Cross-game Avatar Platform for the Metaverse – https://readyplayer.me/
- Based on a selfie or start out from scratch.
- Customize your avatar
- Export your avatar in .glb (the binary, textures included form of the glTF 3D data exchange format).
- Use the avatar in many supported apps and games.
CC BY-NC-SA 4.0 Licence
Ready Player Me avatars are free to use. All avatars created directly on our website are under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license, which means that they can be used for non-commercial projects as long as Ready Player Me is credited. Commercial licencing is available through Wolfprint3D/Wolf3D – https://wolf3d.io).
Ready Player Me Unity SDK: https://docs.readyplayer.me/integration-guides/unity
You can attach a Third Person Character Controller from Unity Technologies [Unity Store Link] to add motion control to the avatar. [“How to” YouTube Video by Sercan Altundas]
Blender 2.9x has .gltf/.glb file format import capabilities built in. I tried to export the avatar in .dae (Collada) format with Second Life/OpenSim mode ticked. The mesh does show in the Firestorm 6.4.21 mesh uploader but the rigging is not compatible. I assume a Second Life/OpenSim compatible armature/skeleton wold have to be bound to the mesh to make it work.
glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications.
App to provide glTF pack and .glb unpack shell extensions for Microsoft Windows: https://www.microsoft.com/en-gb/p/gltf-shell-extensions/9npgvj9n57mv
Cryptocurrency Wallet for use with Ready Player Me NFT Wardrobe Items: Metamask https://metamask.io/