Tag Archives: Avatar

Leonardo.ai for Avatar Realistic Image Generation

Gogo of Juicy Bomb made one of her useful tutorials on how to use Leonardo AI to turn Second Life avatar snapshots into realistic looking characters generated by AI, posting it on her Plurk Channel. Leonardo.ai uses underlying AI models … Continue reading

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Hiberworld – Resources

Hiberworld (https://hiberworld.com) is a virtual world in which users can link Ready Player Me (https://readyplayer.me) avatars and create experiences. Hiberworld can share equipment and clothing items across multiple virtual worlds through the Ready Player me platform.

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History of the Development of Max

Preparation for Panel Session at OpenSimulalator Community Conference 2023: Max – New Free Mesh bodies for OpenSim Avatar – History of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels. Further resources … Continue reading

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Second Life – Senra Avatars

As part of improvements to onboarding new Second Life users, a project by Linden Lab known as the “New User eXperience (NUX)” a range of new mesh avatars and clothing has been created. A dev kit to allow content creators … Continue reading

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Avatar – Pandoran Ocean Creatures

Avatar and Disney Possible Planet are supporting The Nature Conservancy to protect 10 of Earth’s oceans’ animals and their habitats, connected to the beauty of the fictional Pandora moon. Up to July 31, 2023, create your own Avatar-inspired ocean creature … Continue reading

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Converting Ready Player Me Avatars for Second Life and OpenSim (Bento Buddy)

Update August 2023: A big advantage of new PBR Viewers is that the Ready Player Me .gltf file can be used to load all the PBR materials, their properties and constituent textures in one bulk upload. Use Build -> Upload … Continue reading

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SwiftXR – Resources

SwiftXR lets a user create a project, drag and drop 3D objects into it, personalize it, and deploy cross-platform 3D, WebAR, and WebVR experiences. A basic project can be tried with an initial 5 credits given when you first register … Continue reading

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Ready Player Me Fashion

Ready Player Me (https://readyplayer.me) allows the creation of cross platform avatars that can be exported in .gltf format for use or conversion to a range of virtual worlds and metaverse platforms and many other purposes. A range of clothing, outfits … Continue reading

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aiaustin.readyplayer.me

This blog post describes experiments with embedding the Ready Player Me Avatar Creator into an application. Initially I wanted to create a reliable and repeatable workflow to take Ready Player Me avatars into Second Life or OpenSim. This process used … Continue reading

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Using Ready Player Me Avatars in Second Life and OpenSim (Bento Buddy)

This blog post is replaced by a later one here since developments have taken place in Ready Player Me and the Bento Buddy plugin for Blender. This blog post provides resources and information for a route to take Ready Player … Continue reading

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Parallel by Tommy Hilfiger

Matching Virtual and In Real Life Outfits by Tommy Hilfiger – https://www.paralleltommyhilfiger.com/ Outfits Redeemed in Wardrobe

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Make Avatar – Resources

This blog post is to provide resources and access links for Make Avatar (MakeAvatar™) by Haptic Monkey – a tool to create an avatar and its clothing which can be exported as a JSON (.json) file or to .glb (binary … Continue reading

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Ready Player Me – Resources

Cross-game Avatar Platform for the Metaverse – https://readyplayer.me/ Based on a selfie or start out from scratch. Customize your avatar Export your avatar in .glb (the binary, textures included form of the glTF 3D data exchange format). Use the avatar … Continue reading

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Abba Avatars

50 years after their initial formation and 40 years after their last performances together, Swedish super-group Abba are back with a new album and a virtual reality concert planned to start in London’s Olympic Park in May 2022. Avatars created … Continue reading

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Blender Avatar Rigging – Simple Guide

Update 17-Apr-2021: Ada Radius has improved the armatures and documentation and has removed the sample armatures in RuthAndRuth/Reference/Ada Radius that are referred to below. Look instead to use SLAvatar.blend in Ada Radius’s GitHub RuthAndRoth References area. The readme gives the … Continue reading

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Ruth2 Mesh Clothing in OpenSim

Now that Ruth2 v4 is released (see this blog post), it may be time to explore some of the clothing options available for her. Ruth2 is a low-poly open source mesh avatar for OpenSimulator and Second Life. Remember Ruth2 v4 … Continue reading

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Ruth2 v4

Ruth2 v4 Revision 2020-09-02 Based on Blender Mesh from https://github.com/RuthAndRoth/Ruth2 (was Ada Radius Draft 11). Use a viewer which supports Bakes on Mesh, e.g. Firestorm. Ruth2 is a low-poly mesh body specifically designed for OpenSimulator and which can also be … Continue reading

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Roth2 v2

Roth2 v2 Revision 2020-05-24 Based on Blender Mesh from https://github.com/RuthAndRoth/Roth2 (was DRAFT8_4) Use a viewer which supports Bakes on Mesh, e.g. Firestorm. Roth2 is a low-poly mesh body specifically designed for OpenSimulator and which can also be used in Second … Continue reading

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Ruth 2.0 LuvMyBod – Resources

Hyacinth Jewell, a content creator in OpenSimulator, has provided a revised higher definition version of the open source Ruth 2.0 avatar mesh. This post provides some resources and links for this. hop://grid.hgluv.com:8302/Luv Plaza/78/138/28

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Ruth2 and Roth2 Statistics

Ruth2 and Roth2 are low-poly mesh avatar bodies, specifically designed for Opensimulator and second Life. They are built to use standard Second Life UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from … Continue reading

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Ai Austin Mk 2

A bit of a refresh of the Ai Austin avatar which I have been using in Second Life and OpenSim since 2006… Ai Austin Mk. 1 Ai’s original skin was a gift back in 2006 from a fellow educator who … Continue reading

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Ruth2 and Roth2

Ruth2 and Roth2 are low-poly mesh avatar bodies, specifically designed for Opensimulator and Second Life. They are built to use standard Second Life UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from … Continue reading

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FrancoGrid Fest’Avi 2016

I recently took a tour of the OpenSimulator-based FrancoGrid on its Fest’Avi 2016 region – as it prepares its 2017 festival. This involves the creation of open source avatars in a show case area. A very nice visual feast. FrancoGrid … Continue reading

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Sansar Name Label

Avatar name labels are not yet included in Sansar. They are useful as a means to recognise others and initiate social communication with them. Some users have taken to creating an avatar attachment with their avatar name as a label. … Continue reading

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Second Life – Bento Avatars

Trying the new richer Bento skeleton avatars… which were released as starter avatars by Linden Lab on 5th July 2017 (see this announcement). Thomas with my old Ai Austin skin and shape works great as “Strider”… and I even get … Continue reading

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Sine.space – Creating Avatar Attachments

As a trial, and to provide space related outfits for the Space Station/ISS experience in Sine.space, I followed the instructions on the Sine.space wiki to create avatar clothing and attachments… I used the freely available NASA 3D models for the … Continue reading

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Second Life Starter Avatars

Second Life provides a wide selection of avatars to select from when you first join, and these are all available in the Avatar Picker tool or the Inventory “Library” to pick later. Its also possible to mix and match to … Continue reading

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Ai Austin @ 10

Ai Austin is 10 years old in Second Life today (joined on 6th August 2006)… Here are Ai’s outfits built up over the period in Second Life… Ai’s skin was a gift back in 2006 from a fellow educator who … Continue reading

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Second Life Visual Outfits Browser

A version of the Second Life Viewer which support a visual gallery of avatar outfits is being tested. The Outfits tool is extended to include a “Visual Outfits Browser” (VOB). Thumbnails (typically 256×256 or 128×128 images) can be created in … Continue reading

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Avatar JellyDolls

From Second Life Viewer 4.0.5 (18-May-2016) a capability to increase performance by rendering some highly complex avatars as “JellyDolls” was introduced. When set appropriately, the viewer will render avatars with a complexity score that are over some preset limit as … Continue reading

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