Tag Archives: NPC

Ferd’s NPC Dog Avatar for OpenSim

Fred Beckhusen (aka “@Ferd_Frederix” of http://www.outworldz.com/) has provided many fine open source contributions in OpenSim, including a range of animated non-player characters (NPCs). One is a dog called “Cindy”, which can be used as an NPC or avatar. It is … Continue reading

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High Fidelity Alpha Tests – NPC Bots as Assignments

As an example of providing “assignments” to a domain server, the alphas.highfidelity.io forum provided an example to run a number of NPC “bots” on a domain. Instructions (alpha tester login required) are at: https://alphas.highfidelity.io/t/running-ai-on-windows-with-your-stack-manager/817 The idea is that you use … Continue reading

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Okay Venus – Right Lets Go

Experiment with OpenSim Venus avatar and persistent NPC from Gerry Anderson’s Fireball XL5 on Space City region of OSGrid. Visit Venus in Space City on OSGrid at hop://login.osgrid.org:80/Space%20City/222/242/22/ There are some nice colourisations of still frames from the Fireball XL5 … Continue reading

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Robert the Robot X N

On the Space City region in the OpenSim-based OSGrid near to Venus’s Beach House are some experiments with “Robert the Robot” NPCs, both persistent across server restarts and temporary variants. In addition, a custom pose for the jetmobile rider has … Continue reading

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The Ais have it

In continuing experimentation with OpenSim Non-Player Character (NPC) technology (http://opensimulator.org/wiki/OSSLNPC) as part of work on my MSc in e-Learning dissertation, I have collected together the NPC creation, persistence, movement and removal scripts as resources for potential future projects. See http://atate.org/mscel/i-zone/npc/ … Continue reading

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Who is Me, My Avatar and His Clone

Experiments with avatar cloning facilities as a basis for non-player characters (NPCs) in the latest development versions of OpenSim… for a possible visual artifact as part of the MSc in e-Learning Digital Cultures Course.

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