Second Life PBR Materials Tests

A development of Second Life is introducing Physical Based Rendering (PBR) materials based on the glTF specification. Some links and resources are in my earlier blog post.

Test Materials with Metallics, Lights and Emission

Ready Player Me Avatar with All Channel PBR Materials

Bistro Interior by Nagachief Darkstone

Supercar Mesh

I tested out some of my previous complex mesh models, which use the old style texturing and shininess. This is how they render in the test PBR viewer without applying any new materials or properties.

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