Ruth and Roth Statistics


Ruth 2.0 and Roth 2.0 are low-poly mesh avatar bodies, specifically designed for Opensimulator and second Life. They are built to use standard Second Life UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from the OpenSimulator Community. More details and resources links are in this blog post.

Ruth 2.0 Statistics

All Statistics and complexity figures taken in Second Life using Firestorm 6.3.2.58052 64 bit on Windows 10. Base avatar shape, hair base, eyes and skin with three 512×512 textures in place (starts at complexity 2,000).

Based on RuthToo RC#3 Bakes on Mesh (BoM) version provided by Sean Heavy on the Blumfield region in Second Life or on the Second Life Marketplace: Ruth 2.0 RC#3 (RuthToo). Remember that this is a base avatar onto which your usual hair, attachments and clothing would be added.

  • Body (Upper and Lower)
    1 objects, 2 prims
    Faces: 4
    Vertices: 6,300
    Triangles: 11,410
    Complexity: 1,584
    Textures: 2
    TMem: 2,048 KB
    VRAM: 2,048 KB
  • Hands
    1 objects, 1 prims
    Faces: 2
    Vertices: 3,320
    Triangles: 5,908
    Complexity: 1,224
    Textures: 1
    VRAM: 1,024 KB
  • Fingernails (Coloured)
    1 objects, 1 prims
    Faces: 3
    Vertices: 1,752
    Triangles: 2,688
    Complexity: 912
    Textures: 1
    TMem: 256 KB
    VRAM: 1,024 KB
  • Feet (Flat)
    1 objects, 1 prims
    Faces: 2
    Vertices: 2,768
    Triangles: 4,992
    Complexity: 432
    Textures: 1
    VRAM: 1,024 KB
  • Toenails (Coloured)
    1 objects, 1 prims
    Faces: 2
    Vertices: 1,400
    Triangles: 1,904
    Complexity: 792
    Textures: 1
    TMem: 256 KB
    VRAM: 1,024 KB
  • Head
    1 objects, 1 prims
    Faces: 1
    Vertices: 1,116
    Triangles: 1,844
    Complexity: 672
    Textures: 1
    TMem: 1,024 KB
    VRAM: 1,024 KB
  • Eyeballs
    1 objects, 2 prims
    Faces: 2
    Vertices: 296
    Triangles: 544
    Complex.: 480
    Textures: 1
    TMem: 1,024 KB
    VRAM: 1,024 KB

Complexity: The reported complexity in the viewer (Firestorm 6.3.2.58056) includes the base avatar with shape, skin (3 X 512×512 textures), hair and eyes (128×128 texture) = 2,000. When the Ruth 2.0 RC#3 body (upper and lower), head, eyeballs, hand, fingernails, (flat) feet and toenails are added the complexity = 8,096.

Roth 2.0 Statistics

All Statistics and complexity figures taken in Second Life using Firestorm 6.3.2.58052 64 bit on Windows 10. Base avatar shape, hair base, eyes and skin with three 512×512 textures in place (starts at complexity 2,000).

Based on RothToo RC#1 Bakes on Mesh (BoM) version provided by Sean Heavy on the Blumfield region in Second Life or on the Second Life Marketplace: Roth 2.0 RC#1 (RothToo). Remember that this is a base avatar onto which your usual hair, attachments and clothing would be added.

  • Body (Upper and Lower)
    1 objects, 2 prims
    Faces: 4
    Vertices: 9,772
    Triangles: 18,038
    Complexity: 7,344
    Textures: 6 **
    TMem: 16,384 KB
    VRAM: 18,432 KB
  • Hands
    1 objects, 1 prims
    Faces: 2
    Vertices: 3,328
    Triangles: 5,918
    Complexity: 5,256
    Textures: 3 **
    TMem: 8,192 KB
    VRAM: 9,216 KB
  • Fingernails (Textured)
    1 objects, 1 prims
    Faces: 3
    Vertices: 1,552
    Triangles: 2,328
    Complexity: 1,290
    Textures: 1
    TMem: 256 KB
    VRAM: 1,024 KB
  • Feet
    1 objects, 1 prims
    Faces: 2
    Vertices: 2,792
    Triangles: 5,016
    Complexity: 528
    Textures: 3 **
    TMem: 8,192 KB
    VRAM: 9,216 KB
  • Toenails (Textured)
    1 objects, 1 prims
    Faces: 2
    Vertices: 1,400
    Triangles: 1,904
    Complexity: 390
    Textures: 1
    TMem: 256 KB
    VRAM: 1,024 KB
  • Head
    1 objects, 1 prims
    Faces: 1
    Vertices: 1,112
    Triangles: 1,844
    Complexity: 480
    Textures: 1
    TMem: 1,024 KB
    VRAM: 1,024 KB
  • Eyeballs
    1 objects, 2 prims
    Faces: 2
    Vertices: 296
    Triangles: 544
    Complexity: 414
    Textures: 1
    TMem: 1,024 KB
    VRAM: 1,024 KB

** Roth 2.0 RC#1 (RuthToo) distributed version as at 18-Oct-2019 includes a body, feet and hands which have extra textures for bumpiness and shininess. These may not be relevant when using BoM and can be removed.

Complexity: The reported complexity in the viewer (Firestorm 6.3.2.58056) includes the base avatar with shape, skin (3 X 512×512 textures), hair and eyes (128×128 texture) = 2,000. When the Roth 2.0 RC#1 body (upper and lower), head, eyeballs, hand, fingernails, (flat) feet and toenails are added the complexity = 17,702.

Note the complexity of the Roth 2.0 RC#1 hands (5,256) seems unusually high, and is much higher than the equivalently Ruth 2.0 female body hands (1,224). This needs to be investigated.

Note on Statistics for Comparison with Other Mesh Bodies

For a fair comparison, note that other bodies often include the nails with feet and hands. Also note that some mesh bodies may have combo feet, i.e. multiple pairs merged together for flat, medium and high heel positions, with one selected to be visible. Some variants of Ruth 2.0 in Second Life and OpenSim are built this way too. [Thanks to Pulsar for suggesting this comparison related note.]

This entry was posted in OpenSim, Second Life and tagged , , , , . Bookmark the permalink.