Category Archives: OpenSim

Firestorm PBR Alpha Tests for VR Mod

This is an experiment by @Sgeo to test Firestorm VR Mod 7.1.2.72850 PBR Alpha Test version to check whether the VR Mod approach works – and the good new is that it does. The above images are all taken using … Continue reading

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OpenSimulator Community Conference 2023 – OSCC23

The OpenSimulator Community Conference (OSCC) is one of the longest running virtual conference series, having started in 2013 and run annually since. This is OSCC’s 11th year and the event celebrates 16 years of OpenSimulator as the first commit was … Continue reading

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Virtual World Vehicle Scripting System

Cuga Rajal provides the Supercar vehicle Scripting System for Second Life and OpenSimulator. Current version: Supercar Plus 2.0.4, July 24, 2023. GitGHub Source: https://github.com/cuga-rajal/supercar_plus Availability in OpenSim: hop://cc.opensimulator.org:8002/OSCC Expo Zone 3/111/52/26 Supercar Plus is a free LSL land vehicle (car) … Continue reading

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History of the Development of Max – Redirect

See https://blog.inf.ed.ac.uk/atate/max-history/

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History of the Development of Max

Preparation for Panel Session at OpenSimulalator Community Conference 2023: Max – New Free Mesh bodies for OpenSim Avatar – History of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels. Further resources … Continue reading

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Max – New Open Source Mesh Avatar – Resources – Redirect

See https://blog.inf.ed.ac.uk/atate/max-resources/

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Max – Open Source Mesh Avatars – Resources

The GitHub “RuthAndRoth” GitHub organization is an online community dedicated to the creation and sharing of mesh avatars for virtual worlds and which are efficient to use. An aim has been to provide educational resources. For some time the focus … Continue reading

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PBR Materials on OpenSim

This blog post reports early testing of the use of a virtual worlds viewer capable of rendering Physically Based materials (PBR) in OpenSimulator (as well as Second Life). A blog post describing PBR and giving some resources is available here. … Continue reading

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Goliath Gardens – Its a Bug’s Life in OpenSim

Goliath Gardens on the virtual-hg.com grid in OpenSim presents a bug’s scale perspective on a garden area. A region by Marianna Monentes. Pickup a Ladybird avatar from a box on the deck of the house that scales you to the … Continue reading

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OpenSim 0.9.3.0 Dev Nessie

OpenSim 0.9.2.2 “Yeti” was released on 29-Mar-2023 (see Release Notes), so the development branch will now be OpenSim 0.9.3.0 Dev. The significant number increase is because the new version uses .NET6.0 as a base versus .NET4.6 (runprebuild) or optionally .NET4.8 … Continue reading

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Ruth2 v4 Rigging

Sean Heavy has documented a process to add an armature/rig to the Ruth2v4 open source mesh avatar and to export components of the avatar for Second Life and OpenSim using the Onigiri Blender add-on. These notes are to provide some … Continue reading

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Ready Player Me Avatars in Second Life and OpenSim (Onigiri)

Update: December 2023: Onigiri using this conversion process works with Bender versions up to 3.6.5, but does not work with Blender version 4.0.* at present. Update August 2023: A big advantage of new PBR Viewers is that the Ready Player … Continue reading

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Cuteulula Artis Roller Coasters

I have posted before about Cuteulala Artis’s roller coaster builds in OpenSim, her free to use (in OpenSim only) Optera coaster, and her CuteulalaPark region on OSGrid. hop://hg.osgrid.org:80/CuteulalaPark/304/475/22 Via her MeWe posts, Cuteulala recently made available on OAR similar to … Continue reading

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Firestorm VR Mod 6.6.8

Up to Firestorm 6.6.8 if you see errors like “missing vcruntime.dll”, “missing msvcp.dll” or the application is not starting at all, then please download and install Visual C++ Redistributable for Visual Studio (link for 64-bit operating systems). This issue will … Continue reading

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HG Safari – 3rd Rock Grid – HAL 9000

The Hypergrid Safari Group met on 4th January 2023 to visit the 3rd Rock Grid’s “HAL 9000” 2001: A Space Odyssey themed region and audio-visual experience by Alia Soulstar who created all of the visual aspects of this build and … Continue reading

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OpenSimulator Community Conference 2022 – OSCC22

The OpenSimulator Community Conference (OSCC) is one of the longest running virtual conference series, having started in 2013 and run annually since. This is OSCC’s 10th year and the event celebrates 15 years of OpenSimulator as the first commit was … Continue reading

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Diva Wifi for OpenSim 0.9.2.* and later

Diva Canto provides the popular “Diva Distribution (D2)” precompiled version of OpenSim which includes a number of addon modules. One of these is called “Wifi” and provides a web front-end interface to OpenSim running in “Standalone” or “Grid mode with … Continue reading

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HG Safari – WesLorien – ElvenWood

The Hypergrid Safari Group met on 19th October 2022 to visit the grid.vibel.eu grid’s “WesLorien ElvenWood” themed region by Roland Francis. https://www.vibel.eu/regions/weslorien (Diary Blog Post of a Visit by Elbereth Elentari) hop://grid.vibel.eu:8002/WesLorien/71/172/31 HG Safari blog post on the visit by … Continue reading

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HG Safari – Hobbiton

The Hypergrid Safari Group met on 19th October 2022 to visit Outworldz grid’s “Hobbiton” themed regions by Fred Beckhusen (avatar: Ferd Frederix) and David Denny (avatar: Darkness Papp). The grid can be accessed via http://www.outworldz.com:9000. hop://www.outworldz.com:9000/Hobbiton/487/357/23 https://www.outworldz.com/cgi/freesculpts.plx?q=OAR- HG Safari blog … Continue reading

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Openvue Continent on DreamGrid

The Virtual University of Edinburgh “Openvue” grid on http://virtual.aiai.ed.ac.uk:8002 has been operating since 2007 on the OpenSimulator platform as an open Hypergrid accessible resource looked after by Prof. Austin Tate (avatar: Ai Austin) in the School of Informatics at the … Continue reading

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OpenSimulator Mantis Reporter Statistics

http://opensimulator.org/mantis/summary_page.php

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Converting Ready Player Me Avatars for Second Life and OpenSim (Bento Buddy)

Update August 2023: A big advantage of new PBR Viewers is that the Ready Player Me .gltf file can be used to load all the PBR materials, their properties and constituent textures in one bulk upload. Use Build -> Upload … Continue reading

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Beorn’s House on OpenSim

Beorn’s House is a 256mx256m region for DreamGrid (OpenSim) with surrounding mountainous landscape and is part of the “Hobbiton Collection“/Shirelands of Hobbit/Lord of the Rings themed regions built by David Denny (avatar: Darkness Papp), licenced for exclusive use on the … Continue reading

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Crystal Frost – Unity Viewer for Second Life and OpenSim

GitHub JennaScvl (Berry Bunny in Second Life, Kallisti#2038 on Discord) recently announced work on a Unity-based viewer for Second Life and OpenSim using LibreMetaverse. This blog post provides resources related to the development of Crystal Frost which is still at … Continue reading

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Firestorm VR Mod 6.6.3

Firestorm VR Mod 6.6.8.68380 is an update to version 6.6.3. See this blog post. Firestorm VR Mod is a version of the popular Firestorm Viewer for Second Life and OpenSimulator with modifications to provide VR capabilities for VR Head Mounted … Continue reading

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Using Ready Player Me Avatars in Second Life and OpenSim (Bento Buddy)

This blog post is replaced by a later one here since developments have taken place in Ready Player Me and the Bento Buddy plugin for Blender. This blog post provides resources and information for a route to take Ready Player … Continue reading

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Openvue grid goes behind Firewall

The Virtual University of Edinburgh “Openvue” grid on http://virtual.aiai.ed.ac.uk:8002 has been operating since 2007 on the OpenSimulator platform as an open Hypergrid accessible resource looked after by Prof. Austin Tate (avatar: Ai Austin) in the School of Informatics at the … Continue reading

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Firestorm VR Mod 6.5.6

Firestorm 6.5.6 + P373R VR Mod: This build includes P373R’s VR Mod 6.3.3 changes merged into the Firestorm 6.5.6.66221 release branch. The VR Mod approach takes a minimalistic approach to inserting VR capabilities into the viewer in order that the … Continue reading

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Ruth2 v4 – Rigging in Blender

This is an updated blog post explaining how to take the Ruth2 v4 avatar mesh with included armature and export it in a form suitable for use in Second Life and OpenSim. The post is still under development to debug … Continue reading

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Shirelands in OpenSim

David Denny has an OpenSim grid “Shirelands” with Lord of the Rings themed regions. He was the original creator of the OpenSim Archive Files (OARs) used by Fred Beckhusen for the Outworldz DreamGrid versions of these regions. See this blog … Continue reading

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