Category Archives: Supercar

A21 News – Supercar

There are a number of Supercar themed stories by Andrew Clements under the “A Gerry Anderson A21 News Story” banner. See https://www.gerryanderson.com/tag/supercar/. Supercar Heads For Space! – A Gerry Anderson A21 News Report Andrew Clements, November 9, 2019 https://www.gerryanderson.com/supercar-heads-for-space/ Supercar: … Continue reading

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Supercar at Norse Auk in Second Life

Supercar 3D model in Second Life at Norse Auk… using the Linden Lab 7.0.1 Physically Based Rendering (PBR) Viewer. Not bad for a model originally made in 1998. http://maps.secondlife.com/secondlife/Norse%20Auk/196/148/20

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Supercar Updated Model

Our original Supercar 3D model was created in Cinema 4D by Mick Imrie with support from Austin Tate back in 1998 (see https://www.aiai.ed.ac.uk/~bat/GA/supercar-3d.html) and subsequently converted to a number of other modelling tools by people in the Gerry Anderson Model … Continue reading

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Supercar in Spatial

Visit Supercar in Spatial Here Using the Spatial Creator Toolkit for Unity (see this blog post for resources) I have imported the Blender/FBX version of our Gerry Anderson’s Supercar model into a scene which can be visited by multiple simultaneous … Continue reading

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360° Snapshots in OpenSim

We have had the capability to create 360° Snapshots in Second Life since 2016 and the full release of the capability in the default viewer from 2021. Now Firestorm 6.5.3 is incorporating the same capability, allowing 360° Snapshots in both … Continue reading

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Supercar Wall Ice Cream Advert

And a set of adverts using Gerry Anderson productions… https://www.youtube.com/watch?v=A-K1W-T1naA

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Shane Pickering – Supercar Cutaway Take Two

Shane Pickering, a graphic artist and private pilot in New Zealand, in the late 1990s worked on schematics and internal details for Supercar compatible with the TV shows and annuals. Details in this blog post (20-Jan-2016). We had a lot … Continue reading

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Trying to make sense of Black Rock Laboratory

The fictional base in the Nevada desert for the team in Gerry Anderson’s Supercar TV series is called Black Rock Laboratory. For 3D modellers it is a nightmare as many of the sets used in the TV series are separate … Continue reading

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Mick Imrie – Supercar Take Two

Mick Imrie created a detailed Supercar 3D model in Cinema4D back in 1998-1999 and this has been used as the basis for many ports to other 3D modelling tools, game platforms, flight and space simulators and virtual worlds platforms since … Continue reading

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Supercar @ 60

This is an extended version of an article which appeared at https://www.gerryanderson.co.uk/ on 28th January 2021 –60th Anniversary of the first broadcast of Supercar on TV. Supercar – The Wonder of the Age for Six Decades! First Broadcast: 28th January … Continue reading

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Supercar in Second Life – Anaglyph 3D

Kirstens Viewer for Second Life can render the view in Anaglyph 3D for Red/Cyan 3D Glasses… for more details and download links see this blog post. So its a good excuse to take the 3D model of Supercar for another … Continue reading

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Supercar in OpenSim

Supercar, OpenSim Continue reading

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Supercar in Second Life

Supercar, Second Life Continue reading

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Dimension X – Supercar Display

Supercar puppet scale model made by Andrew Grimshaw of Wigan and Phil Howard and displayed in the Dimension X Sci-Fi and Fantasy collectables shop in Hoylake in the Wirral near Liverpool, UK (at Unit 9A, The Quadrant, Hoylake, CH47 2EE) … Continue reading

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Supercar in FSX in 2019

Supercar still works great in Flight Simulator FSX nearly 25 years since the first version of the add-on was created for Flight Simulator 5 using Flightshop Aircraft Factory in 1995… http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html And it can be used in the Oculus Rift … Continue reading

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Supercar over Bellisseria

The new airstrips, boat rez zones and car rez zones have now appeared on and around Bellisseria continent, the location of the New Linden Homes in Second Life. Daniel Voyager – Blog Post 24-Apr-2019 – Airstrip, Boat and Car Rez … Continue reading

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Sine Space – Gerry Anderson Region

The Sine Space (now rebranded “sinespace”) virtual world “Space City” region contains 3D models and scenes from a number of Gerry Anderson TV productions… Supercar and Black Rock Laboratory Fireball XL5 and Space City Stingray and Marineville Thunderbirds Space:1999 Visit … Continue reading

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Sine.space – Gerry Anderson Regions

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Supercar in Blender

This blog post is a resource area for a project to create good 3D models of Gerry Anderson’s Supercar and Black Rock Laboratory in Blender that can be used for a range of new applications in virtual worlds, flight simulators, … Continue reading

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Supercar in Second Life through VR

CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim. VR Performance using Oculus Debug Tool With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or … Continue reading

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On AiLand Black Rock Region with Supercar via VorpX

As described in this blog post virtual world viewers can be used to visit Second Life and OpenSim grids and regions in VR on Oculus Rift and HTC Vive using VorpX. These are images of Gerry Anderson’s Supercar in the … Continue reading

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Supercar in VR

This is Gerry Anderson’s Supercar mesh model (with non-physical flight scripts) in Second Life viewed in VR via the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1. The Supercar mesh has a “prim equivalent” of 705. More information on … Continue reading

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Supercar Schematics

Supercar Schematics Shane Pickering and Austin Tate version: 21-Nov-1999. Minor Revision: 9-Mar-2021 Overview of Supercar Schematics (PDF version) More detailed version of Supercar Schematics (PDF Format) Supercar Internal Schematics Rear Navigation Lights (2) Port & Starboard, with rear ballast eject … Continue reading

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Supercar Take Two: Avgas, Will Travel

The “Supercar: Take Two” project (“Take 2” for short) is a collaborative venture, originally started in 1998, involving a number of Supercar enthusiasts and those with an interest in Gerry Anderson productions. Its aim is to develop an on-line multi-media … Continue reading

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Creating the Supercar Comic

Kez Wilson and Michael Wolff at Misc!Mayhem Comics in the US were fans of Gerry Anderson’s Supercar and other TV shows and in 1999 wrote new stories about Supercar, the team of characters at Black Rock Laboratory, the baddies in … Continue reading

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FSX Supercar at Knight Inlet BC

The FSX version of Supercar (latest: version 5.0 1-Jan-2013) has been tested to work in FSX Steam Edition and in Virtual Reality using Flyinside FSX. Here she is in flight and landing in the Knight Inlet area in British Columbia… … Continue reading

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Flight Simulator in Virtual Reality with Flyinside FSX

Virtual Reality comes to Microsoft Flight Simulator today as Flyinside FSX (https://flyinside-fsx.com/) reached its first full version 1.0 release. It has been created by Daniel Church with Kickstarter backing and is now available for Microsoft Flight Simulator boxed versions and … Continue reading

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Virtual Reality for Gerry Anderson Locations

Gerry Anderson locations for the TV series Supercar, Fireball XL5 and Stingray have been recreated using fan produced 3D models of the buildings, scenery and vehicles used in the TV shows. These have been used in OpenSimulator to create 3D … Continue reading

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Supercar Airborne in Unity

Some time ago I used one of the Unity tutorial examples involving a race track and race car game to try out Unity, and replaced the visual model of the included car with our Gerry Anderson Supercar 3D Model (using … Continue reading

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Supercar Club 2000

The Supercar Club 2000 was launched on 1st October 2000. It’s web site was at http://www.supercarclub.net is no longer active, but was created by Kez Wilson of Misc Mayhem with assistance from Austin Tate. The material is available now at … Continue reading

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