There is a package of several sample scenes available that can be included in a project as a basis … Continue reading

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Magic Leap – First Leap

Magic Leap opened its web site for creators on 18th March 2018. This blog post brings together some resources, links and screenshots from a first “leap”… Magic Leap Creator Portal Unity integration with Magic Leap Following the Magic Leap tutorial … Continue reading

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Sinespace – Vue

The Virtual University of Edinburgh regions as they appeared in Second Life at their maximum extent and as they are replicated on the OpenSimulator-based Openvue grid have been converted via the OAR Converter into Unity3D and then provided into the … Continue reading

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OAR Converter

OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity scene. From Unity a range of virtual world or virtual reality experiences can be created. The converter has … Continue reading

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Unity 2017 – Rocks Turn Red

If you have a Unity project in versions up to 5.6.2 and on loading it into Unity 2017.1 or later some of the terrain textures turn reddish… Take a look for an object in the scene or click on the … Continue reading

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Unity Probuilder – Creating 3D Content in the Unity Editor

Unity ProBuilder is a Unity3D plug in that allows the creation and manipulation of 3D mesh content directly within the Unity Editor. There are basic (free) and Advanced (paid) versions. The advanced version allows for complete UV unwrapping, export of … Continue reading

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Unity with OpenVR for Vive and Oculus via SteamVR

It is straightforward to start a Virtual Reality (VR) application using Unity 5.4 for SteamVR which supports both the HTC Vive and Oculus Rift head-mounted VR displays. Getting Started Tutorial: http://unity3d.college/2016/04/29/getting-started-steamvr/ Unity – SteamVR Plugin: https://www.assetstore.unity3d.com/en/#!/content/32647 Follow the above tutorial … Continue reading

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Unity, Photon MMO and IMVU Avatars

There are Unity3D packages available to add Photon multi-user networking support and IMVU avatar connections. Photon Realtime multiplayer networking support is available using their Photo Cloud free for up to 20 concurrent users, or you can host a Photon MMO … Continue reading

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Thunderbirds in VR

And just because we can… instead of using NASA ISS and spacecraft models as in the ISS VR Experience, I substituted Gerry Anderson Thunderbirds models obtained from the 3D Sketchup Warehouse (search for Gerry Anderson). Try the web player version … Continue reading

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OpenSim OAR Convert to Unity Scene with Windows Interface

News 19-Nov-2016: The licence for OAR Converter was clarified on 19th November 2016 to ensure users and other developers realised this was intended to be openly and freely usable but to leave the copyright notice, author credits and liability statement … Continue reading

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OpenVCE in Unity and VR

As described in this blog post, the OpenVCE region as it appears in OpenSim including its I-Zone/I-Rooms has been converted to Unity compatible assets via the OpenSim OAR Converter and combined with an earlier I-Room Unity application using the Smart … Continue reading

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Unity3D Characters

This post provides links and resources related to a number of free to use avatars that can be inserted into Unity 3D projects to provide third person views of a character able to move through a scene. The avatars, scripts, … Continue reading

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Supercar Airborne in Unity

Some time ago I used one of the Unity tutorial examples involving a race track and race car game to try out Unity, and replaced the visual model of the included car with our Gerry Anderson Supercar 3D Model (using … Continue reading

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OpenVCE and I-Room in Unity with VR

The Open Virtual Collaboration Environment (OpenVCE) initially created in Second Life and OpenSim along with its I-Room (virtual space for intelligent interaction) have been available for some time as OpenSim Archive (OAR) files and assets available in Second Life and … Continue reading

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Unity and VR

This blog post documents some simple steps to get an initial Virtual Reality (VR) application built in Unity 5 to display and be controlled via the Oculus Rift DK2 Head Mounted Display (HMD) using Windows 10, Unity 5.2 and Oculus … Continue reading

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OpenSim OAR Convert to Unity Scene

A later version of OAR Converter is available which includes a Windows graphical user interface for convenient conversions. See this blog post. This page gives notes and links related to the OAR converter to create textures, meshes and terrain suitable … Continue reading

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Unity Project – OpenVCE and I-Room

In preparation for some testing of the free version of Unity 4.5.5 and the Oculus Rift integration, I have updated some of my earlier tests of Unity3D from 2010-2011. Several of these builds are demonstrated at http://www.aiai.ed.ac.uk/~ai/unity/… OpenVCE The OpenSim-based … Continue reading

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Curio 3D Browser and Unity 3D VirtualWorldWeb

Curio is a 3D browser using the Unity platform to provide a multi-user online virtual world. After registering at http://virtualworldweb.com/ or http://thevww.com/ and creating an avatar (multiple personas are allowed in a single account) you can launch the browser in … Continue reading

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