Author Archives: bat

Grid Hopping

Hop test added in text editor to demonstrate that WordPress (Twenty Ten theme) takes off all parts up to first colon… hop://ai.vue.ed.ac.uk:8002/AiLand/128/124/26 Firestorm 6.4.12.67792 (15-Nov-2020) is now at Release Candidate stage and undergoing final QA testing. There are improvements to … Continue reading

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OpenSimulator Community Conference 2020 – OSCC20

The OpenSimulator Community Conference 2020 (OSCC20) takes place on 5th-6th December 2020 on the OpenSimulator Community Conference grid. This is the 8th virtual annual conference for the OpenSim Community which has run annually since 2013. More details at https://conference.opensimulator.org/

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Blender Avatar Rigging – Simple Guide

These notes are a reminder of the process to use Blender to take the Ruth2 v4 mesh avatar, add an “armature” for rigging and go through the process of exporting Collada (.dae) and importing to Second Life/OpenSim. It follows a … Continue reading

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AI Planning Conferences

The International Artificial Intelligence Planning and Scheduling (AIPS and ICAPS) Conferences have used a variety of named during their history… now up to 30th International Conference on Automated Planning and Scheduling due to held in nancy, France but due to … Continue reading

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jOpenSim – OpenSim with Joomla

A blog post with resources related to jOpenSim, a component which allows the use of the Joomla Content Management System with OpenSimulator. https://www.jopensim.com/ jOpenSimWorld jOpenSimWorld is an OpenSim grid which uses Joomla and the jOpenSim component to provide its web … Continue reading

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Halloween in Second Life 2020

Halloween has arrived on the houseboat on the Bellisseria continent in Second Life (Ai Pad) courtesy of some Halloween decorations, pumpkins and light sets provided by Linden Lab.

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ICAPS 2020

The ICAPS’20 conference, originally planned to be held in Nancy France, is being run virtually and using gather.town as a social hub and via that Zoom to access meeting spaces… HPLAN Workshop – Hierarchical Planning Organised by Pascal Bercher and … Continue reading

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Pisten Bully in OpenSim

I just love the Kässbohrer Pisten Bully.. see some blog posts on this via http://blog.inf.ed.ac.uk/atate/?s=kassbohrer. So I could not resist taking some snapshots of a model of this created by “Imperator Janus2” (OSGrid) on the AiLand grid in OpenSim using … Continue reading

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Ruth2 Mesh Clothing in Second Life

Now that Ruth2 v4 is released (see this blog post), it may be time to explore some of the clothing options available for her. Ruth2 is a low-poly open source mesh avatar for OpenSimulator and Second Life. There are a … Continue reading

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Ruth2 Mesh Clothing in OpenSim

Now that Ruth2 v4 is release (see this blog post), it may be time to explore some of the clothing options available for her. Ruth2 is a low-poly open source mesh avatar for OpenSimulator and Second Life. Remember Ruth2 v4 … Continue reading

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Nani OpenSim – Resources

This page is to provide resources related to the Nani branch of OpenSim to assist in testing OpenSimulator. This branch is developed by Nani with support from Hyacinth Jewell of HG Luv Grid. Details of the Nani OpenSimulator version can … Continue reading

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OpenSim using .NET 4.8

From 11th September 2020, OpenSim can be built using .NET 4.8 as well as the current default .NET4.6. .NET 4.8 and the necessary compiler tools can be made available by installing Visual Studio 2019 Community Edition. OpenSim using .NET 4.8 … Continue reading

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Second Life Book Club – Larry Niven

Second Life Book Club – Larry Niven in Conversation with Draxtor https://secondlife.com/destination/second-life-book-club Wednesday 2nd September 2020 (12pm PST) Recording: Drax Files #271 Larry Niven in [Glorious] Conversation Original Live Stream: http://youtu.be/ANrwqUlICaA https://maps.secondlife.com/secondlife/BookClub%20Island/128/115/23/ Draxtor’s Slides for the event Ringworld Cast of … Continue reading

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Ruth2 v4

Ruth2 v4 Revision 2020-09-02 Based on Blender Mesh from https://github.com/RuthAndRoth/Ruth2 (was Ada Radius Draft 11). Use a viewer which supports Bakes on Mesh, e.g. Firestorm. Ruth2 is a low-poly mesh body specifically designed for OpenSimulator and which can also be … Continue reading

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Second Life – Cloud Uplift – Testing

Linden Lab are moving Second Life from their own servers onto the Amazon Cloud – a process known as “Cloud Uplift”. This will take place over an extended period during 2020. Some regions are already operating “In the Cloud” on … Continue reading

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GenCon – Online

GenCon (https://www.gencon.com/) is a (normally physical) convention for tabletop gamers (like Duungeons & Dragons) with extensions to all sort of other role play games. It has been running since 1968 when it started in Lake Geneva, Winconsin, USA, and is … Continue reading

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Hubs by Mozilla

Mozilla Hubs is a virtual collaboration platform that runs in a web browser on desktops, tablets and mobile devices. It can support wireless standalone VR headsets. Desktop VR setups like the Oculus Rift are supported via a WebVR compatible browser … Continue reading

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Lost Horizon – Music Festival in VR

Lost Horizon has been created by the team behind Glastonbury’s Shangri-La festival within a festival, and in conjunction with VRJAM and Sansar to be “the world’s largest independent music and arts festival in virtual reality. Lost Horizon is a REAL … Continue reading

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Alone Together – Jean-Michel Jarre

Jean-Michel Jarre and his Avatar engaged in a Live VR performance using the VRChat platform to celebrate Fête de la Musique 2020, June 21st at 21h15 CET. The event took place in the “VRRoom” area of VRChat. Some notes on … Continue reading

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EdMOLT – Week Seven

Week seven is the final week of the EdMOLT course. I caught up on the various discussion forums which I had not been on for 6 days or so. I also checked if anyone in my “Team” for the joint … Continue reading

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Firestorm VR Mod 6.3.9 and 6.4.5

Firestorm 6.4.5.60799 with OpenSimulator viewer is a Beta test viewer which includes support for EEP (the Environmental Enhancement Project) and support for the Chrome Embedded Framework Live Video Streaming features in Second Life and OpenSim. VR Mode in this new … Continue reading

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EdMOLT – Week Six

Checking out the materials for week six on Feedback and Assessment. Checked out whether the group I am part of had made any contact on all channels, Teams area, Group Discussion Board and Group Padlet. Looks like I am the … Continue reading

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EdMOLT – Week Five

Start of a new week, start of a new blog post. TBA. Engaged Learning Communities (Continued) Group Work on the task of keeping a community engaged… checked out the Edinburgh Model Group 15 channels: discussion board, group e-mail via Teams, … Continue reading

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Roth2 v2

Roth2 v2 Revision 2020-05-24 Based on Blender Mesh from https://github.com/RuthAndRoth/Roth2 (was DRAFT8_4) Use a viewer which supports Bakes on Mesh, e.g. Firestorm. Roth2 is a low-poly mesh body specifically designed for OpenSimulator and which can also be used in Second … Continue reading

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EdMOLT – Week Four

4.3 Design Brief Action Plan – Edinburgh Model Group 15 A task to explore collaborative development of a course plan to present to a board of studies to show how the team would involve students… You are part of a … Continue reading

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EdMOLT – Week Three

I actually started week three by catching up on the last two modules in week two. The comments on teacher presence in 2.9 were interesting, as I found that we spent a lot of time interacting with students and the … Continue reading

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EdMOLT – Week Two

The blog post said it had timed out when I was updating it after adding three or four paragraphs. That’s is very bad. I find its really difficult to get the motivation to repeat a lot of comments after they … Continue reading

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Fortnite – Party Royale – Social Space

Fortnite normally involves player-versus-player combat modes. But a new “Party Royale” mode provides a social space that is being used for hangouts, parties, concerts and lightweight games. https://www.epicgames.com/fortnite/en-US/home Beginners Tips Keyboard and Controller Screenshots – To utilize Nvidia ShadowPlay if … Continue reading

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Vive Sync – VR Meeting Spaces

Launched today (30-Apr-2020) is HTC Vive Sync (https://sync.vive.com/) – which the web site states is an “all-in-one meeting and collaboration solution for VR. With VIVE Sync, it’s easy to customize your avatar, create a private meeting room, and begin working … Continue reading

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EdMOLT – Week One – 1.8 Onwards

1.8: I am an enthusiastic supporter of avatar-based virtual worlds (such as Second Life and the open-source OpenSim platforms) as shared collaborative spaces and they work well in a lot of educational contexts… and have used them for class meeting … Continue reading

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