Supercar in Second Life through VR

CtrlAltStudio viewer has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim.

VR Performance using Oculus Debug Tool

With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or interior viewpoints in VR mode can achieve 90FPS on an Oculus CV1 and reports 90.8FPS in the CtrlAltStudio viewer statistics bar (ctrl+shift+1).

2016-08-04-CtrlAltStudio-SL-Supercar-2D-Viewer 2016-08-04-CtrlAltStudio-SL-Supercar-90FPS
2016-08-04-CtrlAltStudio-SL-Supercar-2D-Interior 2016-08-04-CtrlAltStudio-SL-Supercar-90FPS-Interior

Test Environment

  • Dell Precision T5810 Xeon E5-1620 v2 @ 3.50GHz, 32GB memory, Windows 10 Pro
  • Nvidia GTX 1080 GPU, GeForce Driver 368.81 (14/07/2016)
  • Dell Monitor (1920×1200)
  • Oculus Rift CV1
  • Oculus App Version (

The test region in Second Life contains the Supercar (Collada) mesh model and a few platform objects with a total of 715 or equivalent land impact. More information on the Supercar mesh model is in this blog post. The original mesh has 178,595 polygons, 122,901 vertices.

This entry was posted in Gerry Anderson, Oculus, OpenSim, Second Life, Supercar, VR and tagged , , , , , . Bookmark the permalink.