Tag Archives: VR

VR Spacewalk at ISS

Scroll down to the “Try the ISS VR Experience” section for the web demonstration link and the download link for the Windows standalone version which will work in flat screen mode or in VR if you have an Oculus Rift … Continue reading

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Virtual Reality Experience in 10 Minutes

Scroll down to the “Try it Yourself” section for the web demonstration link and the download link for the Windows standalone version which will work in flat screen mode or in VR if you have an Oculus Rift attached. While … Continue reading

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Flight Simulator in Virtual Reality with Flyinside FSX

Virtual Reality comes to Microsoft Flight Simulator today as Flyinside FSX (https://flyinside-fsx.com/) reached its first full version 1.0 release. It has been created by Daniel Church with Kickstarter backing and is now available for Microsoft Flight Simulator boxed versions and … Continue reading

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Eve Valkyrie in VR – Pre-alpha Testing

Eve Valkyrie from Iceland-based CCP Games is a multi-user space shooter style game based on the Eve Universe but designed for next generation virtual reality headsets and input controllers such as the Oculus Rift. “Pre-alpha” testing for those with appropriate … Continue reading

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Fish4Knowledge Pavilion and Underwater Gallery in OpenSim

The Fish4Knowledge Virtual World Gallery and Underwater pavilion was originally created in Second Life but has now been replicated on the OpenSimulator-based Openvue grid and OSGrid. OSGrid provides free avatar to anyone so is a good way to visit the … Continue reading

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InSpace Gallery – January 2007 Artists Walkway

OpenSimulator-based Openvue grid Informatics virtual InSpace gallery with images and art from the external walkway that was in place in January 2007 during construction of the Informatics Forum. Visit with any OpenSim hypergrid enabled grid avatar, e.g. one from OSGrid. … Continue reading

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Virtual Reality for Gerry Anderson Locations

Gerry Anderson locations for the TV series Supercar, Fireball XL5 and Stingray have been recreated using fan produced 3D models of the buildings, scenery and vehicles used in the TV shows. These have been used in OpenSimulator to create 3D … Continue reading

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Virtual Reality in Second Life and OpenSim using the CtrlAltStudio Viewer

David Rowe’s CtrlAltStudio Viewer allows 3D stereoscopic and Oculus Rift Head Mounted Display (HMD) viewers of Second Life and OpenSim-based Virtual Worlds. It supports gamepad controllers too, such as the Xbox gamepad. Version 1.2.5.43397 (3rd October 2015) had been updated … Continue reading

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OpenVCE in Unity and VR

As described in this blog post, the OpenVCE region as it appears in OpenSim including its I-Zone/I-Rooms has been converted to Unity compatible assets via the OpenSim OAR Converter and combined with an earlier I-Room Unity application using the Smart … Continue reading

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OpenVCE and I-Room in Unity with VR

The Open Virtual Collaboration Environment (OpenVCE) initially created in Second Life and OpenSim along with its I-Room (virtual space for intelligent interaction) have been available for some time as OpenSim Archive (OAR) files and assets available in Second Life and … Continue reading

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Unity and VR

This blog post documents some simple steps to get an initial Virtual Reality (VR) application built in Unity 5 to display and be controlled via the Oculus Rift DK2 Head Mounted Display (HMD) using Windows 10, Unity 5.2 and Oculus … Continue reading

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AltspaceVR – Meet in Virtual Space

AltspaceVR (http://altvr.com) is developing a virtual world in which people can meet, chat, share media and have fun. Interested users could register for the beta-testing events and they were invited into a beta-test weekend on 25th and 26th April 2015. … Continue reading

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Ringworld in Celestia

I have previously written in a blog post about the wide range of educational space and spaceflight simulators that have been created by educators, scientists and open source user communities. One of these was Celestia and its many educational and … Continue reading

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Battletech in the Virtual World – circa 1990 versus 2015

Entering a “mech” robotic exoskeleton and joining an arena with friendly and enemy mechs and robots has been a favourite virtual worlds entertainment theme for many years. Software based systems for personal computers, games consoles and physical simulators have all … Continue reading

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High Fidelity Alpha Tests – Introductory Videos

High Fidelity is currently in its alpha test stage. Although a number of public demonstrations have been shown and press articles have appeared, the main discussions between alpha testers and developers are taking place on a closed alpha test discussion … Continue reading

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Leap Motion

Testing the Leap Motion… https://www.leapmotion.com/ … a device which can sense the motion of the wrists, hands and fingers to give input to programs. It uses beams of infrared light to sense the position of the hands and can even … Continue reading

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Digital Education Visit to Informatics Virtual Wonderland

The Digital Education team in the School of Education and the School of Informatics at the University of Edinburgh have worked together over the last decade on a range of virtual worlds and immersive experience activities relevant to research, learning … Continue reading

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VRChat Experiment

Testing VRChat for Oculus Rift and 2D monitors… in virtual worlds style chat/voice rooms or interaction spaces… Usage instructions can be found currently at http://vrchat.net/instructions.php Select a username and avatar type from a predefined list, or select a “custom” avatar … Continue reading

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Spacecraft Simulators

A number of educators have provided some superb space simulation environments released on a free to use basis. Community support to these has provided many add-ons with richer textures, further destinations, improved spacecraft and educational tour support. Orbiter – Space … Continue reading

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2014 Virtual University of Edinburgh Graduation – School of Education

For six years since 2009 the University of Edinburgh has offered its distance education and remote new graduates the option to graduate in Second Life, alongside the real world ceremony in the McEwan Hall on Edinburgh’s campus. Such Virtual Graduations … Continue reading

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Oil Rig in Virtual Reality

A realistic Oil Rig 3D mesh model used by Robert Gordon University (RGU) Oil & Gas Centre in Aberdeen for training purposes and as an educational resource has been provided in the Virtual University of Edinburgh (Vue) hosted OpenSimulator-based OSGrid … Continue reading

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PS3 Controller with Windows

The Xbox 360 wired and wireless controllers for Windows can be used as joysticks or game controllers with a range of Windows games and applications. In particular the controller can be used with Second Life and OpenSim virtual world viewers. … Continue reading

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NoLimits Roller Coaster Simulator

NoLimits is a roller coaster simulation that lets you experience in virtual reality real existing coasters, or build rollercoasters to your own specifications using a comprehensive built in editor. 3D mesh models for parts of the build can be imported … Continue reading

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OpenSim – Visit to Ingen Labs – Vehicles, Physics and Varregions

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High Fidelity Alpha Tests – Importing the Tuscany Villa Demo

An alpha test of importing the Oculus Rift Unity3D-based Tuscany Villa Demonstration to the hifi://alpha/TuscanyAlpha location proved very successful. As Tuscany Villa Appears in Oculus Unity Demo As Tuscany Villa Appears in High Fidelity (27-Oct-2014) HiFi Snapshot including Window Surround … Continue reading

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Oculus Rift DK2 – Oil Rig on OpenSim in CtrlAltStudio Viewer

Using David Rowe’s CtrlAltStudio Viewer (1.2.2.41206 Alpha 3), a variant of Firestorm 4.6.5 with added Oculus Rift DK1 and DK2 and Stereoscopic 3D display modes, on the AiLand grid based on OpenSimulator. hop://ai.vue.ed.ac.uk:8002/Oil%20Rig/128/128/20 Visiting the Robert Gordon’s University (RGU) oil … Continue reading

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Oculus Rift DK2 – Supercar at Calton Hill

More testing of the Oculus Rift DK2 in Second Life using the Linden Labs Project Viewer 3.7.18 (295296). Check if a later version has been released. This version uses Oculus SDK 0.4.2 Beta so still works with the Rift DK2 … Continue reading

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Oculus Rift DK2 – Others in VR Space

With the availability of an early alpha version of the CtrlAltStudio Viewer from David Rowe, it is now possible to enter a populated and content-rich virtual world and interact with others via voice in Second Life and OpenSim… no more … Continue reading

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Oculus Rift DK2 – Fallingwater

The Frank Lloyd Wright Fallingwater building in OpenSim (this one by Inara Pey is on the Kitely Grid – see blog post) is worth exploring in 3D via the Oculus Rift DK2 with the CtrlAltStudio Viewer. Inside Fallingwater

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Oculus Rift DK2 – CtrlAltStudio Viewer Tests

David Rowe (twitter: @CtrlAltDavid) has released an early experimental version of his CtrlAltStudio Viewer for Second Life and OpenSim which can support the Oculus Rift DK2. The viewer already supported 3D stereoscopic displays for the NVidia 3D Vision (with active … Continue reading

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