Tag Archives: 3D

Readyverse – Open – Resources

Readyverse Studios “Open” is a game based on Ernest Cline’s Ready Player One. https://www.readyverse.com/ https://www.visitopen.game/ The Readyverse on Twitter/X, OPEN on Twitter Readyverse Studios YouTube Channel, OPEN YouTube Channel

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glTF – Model Viewers and Validation Tools

This blog post lists some resources used to view and validate glTF/GLB 3D files. Khronos Group glTF Test Viewer https://github.khronos.org/glTF-Sample-Viewer-Release/ [GitHub Source Code] As a test, a Blender model of Supercar (see this blog post) was exported to glTF (.glb … Continue reading

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Blender Tips

This blog post lists a number of tips I have found useful when using Blender. The tips are tested in Blender 3.6.4 or later. Free PDF Tutorial Blender 3D : Noob to Pro – Free 700 Page PDF Book. View … Continue reading

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Blender Nodes – Resources

This blog post provides links and resources related to the use of “Nodes” and their “Noodle” links to create workflows in Blender, especially for creating PBR Materials with Albedo images, Metallic, Roughness and Height Maps/Normals. Learn the BASICS of Material … Continue reading

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360° Snapshots in Second Life

On 21st October 2021, the 360° Snapshot “Project Viewer” became a Release Candidate as version 6.5.0.564863. Since 2016 a Second Life “Project Viewer” has been under development by Linden Lab that allows for the creation of 360° snapshots in Second … Continue reading

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Shane Pickering – Supercar Cutaway Take Two

Shane Pickering, a graphic artist and private pilot in New Zealand, in the late 1990s worked on schematics and internal details for Supercar compatible with the TV shows and annuals. Details in this blog post (20-Jan-2016). We had a lot … Continue reading

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Trying to make sense of Black Rock Laboratory

The fictional base in the Nevada desert for the team in Gerry Anderson’s Supercar TV series is called Black Rock Laboratory. For 3D modellers it is a nightmare as many of the sets used in the TV series are separate … Continue reading

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Blender – Resources

This blog post is to provide resources and access links for Blender – a widely used open source 3D modelling and animation tool. Blender Web Site and Downloads Tutorial Videos: YouTube – Blender Tutorial Channel Manual: https://docs.blender.org/manual/en/dev/ Blender Tips T … Continue reading

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NASA Artemis 3D Mosaic Sculpture

https://www.nasa.gov/artemis/Be_a_part_of_the_Artemis_Generation The NASA Artemis Program will see humanity live sustainably and work on the Moon. To celebrate, NASA will feature images/selfies from people across the world on a 3D mosaic sculpture representing their future plans. The images will be colour-matched, … Continue reading

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3D Modelling Info

This blog post is intended to provide some information and resources links for 3D computer modelling tools and development and delivery platforms to combine models to create virtual worlds and make these available to multiple simultaneous users. 3D Modellers There … Continue reading

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Pisten Bully 3D Models

Kässbohrer Pisten Bully Models imported via Unity3D and into a range of environments… Original Models via 3DWarehouse.sketchup.com Pisten Bully 100 via 3dwarehouse.sketchup.com by Tomme123456789 Pisten Bully 300 via 3dwarehouse.sketchup.com by Digital Impressions

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Second Life in Anaglyph 3D using Kirstens Viewer

Back in 2011, Kirstens Viewer for Second Life added an Anaglyph 3D view capability which could be seen with red/cyan 3D glasses. See this blog post. Kirstens Viewer has now been updated by Kirstenlee Cinquetti to include recent Second Life … Continue reading

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Unity Probuilder – Creating 3D Content in the Unity Editor

Unity ProBuilder is a Unity3D plug in that allows the creation and manipulation of 3D mesh content directly within the Unity Editor. There are basic (free) and Advanced (paid) versions. The advanced version allows for complete UV unwrapping, export of … Continue reading

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360° Snapshots in Second Life

A new Second Life “Project Viewer” has been released by Linden Lab that allows for the creation of 360° snapshots in Second Life virtual world scenes. There is also a package of HTML and JavaScript that can be installed on … Continue reading

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Testing CtrlAltStudio Viewer 1.2.6.43402

CtrlAltStudio Viewer 1.2.6.43402 is an early test version that has been replaced with the updated CtrlAltStudio Viewer 1.2.6.43412 to address some issues, support the X-Box One controller, and provide further graphics experimentation options for the Oculus Rift. These notes were … Continue reading

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X-15 VR Experience in Unity3D

As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added a 3D model of the X-15A-2 by TaffGoch. Although, of course, the X-15 was not an orbital craft (See … Continue reading

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SculptGL

A web-based mesh creation tool at http://stephaneginier.com/sculptgl/ Especially for Halloween

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Unity3D Characters

This post provides links and resources related to a number of free to use avatars that can be inserted into Unity 3D projects to provide third person views of a character able to move through a scene. The avatars, scripts, … Continue reading

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3D Stereo Photography

Harlyn Baker, a long term colleague and friend, visited Edinburgh on 19th June 2015. Harlyn did his M.Phil at Edinburgh, supervised by Prof. Donald Michie and Dr. Harry Barrow, my own supervisors. He completed his PhD at the University of … Continue reading

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Using vorpX for Oculus Rift with FSX

This blog post describes tests of trying to use the “vorpX” (http://vorpx.com) drivers to allow games and applications on Windows to run on the Oculus Rift to provide a 3D virtual reality experience. Flight Simulator X (FSX) from Microsoft and … Continue reading

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Mike Mercury at Black Rock Lab via 123D

As a test of the “Autodesk 123D Catch” app, I tested this on a small Robert Harrop figurine [SUF01] of Mike Mercury from Gerry Anderson’s Supercar. The figure was photographed from multiple directions and passed through the app to create … Continue reading

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Oculus Rift DK2 Setup and Test

Prior to using the Oculus Rift DK2 headset, the firmware in the delivered headset must be updated to version 2.11 using the “Oculus Configuration Utility”. This also allows “per user” profiles to be set up to fine tune use of … Continue reading

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Edinburgh 3D Film Festival – Life in 3D Symposium 2014

https://sites.eca.ed.ac.uk/3dsymposium/ http://www.edinburgh-3d-film-festival.com Slide from invited talk by Dhanraj Vishwanath of St. Andrews University on neurology and psychology of 3D The Audience dons the Red/Green Glasses

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Tests of Mesh Import to Second Life Beta Grid and OpenSim 0.7.1 Live Grid

Tests on 26-Oct-2010 of Mesh import to Second Life Beta Grid and live 0.7.1 OSGrid using current SL Viewer Beta 2.2 for Mesh Support. See http://wiki.secondlife.com/wiki/Mesh for more information. Tested successfully on both grids with very simple meshes and plain coloured … Continue reading

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Experimental visualizations in 3D space for concept maps, semantic nets and issue argumentation

QOC Tale Lounge Cocktail on a stick visualizations for Questions – Options – Criteria (QOC) pro/con argumentation about issues, options and evaluation criteria, with links to concept maps and detailed information both within the 3D space and outside it on … Continue reading

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