Category Archives: Virtual World

Sinespace – Delphi Talks – Richard Bartle

Richard Bartle, virtual world and MUD pioneer, spoke at “The Delphi Talks” in the Sinespace event plaza on 26th October 2017. YouTube – Delphi Talks with Dr. Richard Bartle [1:23:50] You might try the Bartle Test of Gamer Psychology to … Continue reading

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Sinespace – Vue

The Virtual University of Edinburgh regions as they appeared in Second Life at their maximum extent and as they are replicated on the OpenSimuator-based Openvue grid has been converted via the OAR Converter into Unity3D and then provided into the … Continue reading

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OAR Converter

OAR Converter can take an OpenSimulator Archive (OAR) and from it create textures, meshes and terrain suitable to import into a Unity scene. From Unity a range of virtual world or virtual reality experiences can be created. The converter has … Continue reading

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Sinespace – RGU Oil Rig at Night

The RGU Oil Rig is now in a single region which is on a 4-hour day/night cycle (similar to that used on Second Life, Visit via http://sine.space/locations/oil-rig The RGU Oil Rig 3D model and virtual world environment in OpenSimulator create … Continue reading

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sinespace – Load Test 1-Sep-2017

Some Observations from sinespace Interactions Chat tool has some issues… scroll bar seems not to work when you have more tabs than the current size window allows. Hide button largely covers the last entry unless you are VERY careful with … Continue reading

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Sinespace – Delphi Talks

A new Sinespace event plaza has been created… at “The Delphi Talks” region. See http://delphitalks.com Dylan Emery – ShowStopper – 7-Sep-2017 YouTube Video [59:00] Hugh Welchman – Loving Vincent – 12-Sep-2017 YouTube Video [1:23:17]

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OpenSim – Metropolis Grid

Metropolis is an OpenSimulator-based grid open to anyone to create a (free) avatar, rent land or (at no cost) add on their own hosted regions (similar to OSGrid in that resepect). Resources and Links Metropolis Web Site – http://hypergrid.org/ Metropolis … Continue reading

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Sine Space – Gerry Anderson Region

The Sine Space (now rebranded “sinespace”) virtual world “Space City” region contains 3D models and scenes from a number of Gerry Anderson TV productions… Supercar and Black Rock Laboratory Fireball XL5 and Space City Stingray and Marineville Thunderbirds Space:1999 Visit … Continue reading

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sinespace GALand

Short URL to http://blog.inf.ed.ac.uk/atate/2017/08/18/sine-space-gerry-anderson-region/

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Sansar Name Label

Avatar name labels are not yet included in Sansar. They are useful as a means to recognise others and initiate social communication with them. Soe users have taken to creating an avatar attachment with their avatar name as a label. … Continue reading

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Sansar Atlas Hop

Sansar is a new virtual world platform allowing for virtual experiences to be visited by multiple users represented as avatars. A group of metaverse explorers meet under the guidance of bloggers and live streamers @Draxtor and @StrawberrySingh (order strictly alphabetical!) … Continue reading

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Sansar – Resources

Sansar is a new virtual world platform allowing for virtual experiences to be visited by multiple users represented as avatars. It has an edit or creator mode to build experiences and upload previously created 3D models in an appropriate format … Continue reading

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Sine Space – Resources

Sine Space is a virtual world platform using Unity3D as the creator/build environment and allowing (via an add-in Unity package) upload to become a space within the Sine Space multi-user virtual world. Spaces are created in Unity and then uploaded … Continue reading

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High Fidelity – Resources

This page gathers together some resource descriptions and URL pointers for use of the High Fidelity virtual world platform, for both the Interface (viewer/client) and the Sandbox (domain server). High Fidelity Documentation Interface – Default Scripts & Useful Additions The … Continue reading

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High Fidelity – Mesh Tests

High Fidelity (http://highfidedity.com) has been developing as a virtual world platform over the last 3 years and I have been experimenting with the platform since May 15th, 2014. It accepts mesh models in FBX format. My blog posts document progress … Continue reading

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Sansar – Open Beta

On 31st July 2017 Linden Lab’s Sansar virtual world platform was opened to any users in its “open beta” stage. This includes… … removal of the non-disclosure agreement (NDA) that was in place during preview. That means you’re now welcome … Continue reading

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Second Life – Bento Avatars

Trying the new richer Bento skeleton avatars… which were released as starter avatars by Linden Lab on 5th July 2017 (see this announcement). Thomas with my old Ai Austin skin and shape works great as “Strider”… and I even get … Continue reading

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Virtual Oil Rig – Enhancing Higher Education

A poster of the work on the RGU Virtual Oil Rig and related educational experiences to enhance learning and training for offshore oil rig workers was presented at the 3rd International Enhancement in Higher Education Conference: Inspiring Excellence – Transforming … Continue reading

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Virtual World Best Practice in Education 2017

Ebbe Altberg (avatar Ebbe Linden), the CEO of Linden Labs, provided a Q&A session at the start of the Virtual Worlds Best Practices in Education Conference (VWBPE) 2017 run in Second Life. Ebbe spoke about Second Life and Sansar. He … Continue reading

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Sine.space – 2001: a Space Odyssey

As of September 2017, the 2001 Space Station and Orion III Shuttle can be found on the “Space Station” region in sinespace. You arrive at the International Space Station (ISS). Look adound for the teleporter to take you there quickly. … Continue reading

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Sine.space – RGU Oil Rig Region – Live

The Sine.space RGU Oil Rig region using Colin Hetherington’s meshes is now accessible on the live server.. with a few enhancements to align the directional light with the water reflection and lens flare effects. See this blog post for details … Continue reading

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Fairy Tree House

OpenSimulator Fairy Tree House and Accessories by Ada Wong on Whimsical Isle, LFGrid… hop://lfgrid.com:8002/Whimsical Isle/245/93/23

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Sea City

TV21 Annual 1971 published a story about a Pilkington Glass Age Development Committee design study of a “Sea City” for a community living offshore. A model was created and cutaways and renderings of the model appeared in the press. Details … Continue reading

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Sine.space – Creating Avatar Attachments

As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments… I used the freely available NASA 3D models for the … Continue reading

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Virtual World Platforms – CPU and GPU Load Comparisons

I have done some performance monitor and CPU/GPU load comparisons for established virtual worlds like Second Life (Linden Lab viewer 5.0.0) and OpenSim (Firestorm Viewer 5.0.0) and emerging virtual world platforms like High Fidelity and Sine Space. Windows 10 Xeon … Continue reading

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Sansar

Linden Lab announced a number of community and social network feeds on 4th January 2017 as they prepare for the public opening of the platform sometime in 2017. Sansar.com Website Sansar YouTube Channel Twitter Feed – @SansarOfficial Sansar Forum

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Sine.space Regions

As described in an earlier blog post (Sine.space – OpenVCE Region) there is a route to take content created in OpenSimulator, save that as an OpenSim Archive (OAR) file, convert it to Collada mesh via the OAR Converter tool, and … Continue reading

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Sine.space – Roller Coaster

CindyBolero has ported her “Winter Festival Aero Pines Park” content into Sine.space including a roller coaster. A bit more work is needed to sync up the views that each user sees. Apparently, sync on avatar movement is the default, but … Continue reading

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Sine.space – Castle Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Sine.space – RGU Oil Rig Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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