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Category Archives: OpenVCE
OpenVCE for OpenSim 2022
The OpenVCE OpenSim Archive (OAR) file provides a collaboration and meeting area. It can be loaded onto any OpenSim region to provide a range of useful facilities for a group or community. The OpenVCE virtual world assets were originally provided … Continue reading
FrancoGrid Fest’Avi 2016
I recently took a tour of the OpenSimulator-based FrancoGrid on its Fest’Avi 2016 region – as it prepares its 2017 festival. This involves the creation of open source avatars in a show case area. A very nice visual feast. FrancoGrid … Continue reading
Virtual Oil Rig – Enhancing Higher Education
A poster of the work on the RGU Virtual Oil Rig and related educational experiences to enhance learning and training for offshore oil rig workers was presented at the 3rd International Enhancement in Higher Education Conference: Inspiring Excellence – Transforming … Continue reading
OpenVCE Region on MOSES Grid
The OpenSimulator-based OpenVCE region has been reactivated on the MOSES Military Metaverse (http://militarymetaverse.org – no longer active) OpenSim grid to make this example of a virtual collaboration environment accessible for demonstrations to US federal and other agencies. The region contains … Continue reading
Posted in OpenSim, OpenVCE, Virtual World
Tagged MOSES, OAR, OpenSim, OpenVCE, Virtual World
2 Comments
OpenSimulator Community – Animation of Code Commits
Nebadon Izumi (Michael Emory Cerquoni) has created an animation of code commits to the OpenSimulator project for the OpenSimulator Community Conference 2015. It is produced from the OpenSim Git commit repository using Gource. The YouTube video of the commits in … Continue reading
Posted in OpenVCE, Virtual World
Tagged OpenSim, OSCC, OSCC15, Virtual World
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Virtual Reality in Second Life and OpenSim using the CtrlAltStudio Viewer
David Rowe’s CtrlAltStudio Viewer allows 3D stereoscopic and Oculus Rift Head Mounted Display (HMD) viewers of Second Life and OpenSim-based Virtual Worlds. It supports gamepad controllers too, such as the Xbox gamepad. Version 1.2.5.43397 (3rd October 2015) had been updated … Continue reading
Posted in Oculus, OpenSim, OpenVCE, Second Life, Virtual World, VR
Tagged CtrlAltStudio, Oculus, Oculus Rift, OpenSim, Openvue, Second Life, VR, Vue
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OpenVCE in Unity and VR
As described in this blog post, the OpenVCE region as it appears in OpenSim including its I-Zone/I-Rooms has been converted to Unity compatible assets via the OpenSim OAR Converter and combined with an earlier I-Room Unity application using the Smart … Continue reading
Posted in Oculus, OpenSim, OpenVCE, Virtual World
Tagged I-Room, Oculus Rift, OpenSim, OpenVCE, Unity, Virtual World, VR
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OpenVCE on MOSES Grid
The MOSES Grid has moved to new servers and avatars or regions that existed on the original grid are being restored or recreated using OpenSim Inventory Archives (IARs) for avatars or OpenSim Archives (OARs) for regions. The OpenVCE region has … Continue reading
Posted in OpenSim, OpenVCE, Virtual World
Tagged MOSES, OpenSim, OpenVCE, Virtual World
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OpenVCE and I-Room in Unity with VR
The Open Virtual Collaboration Environment (OpenVCE) initially created in Second Life and OpenSim along with its I-Room (virtual space for intelligent interaction) have been available for some time as OpenSim Archive (OAR) files and assets available in Second Life and … Continue reading
Hypergrid Safari visit to Openvue and AiLand
The Hypergrid Safari visited the OpenSim-based Openvue and AiLand grids on 26th November 2014. This web page gives some information to help safari members get the most from their visit which was planned by Thirza Ember. Openvue is the Virtual … Continue reading
Unity Project – OpenVCE and I-Room
In preparation for some testing of the free version of Unity 4.5.5 and the Oculus Rift integration, I have updated some of my earlier tests of Unity3D from 2010-2011. Several of these builds are demonstrated at http://www.aiai.ed.ac.uk/~ai/unity/… OpenVCE The OpenSim-based … Continue reading
Posted in Oculus, OpenVCE, Virtual World, VR
Tagged Oculus Rift, OpenVCE, Unity, Unity3D
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Wishlist for Next Gen Virtual World
Linden Labs has announced work has begun on a new virtual world to use recent technologies and High Fidelity created by the founder of Linden Labs, Philip Rosedale, is working on a virtual world of its own… http://nwn.blogs.com/nwn/2014/06/linden-lab-building-second-life-2.html http://nwn.blogs.com/nwn/high-fidelity/ This … Continue reading
OpenSim Regions from the Open Source Community
The OpenSimulator community has made available a wide range of complete regions in OpenSim Archive (OAR) format that are freely available… often via the Creative Commons By Attribution Non-Commercial (CC-BY-NC) use license… meaning they can be used freely, but not … Continue reading
WhiteCore Version of OpenSim – Update to 0.9.2
Rowan Deppeler (@greythane) one of the core WhiteCore developers has revamped the folders used to store grid configuration, persistent databases and region sim data, and cached/temporary files and data. This is to allow for an easier and less error prone … Continue reading
Virtual University of Edinburgh Regions in OpenSim
Following the upgrade of the Virtual University of Edinburgh OpenSim grid (Openvue) servers in May 2013, described in this post, some tidying up and improvement to the 3D models and visuals of the regions has taken place, and glitches that … Continue reading
Vue-Port Replaces Openvue Hypergrid Jump Regions
A recent change to OpenSim variants of virtual worlds viewers (such as Firestorm, Singularity and Kokua) means that the “4096 Bug” is now fixed. The 4096 bug meant that OpenSim avatars could only hop between regions on a grid or … Continue reading
OSCC13 Load Test on 27-Aug-2013 reaches 245 Avatars
The load test of the OpenSimulator Community Conference 2013 keynotes area today reached a simultaneous load of 245 avatars and NPC bots – shown as 244 “other” avatars and bots in the Firestorm 4.4.2 viewer radar tool…
Update to OpenVCE Region on OpenSim Grids
The OpenSimulator-based OpenVCE region build has been fully checked and scripts improved (especially for presentation screens), the lighting made a bit more subtle to work better in recent browsers and with better GPUs, some problems with amphitheatre seats in one … Continue reading
Hedlamp Project Area in Second Life and OpenSim
Hedlamp is a joint EPSRC-funded project between Huddersfield University (Lee McCluskey and Lukas Chrpa) and the University of Edinburgh (Gerhard Wickler and Austin Tate). Its formal title is “Machine Learning and Adaptation of Domain Models to Support Real Time Planning … Continue reading
Posted in OpenSim, OpenVCE, Second Life
Tagged Hedlamp, Hedland, Huddersfield, OpenSim, OpenVCE, Second Life
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VCE Region in Second Life Closes
The OpenVCE.net project region in Second Life – “VCE” – is now closed… and the final archiving of its contents has taken place and some snapshots in the sunset taken… The main I-Rooms and other collaboration facilities are still available … Continue reading
Posted in OpenSim, OpenVCE, Second Life
Tagged OpenSim, OpenVCE, Second Life
Comments Off on VCE Region in Second Life Closes
OpenVCE Region in 3D via Kirstens Viewer
While we wait for the Oculus Rift, you might want to get your 1950s-style red+cyan 3D specs out and take a look at this Anaglyph 3D view of the OpenVCE region in Second Life/OpenSim captured with Kirstens Viewer S19 (version … Continue reading
Posted in OpenSim, OpenVCE, Second Life
Tagged Kirstens, Oculus Rift, OpenSim, OpenVCE, Openvue, Second Life
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OpenSimulator Openvue Grid Upgrade
After some weeks of preparation and testing on an experimental server, a new core services server has been installed for the Open Virtual University of Edinburgh (Openvue) OpenSimulator grid run by Austin Tate in AIAI (Avatar: Ai Austin), in the … Continue reading
Posted in OpenSim, OpenVCE, Virtual World
Tagged OpenSim, Openvue, Virtual World
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OpenVCE Virtual World Region on the Move
OpenVCE is a virtual world collaboration region created for the Open Virtual Collaboration Environment (http://openvce.net) in conjunction with Clever Zebra and released as open source assets under the LGPL licence. It has existed in Second Life since May 2009 and … Continue reading
Posted in OpenSim, OpenVCE, Second Life, Virtual World
Tagged OpenSim, OpenVCE, Second Life
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After Tsunami 2013
Renewable Energy Symposium: Fundraising Event for Fukushima – 11 March 2013 Live event in Appleton Tower, live video stream and relay into Second Life at The Venue@Vue. See http://www.after-tsunami.org/ and http://openvce.net/after-tsunami. The Second Life event relay was for tests of … Continue reading
Posted in OpenVCE, Second Life
Tagged Fukushima, OpenVCE, Second Life
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Moodle/SLoodle Experiments Issue 14 – OpenVCE.net Moodle and SLoodle 2.1 Beta Testing
We have now updated http://openvce.net/moodle from Moodle 1.9 to Moodle 2.2 since the appropriate up to date PHP version is available on the Linux server used for the site. The site is currently set for manual user registration as it … Continue reading
Posted in Moodle, OpenSim, OpenVCE, Second Life, SLoodle
Tagged Moodle, OpenSim, OpenVCE, Second Life, SLoodle
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Virtual World Open Source Collaboration Space Assets
I have set up an SL marketplace store to make available the (free) assets from the OpenVCE.net project. The store is at … https://marketplace.secondlife.com/stores/124830 This makes the items more easily and reliably available to anyone without going to specific locations … Continue reading
Posted in OpenVCE, Second Life, Virtual World
Tagged OpenVCE, Second Life
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Simplified I-Room for DICE Deployed in OpenSim-based MOSES Grid
A simplified design of I-Room has been moved from its original location on the VCE region in Second Life the OpenVCE region on the US Army run MOSES OpenSim Grid. It is available just off the Central Plaza, and across … Continue reading
Unity3D I-Room with Mulit-User Access, VoIP, and Widgets
The Unity3D I-Room tests now include VoIP. The main window is a Unity3D build of the I-Room in an open terrain. This is delivered using the SmartFox MMO server. Around the 3D view are a number of widgets to provide … Continue reading
OpenVCE Virtual Worlds Assets moved from OpenSim to Unity3D via Tipodean Collada Converter – Part 1
On my research project related to supporting the OpenVCE communities at http://openvce.net/ I was engaged in setting up a new group portal on the APAN (All Partners Access Network) hosted by the US Government for non-classified work between government agencies, … Continue reading
OpenVCE Virtual Worlds Assets moved from OpenSim to Unity3D via Tipodean Collada Converter – Part 2
See http://converter.tipodean.com/unity3d/index.html for details of Tipodean’s OpenSim to Collada for Unity3D conversion service. The Collada translation of the open source OpenVCE assets suitable for import into Unity3D was kindly provided to Austin Tate by Chris Collins of Tipodean Technologies for experiments … Continue reading