SwiftXR lets a user create a project, drag and drop 3D objects into it, personalize it, and deploy cross-platform 3D, WebAR, and WebVR experiences. A basic project can be tried with an initial 5 credits given when you first register (as at September 2022). 1 credit is used when you make a project and download it as HTNML (in a zip file ready to deploy). But the platform is pay as you go after the initial credits are used.
https://home.swiftxr.io/
https://swiftxr.io/hub
https://home.swiftxr.io/pricing
Projects can include Ready Player Me avatars…
Direct Access to SwiftXR Ready Player Me Avatar Creator: https://swiftxr.readyplayer.me
Documentation: https://docs.swiftxr.io/
Tutorials: https://www.youtube.com/channel/UChI10A1F-771X04TVEvigvw
Sample project: http://atate.org/aiaustin/SwiftXR-Ai/
1 Credit is used to generate app and download project HTML as a .Zip file