Monthly Archives: November 2020

Grid Hopping

Firestorm (15-Nov-2020) is now at Release Candidate stage and undergoing final QA testing. There are improvements to the handling of OpenSimulator “hop” addresses, especially to ensure that the current grid is inserted into Hypergrid addresses rather than always (incorrectly) … Continue reading

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Blender Avatar Rigging – Simple Guide

Ada Radius has improved the armatures on 26th January 2021 in her GitHub RuthAndRoth References area… the readme gives the details of what replaced that file. avatar_skeletonV3.blend replaces avatar_skeleton_with_custombonesettings.blend, and has two armatures in the .blend file… use the avatar_skeleton.xml … Continue reading

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