Virtual World Platforms – CPU and GPU Load Comparisons

I have done some performance monitor and CPU/GPU load comparisons for established virtual worlds like Second Life (Linden Lab viewer 5.0.0) and OpenSim (Firestorm Viewer 5.0.0) and emerging virtual world platforms like High Fidelity and Sine Space.

Windows 10 Xeon E5-1650 v2 @3.50GMz (6 core, 12 processor), 32GB memory, SSD drives, Nvidia GTX 980 GPU, 1920×1200 screen. VR Mode off (no Oculus Home, Steam and Steam VR).

  • Baseline (Idle): CPU: 3% GPU Load: 0%
  • Linden Labs Viewer in Second Life (ultra graphics, 512m view distance) (5K object region): CPU: 13% GPU Load: 16%
  • Firestorm Viewer in OpenSim (ultra graphics, 512m view distance) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 8% GPU Load: 11%
  • Sine Space (Unity3D based) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 21% GPU Load: 40%
  • High Fidelity (Custom region with 5 large mesh objects and two NPCs): CPU: 12% GPU: 16%

Baseline (Idle): CPU: 3% GPU Load: 0%

2017-01-09-CPU-GPU-Baseline

Linden Lab Viewer in Second Life on “Vue” region (ultra graphics, 512m view distance) (5K object region): CPU: 13% GPU Load: 16%

2017-01-09-CPU-GPU-LL-SL

Firestorm Viewer in OpenSim on OSGrid “Oil Rig” region (ultra graphics, 512m view distance) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 8% GPU Load: 11%

2017-01-09-CPU-GPU-FS-OS

Sine Space on “Oil Rig” region (Unity3D based) (Mesh base region with 12K objects and 9K mesh colliders): CPU: 21% GPU Load: 40%

2017-01-09-CPU-GPU-Space

High Fidelity (Custom region with 5 large mesh objects and two NPCs): CPU: 12% GPU: 16%

2017-01-09-Perform-HiFi-Eriskay

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