Tag Archives: Avatar

SwiftXR – Resources

SwiftXR lets a user create a project, drag and drop 3D objects into it, personalize it, and deploy cross-platform 3D, WebAR, and WebVR experiences. A basic project can be tried with an initial 5 credits given when you first register … Continue reading

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Ready Player Me Fashion

Ready Player Me (https://readyplayer.me) allows the creation of cross platform avatars that can be exported in .gltf format for use or conversion to a range of virtual worlds and metaverse platforms and many other purposes. A range of clothing, outfits … Continue reading

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Using Ready Player Me Avatars in Second Life and OpenSim

This blog post provides resources and information for a route to take Ready Player Me avatars through Blender into Second Life and OpenSim to travel across the Hypergrid. Tested in Blender 3.2.0 and 3.3.0 Check the glTF Import/Export and FBX … Continue reading

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Parallel by Tommy Hilfiger

Matching Virtual and In Real Life Outfits by Tommy Hilfiger – https://www.paralleltommyhilfiger.com/ Outfits Redeemed in Wardrobe

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Make Avatar – Resources

This blog post is to provide resources and access links for Make Avatar (MakeAvatar™) by Haptic Monkey – a tool to create an avatar and its clothing which can be exported as a JSON (.json) file or to .glb (binary … Continue reading

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Ready Player Me – Resources

Cross-game Avatar Platform for the Metaverse – https://readyplayer.me/ Based on a selfie or start out from scratch. Customize your avatar Export your avatar in .glb (the binary, textures included form of the glTF 3D data exchange format). Use the avatar … Continue reading

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Abba Avatars

50 years after their initial formation and 40 years after their last performances together, Swedish super-group Abba are back with a new album and a virtual reality concert planned to start in London’s Olympic Park in May 2022. Avatars created … Continue reading

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Blender Avatar Rigging – Simple Guide

Update 17-Apr-2021: Ada Radius has improved the armatures and documentation and has removed the sample armatures in RuthAndRuth/Reference/Ada Radius that are referred to below. Look instead to use SLAvatar.blend in Ada Radius’s GitHub RuthAndRoth References area. The readme gives the … Continue reading

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Ruth2 Mesh Clothing in OpenSim

Now that Ruth2 v4 is released (see this blog post), it may be time to explore some of the clothing options available for her. Ruth2 is a low-poly open source mesh avatar for OpenSimulator and Second Life. Remember Ruth2 v4 … Continue reading

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Ruth2 v4

Ruth2 v4 Revision 2020-09-02 Based on Blender Mesh from https://github.com/RuthAndRoth/Ruth2 (was Ada Radius Draft 11). Use a viewer which supports Bakes on Mesh, e.g. Firestorm. Ruth2 is a low-poly mesh body specifically designed for OpenSimulator and which can also be … Continue reading

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Roth2 v2

Roth2 v2 Revision 2020-05-24 Based on Blender Mesh from https://github.com/RuthAndRoth/Roth2 (was DRAFT8_4) Use a viewer which supports Bakes on Mesh, e.g. Firestorm. Roth2 is a low-poly mesh body specifically designed for OpenSimulator and which can also be used in Second … Continue reading

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Ruth 2.0 LuvMyBod – Resources

Hyacinth Jewell, a content creator in OpenSimulator, has provided a revised higher definition version of the open source Ruth 2.0 avatar mesh. This post provides some resources and links for this. hop://grid.hgluv.com:8302/Luv Plaza/78/138/28

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Ruth2 and Roth2 Statistics

Ruth2 and Roth2 are low-poly mesh avatar bodies, specifically designed for Opensimulator and second Life. They are built to use standard Second Life UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from … Continue reading

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Ai Austin Mk 2

A bit of a refresh of the Ai Austin avatar which I have been using in Second Life and OpenSim since 2006… Ai Austin Mk. 1 Ai’s original skin was a gift back in 2006 from a fellow educator who … Continue reading

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Ruth2 and Roth2

Ruth2 and Roth2 are low-poly mesh avatar bodies, specifically designed for Opensimulator and Second Life. They are built to use standard Second Life UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from … Continue reading

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FrancoGrid Fest’Avi 2016

I recently took a tour of the OpenSimulator-based FrancoGrid on its Fest’Avi 2016 region – as it prepares its 2017 festival. This involves the creation of open source avatars in a show case area. A very nice visual feast. FrancoGrid … Continue reading

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Sansar Name Label

Avatar name labels are not yet included in Sansar. They are useful as a means to recognise others and initiate social communication with them. Some users have taken to creating an avatar attachment with their avatar name as a label. … Continue reading

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Second Life – Bento Avatars

Trying the new richer Bento skeleton avatars… which were released as starter avatars by Linden Lab on 5th July 2017 (see this announcement). Thomas with my old Ai Austin skin and shape works great as “Strider”… and I even get … Continue reading

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Sine.space – Creating Avatar Attachments

As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments… I used the freely available NASA 3D models for the … Continue reading

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Second Life Starter Avatars

Second Life provides a wide selection of avatars to select from when you first join, and these are all available in the Avatar Picker tool or the Inventory “Library” to pick later. Its also possible to mix and match to … Continue reading

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Ai Austin @ 10

Ai Austin is 10 years old in Second Life today (joined on 6th August 2006)… Here are Ai’s outfits built up over the period in Second Life… Ai’s skin was a gift back in 2006 from a fellow educator who … Continue reading

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Second Life Visual Outfits Browser

A version of the Second Life Viewer which support a visual gallery of avatar outfits is being tested. The Outfits tool is extended to include a “Visual Outfits Browser” (VOB). Thumbnails (typically 256×256 or 128×128 images) can be created in … Continue reading

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Avatar JellyDolls

From Second Life Viewer 4.0.5 (18-May-2016) a capability to increase performance by rendering some highly complex avatars as “JellyDolls” was introduced. When set appropriately, the viewer will render avatars with a complexity score that are over some preset limit as … Continue reading

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Unity, Photon MMO and IMVU Avatars

There are Unity3D packages available to add Photon multi-user networking support and IMVU avatar connections. Photon Realtime multiplayer networking support is available using their Photo Cloud free for up to 20 concurrent users, or you can host a Photon MMO … Continue reading

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Second Life Avatars

Second Life has a new set of “mesh attachment” avatars called “Classic” available through the initial account creation page at http://join.secondlife.com and through the “Me -> Choose an Avatar” in the viewer. It is interesting that Linden Lab chose to … Continue reading

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Halloween in Second Life 2015

Ghost avatars in Second Life at Halloween 2015 2015 Second Life Creepy Crawl 2015 Run by Xiola Linden on 30th October 2015, this event visited a number of spooky locations with “appropriate” music for the occasion… see https://community.secondlife.com/t5/Featured-News/Get-Your-Costumes-Ready-for-Friday-s-Inworld-Creepy-Crawl/ba-p/2975298

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Valkyrie Avatar

The Edinburgh Centre for Robotics is to get a NASA Valkyrie Robot in March 2016 as part of its Robotarium. The Valkyrie robotic platform was originally designed and built in 2013 to carry out search and rescue missions in line … Continue reading

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Getting Started in OpenSim

This blog post is to assist new users to get started quickly with the creation of a new “avatar” in OpenSimulator (also known as “OpenSim”), an open source virtual world server similar to the commercial Second Life service and accessed … Continue reading

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RGU Diver Avatar on AiLand

Colin Hetherington, who produced the Robert Gordon’s University (RGU) oil rig training facility, has also created mesh attachments and a diver wet suit for OpenSim and Second Life. 3D mesh parts are imported to the virtual world platform via the … Continue reading

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Mesh Avatars

Second Life avatars early on were based on an underlying custom mesh (Poser like) with the basic body shape, skin texture, eyes and basic hair. Then a range of “layers” to add clothing and the textures could be applied to … Continue reading

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