Tag Archives: Blender

Ruth2 v4 Rigging

Sean Heavy has documented a process to add an armature/rig to the Ruth2v4 open source mesh avatar and to export components of the avatar for Second Life and OpenSim using the Onigiri Blender add-on. These notes are to provide some … Continue reading

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Blender Nodes – Resources

This blog post provides links and resources related to the use of “Nodes” and their “Noodle” links to create workflows in Blender, especially for creating PBR Materials with Albedo images, Metallic, Roughness and Height Maps/Normals. Learn the BASICS of Material … Continue reading

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Using Ready Player Me Avatars in Second Life and OpenSim (Bento Buddy)

This blog post is replaced by a later one here since developments have taken place in Ready Player Me and the Bento Buddy plugin for Blender. This blog post provides resources and information for a route to take Ready Player … Continue reading

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Ruth2 v4 – Rigging in Blender

This is an updated blog post explaining how to take the Ruth2 v4 avatar mesh with included armature and export it in a form suitable for use in Second Life and OpenSim. The post is still under development to debug … Continue reading

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Blender Avatar Rigging – Simple Guide

Update 17-Apr-2021: Ada Radius has improved the armatures and documentation and has removed the sample armatures in RuthAndRuth/Reference/Ada Radius that are referred to below. Look instead to use SLAvatar.blend in Ada Radius’s GitHub RuthAndRoth References area. The readme gives the … Continue reading

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Blender – Resources

This blog post is to provide resources and access links for Blender – a widely used open source 3D modelling and animation tool. Blender Web Site and Downloads Tutorial Videos: YouTube – Blender Tutorial Channel Manual: https://docs.blender.org/manual/en/dev/ Blender Tips T … Continue reading

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Supercar in Blender

This blog post is a resource area for a project to create good 3D models of Gerry Anderson’s Supercar and Black Rock Laboratory in Blender that can be used for a range of new applications in virtual worlds, flight simulators, … Continue reading

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