Tag Archives: Oculus

Firestorm VR – Resources

Update: 11-Dec-2020: There are later updates of Firestorm VR Mod. E.g. see https://blog.inf.ed.ac.uk/atate/2020/12/11/firestorm-vr-mod-6-4-12/ Update 23-Sep-2019: Peter Kappler has provided an updated version of Firestorm VR compiled for Second Life and OpenSim which should fix the “black screen” issue mentioned below … Continue reading

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Unity with OpenVR for Vive and Oculus via SteamVR

It is straightforward to start a Virtual Reality (VR) application using Unity 5.4 for SteamVR which supports both the HTC Vive and Oculus Rift head-mounted VR displays. Getting Started Tutorial: http://unity3d.college/2016/04/29/getting-started-steamvr/ Unity – SteamVR Plugin: https://www.assetstore.unity3d.com/en/#!/content/32647 Follow the above tutorial … Continue reading

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Supercar in Second Life through VR

CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim. VR Performance using Oculus Debug Tool With “Ultra” graphics levels (including shadows) and 256m view distance, the performance is excellent and with exterior or … Continue reading

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On AiLand Black Rock Region with Supercar via VorpX

As described in this blog post virtual world viewers can be used to visit Second Life and OpenSim grids and regions in VR on Oculus Rift and HTC Vive using VorpX. These are images of Gerry Anderson’s Supercar in the … Continue reading

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Second Life and OpenSim in VR using VorpX

While CtrlAltStudio viewer 1.2.6.43412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim, there is another way to explore virtual worlds in VR – through VorpX. VorpX allows some applications and games not specifically designed for … Continue reading

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Roller Coasters in VR using CtrlAltStudio

Now here is a nice test of the CtrlAltStudio viewer 1.2.6.43412 for Oculus Rift DK2 and CV1 for Second Life and OpenSim. On OSGrid’s Cuteulala Park region which includes a range of theme park rides and roller coasters. hop://login.osgrid.org/Cuteulala Park/148/81/22 … Continue reading

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VRLand – A Community and Test Region for Virtual Reality in Virtual Worlds

The VRland test area is now on the OSGrid RuthAndRoth region. The most recent VR Viewer is Firestorm VR Mod. “VRLand” is a region on the OpenSim-based OSGrid provided to act as a meeting place and community hub for those … Continue reading

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VR Campfire in OpenSim

A number of “Social VR” applications like vTime are now appearing for the Oculus Rift and HTC Vive which provide a meeting space in which a small number (4 to 8 typically) people can meet via avatars in a scene … Continue reading

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Oil Rig Training Environment in VR

To be honest, this blog post started out as a test of the performance with various graphics options to try CtrlAltStudio viewer with an NVidia GTX1080 GPU. But the performance even on maximum “ultra” graphics settings with shadows was so … Continue reading

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CtrlAltStudio Viewer 1.2.6.43412 Performance Testing

As noted in an earlier post CtrlAltStudio Viewer 1.2.6.43412 was released by David Rowe on 18th July 2016 to allow VR access to Second Life and OpenSim via the Oculus CV1 and DK2 using Oculus SDK/Runtime 1.5.0/1.6.0. This blog posts … Continue reading

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Testing CtrlAltStudio Viewer 1.2.6.43412

CtrlAltStudio is a version of the virtual worlds viewer for Second Life and OpenSim created by David Rowe. It has been updated to CtrlAltStudio 1.2.6.43412 [Codeplex Archive] to run with the Oculus Rift CV1 (as well as the previously supported … Continue reading

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Testing CtrlAltStudio Viewer 1.2.6.43402

CtrlAltStudio Viewer 1.2.6.43402 is an early test version that has been replaced with the updated CtrlAltStudio Viewer 1.2.6.43412 to address some issues, support the X-Box One controller, and provide further graphics experimentation options for the Oculus Rift. These notes were … Continue reading

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Testing Second Life Oculus Rift Viewer 4.1.0.313313

On 1st July 2016 Linden Lab released a first version of their Oculus Rift Viewer version 4.1.0.313313 which is meant to work with the newer Oculus runtime 1.3 and hence to support the CV1 consumer version of the Oculus Rift. … Continue reading

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vTime – Social Gatherings in Virtual Reality

vTime (http://vtime.net) provides a facility where up to four participants can connect in VR (e.g. via the Oculus Rift) and voice in a range of 3D environments which include a campfire in a cave, an outer space scene, underwater, a … Continue reading

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Ocean Rift VR Experience

Ocean Rift (http://ocean-rift.com) is a virtual reality experience for Oculus Rift and other VR headsets. The controls are as follows:

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Thunderbirds in VR

And just because we can… instead of using NASA ISS and spacecraft models as in the ISS VR Experience, I substituted Gerry Anderson Thunderbirds models obtained from the 3D Sketchup Warehouse (search for Gerry Anderson). Try the web player version … Continue reading

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Space Walk – Follow along in Virtual Reality

EVA #35 on the International Space Station is a space walk performed by NASA astronaut Tim Kopra and ESA astronaut Tim Peake on 15th January 2016, with a focus on the replacement of a failed voltage regulator. An animation of … Continue reading

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Eve Valkyrie Pre-Alpha Testing

Eve Valkyrie from Iceland-based CCP Games is a multi-user space shooter style game based on the Eve Universe but designed for next generation virtual reality headsets and input controllers such as the Oculus Rift. “Pre-alpha” testing for those with appropriate … Continue reading

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Apollo 11 VR Experience

Immersive VR Education have produced a virtual reality (VR) “experience” for the Apollo 11 Moon Landing. The full experience is still under development, but a free short demonstration for the Oculus Rift is available via http://immersivevreducation.com/the-apollo-11-experience/.

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Flight Simulator in Virtual Reality with Flyinside FSX

Virtual Reality comes to Microsoft Flight Simulator today as Flyinside FSX (https://flyinside-fsx.com/) reached its first full version 1.0 release. It has been created by Daniel Church with Kickstarter backing and is now available for Microsoft Flight Simulator boxed versions and … Continue reading

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Eve Valkyrie in VR – Pre-alpha Testing

Eve Valkyrie from Iceland-based CCP Games is a multi-user space shooter style game based on the Eve Universe but designed for next generation virtual reality headsets and input controllers such as the Oculus Rift. “Pre-alpha” testing for those with appropriate … Continue reading

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Fish4Knowledge Pavilion and Underwater Gallery in OpenSim

The Fish4Knowledge Virtual World Gallery and Underwater pavilion was originally created in Second Life but has now been replicated on the OpenSimulator-based Openvue grid and OSGrid. OSGrid provides free avatar to anyone so is a good way to visit the … Continue reading

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Virtual Reality in Second Life and OpenSim using the CtrlAltStudio Viewer

David Rowe’s CtrlAltStudio Viewer allows 3D stereoscopic and Oculus Rift Head Mounted Display (HMD) viewers of Second Life and OpenSim-based Virtual Worlds. It supports gamepad controllers too, such as the Xbox gamepad. Version 1.2.5.43397 (3rd October 2015) had been updated … Continue reading

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Unity and VR

This blog post documents some simple steps to get an initial Virtual Reality (VR) application built in Unity 5 to display and be controlled via the Oculus Rift DK2 Head Mounted Display (HMD) using Windows 10, Unity 5.2 and Oculus … Continue reading

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Ringworld in Celestia

I have previously written in a blog post about the wide range of educational space and spaceflight simulators that have been created by educators, scientists and open source user communities. One of these was Celestia and its many educational and … Continue reading

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OpenSim – Visit to Ingen Labs – Vehicles, Physics and Varregions

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High Fidelity Alpha Tests – Importing the Tuscany Villa Demo

An alpha test of importing the Oculus Rift Unity3D-based Tuscany Villa Demonstration to the hifi://alpha/TuscanyAlpha location proved very successful. As Tuscany Villa Appears in Oculus Unity Demo As Tuscany Villa Appears in High Fidelity (27-Oct-2014) HiFi Snapshot including Window Surround … Continue reading

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Oculus Rift DK2 – Helix Roller Coaster

Helix in VR image above by The Virtual Dutchmen For those with the stomach, there is a well modelled VR experience of riding the Helix Rollercoaster situated at Liseberg’s amusement park in Gothenburg, Sweden, produced by the Virtual Dutchmen (part … Continue reading

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Oculus Rift DK2 – Oil Rig on OpenSim in CtrlAltStudio Viewer

Using David Rowe’s CtrlAltStudio Viewer (1.2.2.41206 Alpha 3), a variant of Firestorm 4.6.5 with added Oculus Rift DK1 and DK2 and Stereoscopic 3D display modes, on the AiLand grid based on OpenSimulator. hop://ai.vue.ed.ac.uk:8002/Oil%20Rig/128/128/20 Visiting the Robert Gordon’s University (RGU) oil … Continue reading

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Oculus Rift DK2 – Supercar at Calton Hill

More testing of the Oculus Rift DK2 in Second Life using the Linden Labs Project Viewer 3.7.18 (295296). Check if a later version has been released. This version uses Oculus SDK 0.4.2 Beta so still works with the Rift DK2 … Continue reading

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