Ready Player Me – Resources

Cross-game Avatar Platform for the Metaverse – https://readyplayer.me/

  1. Based on a selfie or start out from scratch.
  2. Customize your avatar
  3. Export your avatar in .glb (the binary, textures included form of the glTF 3D data exchange format).
  4. Use the avatar in many supported apps and games.

CC BY-NC-SA 4.0 Licence

Ready Player Me avatars are free to use. All avatars created directly on our website are under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license, which means that they can be used for non-commercial projects as long as Ready Player Me is credited. Commercial licencing is available through Wolfprint3D/Wolf3D – https://wolf3d.io).

Unity with the Ready Player Me SDK


Introductory YouTube video by Dinesh Punni, Import to Unity details at 5:30.

Ready Player Me Unity SDK: https://docs.readyplayer.me/integration-guides/unity

You can attach a Third Person Character Controller from Unity Technologies [Unity Store Link] to add motion control to the avatar. [“How to” YouTube Video by Sercan Altundas]

Update 19-Jan-2023: Ready Player Me SDK 2.0 onwards uses the Unity Package Manager approach. Details for using it in new projects and updating a Unity project using a previous SDK 1.* are in this article… https://wolf3d.notion.site/Unity-SDK-2-0-Migration-Guide-32ca364853f44b35ac527bf61fa100ed. Note that Git needs to be installed on the system in advance. BOTH Unity Hub and the project should be opened AFTER Git is installed.

Unity via Blender .glb to .fbx conversion

Blender

Blender 2.9x has .gltf/.glb file format import capabilities built in. I tried to export the avatar in .dae (Collada) format with Second Life/OpenSim mode ticked. The mesh does show in the Firestorm 6.4.21 mesh uploader but the rigging is not compatible. I assume a Second Life/OpenSim compatible armature/skeleton wold have to be bound to the mesh to make it work.

glTF and .glb Files

glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications.

https://github.com/KhronosGroup/glTF [Quickstart Overview Graphic]

App to provide glTF pack and .glb unpack shell extensions for Microsoft Windows: https://www.microsoft.com/en-gb/p/gltf-shell-extensions/9npgvj9n57mv

Cryptocurrency Wallet

Cryptocurrency Wallet for use with Ready Player Me NFT Wardrobe Items: Metamask https://metamask.io/

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1 Response to Ready Player Me – Resources

  1. bat says:

    The avatar download URL used to be https://api.readyplayer.me/v1/avatars/AvatarURL.glb but from February 2023 it has changed to https://models.readyplayer.me/AvatarURL.glb. The previous URL also continues to function.

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