Monthly Archives: March 2023

Virtual World Best Practice in Education 2023

The 16th Virtual World Best Practice in Education 2023 online conference titled “Uncommon Realities” took place in Second Life on 23rd March to 25th March 2023. The event organised by https://www.vwbpe.org/ focuses on the use of immersive virtual environments for … Continue reading

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Ready Player Me Avatars in Second Life and OpenSim (Onigiri)

This blog post describes a process to take Ready Player Me (https://readyplayer.me) avatars via Blender and the Onigiri add-on to use in Second Life and OpenSim. Onigiri is a type of Japanese rice ball (see Wikipedia). Prepare the Resources Obtain … Continue reading

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Blender Nodes – Resources

This blog post provides links and resources related to the use of “Nodes” and their “Noodle” links to create workflows in Blender, especially for creating PBR Materials with Albedo images, Metallic, Roughness and Height Maps/Normals. Learn the BASICS of Material … Continue reading

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Cuteulula Artis Roller Coasters

I have posted before about Cuteulala Artis’s roller coaster builds in OpenSim, her free to use (in OpenSim only) Optera coaster, and her CuteulalaPark region on OSGrid. hop://hg.osgrid.org:80/CuteulalaPark/304/475/22 Via her MeWe posts, Cuteulala recently made available on OAR similar to … Continue reading

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Godot Engine – Resources

This blog post is to provide resources and links related to the MIT Licenced open source Godot Game Engine. https://godotengine.org/ https://docs.godotengine.org/ As an initial test I imported a glTF 2.0 mesh file created from my Blender version of Supercar 2023. … Continue reading

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CuteCircuit – Digital Fashion by Francesca Rosella

Francesca Rosella co-founded CuteCircuit with Ryan Genz in 2004. It is the world’s first wearable technology fashion brand. Francesca has been active in this space since 2001 and works in a mix of virtual, digital and physical fashion. This blog … Continue reading

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AI@Edinburgh Achievements and History

In response to a colleague’s request for pointers to early AI achievements in Edinburgh I provided a few links and resources that may be useful. This blog posts lists some of them… We carefully preserved an archive of project materials … Continue reading

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Second Life PBR Materials Tests

A development of Second Life is introducing Physical Based Rendering (PBR) materials based on the glTF specification. Some links and resources are in my earlier blog post. Test Materials with Metallics, Lights and Emission Ready Player Me Avatar with All … Continue reading

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