Monthly Archives: November 2016

NASA Eyes

See the current or historic positions of spacecraft, planets and solar system bodies with @NASA_Eyes app for Windows and Mac. Download from http://eyes.nasa.gov. Checked out the view from Cassini during the flyby of Titan on 29th November 2016… There are … Continue reading

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Sine.space – Roller Coaster

CindyBolero has ported her “Winter Festival Aero Pines Park” content into Sine.space including a roller coaster. A bit more work is needed to sync up the views that each user sees. Apparently, sync on avatar movement is the default, but … Continue reading

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Sine.space – Castle Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sine.space – RGU Oil Rig Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sine.space – ISS Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. I used the Unity3D Sine Space Base prepared as noted in the blog post and installed the International Space Station (ISS) VR Experience content including detailed 3D … Continue reading

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Sine.space – Gerry Anderson Regions

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sinespace – OpenVCE Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. A previous blog post showed early experiments while the system was in test mode in 2015. The platform is now available to all, and users can add … Continue reading

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Van Gogh at Arles on OpenSim

The OpenSimulator-based Littlefield Grid (LFGrid) has a wonderful “Arles” area created by Mudpuddle Cleanslate. It can be visited by any avatar from any Hypergrid-enabled OpenSim grid (such as OSGrid) via this location… hop://lfgrid.com:8002/Arles/177/129/22 Mudpuddle Cleanslate wrote: … Van Gogh’s Virtual … Continue reading

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