Tag Archives: Oculus Rift

Oculus Rift DK2 – CtrlAltStudio Viewer Tests

David Rowe (twitter: @CtrlAltDavid) has released an early experimental version of his CtrlAltStudio Viewer for Second Life and OpenSim which can support the Oculus Rift DK2. The viewer already supported 3D stereoscopic displays for the NVidia 3D Vision (with active … Continue reading

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Oculus Rift DK2 – Undersea, in Flight and in Space

A list of Oculus Rift DK2 games and experiences is maintained, along with download links, at: http://www.theriftarcade.com/oculus-rift-dk2-supported-games/ As tests of the Oculus DK2 there are some excellent 3D immersive environments to try… Undersea with Ocean Rift http://llyrie.blogspot.co.uk/2014/07/ocean-rift-demo-for-dk2.html Image from Llyr’s … Continue reading

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High Fidelity Alpha Tests – Oculus Rift Intial Test

Oculus Rift mode via “View” -> “Enable VR Mode” appears not to work yet with the Oculus Rift DK2… An avatar attachment is available to wear on the “head” position to indicate you are using a VR headset in the … Continue reading

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Oculus Rift DK2 Setup and Test

Prior to using the Oculus Rift DK2 headset, the firmware in the delivered headset must be updated to version 2.11 using the “Oculus Configuration Utility”. This also allows “per user” profiles to be set up to fine tune use of … Continue reading

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Oculus Rift DK2 Arrives

After being ordered on 19th March 2014, the Oculus Rift DK2 finally arrived in Edinburgh on 29th July 2014. Testing now begins. Image from Oculus VR, LLC SDK 0.4 Beta

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OpenVCE Region in 3D via Kirstens Viewer

While we wait for the Oculus Rift, you might want to get your 1950s-style red+cyan 3D specs out and take a look at this Anaglyph 3D view of the OpenVCE region in Second Life/OpenSim captured with Kirstens Viewer S19 (version … Continue reading

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